- As already done for interrupts and I/O ports, add a registering system for BOPs.
- INT32: Move ControlBop to the 32-bit interrupts module where it is used only.
- DOS: Add (un)documented BOP_DOS (0x50) and BOP_CMD(0x54) used respectively by NTIO.SYS/NTDOS.SYS and by COMMAND.COM.
It appears that they take an extra parameter (so, skip 1 byte-instruction after the BOP instruction as we do for the Control BOP 0xFF).
See "Undocumented DOS 2nd edition" by Schulman et al., page 267.
svn path=/branches/ntvdm/; revision=61278
- Add/fix few comments;
- Don't forget to redisable access to AC registers after modifying them in int 10h. Usurp, please retest Rescue Rover 2 :)
- Make EmulatorGet/Set/ClearFlag internal functions only and use set/get<FLAG> instead.
svn path=/branches/ntvdm/; revision=61263
Fix the file reading subfunction (AH = 3Fh) of INT 21h.
When reading from the console, it always stops on a carriage return.
svn path=/branches/ntvdm/; revision=61256
Rewrite the VGA emulation.
Nah, it's a joke!
- Store VGA registers setup in VGA_REGISTERS structure.
- Improve BiosSetVideoMode and introduce a VgaSetRegisters function for setting VGA regs.
- Initialize Bda->CrtBasePort: it is used to determine the address of some I/O ports which depend on whether we are in color or monochrome mode.
- Add UnregisterIoPort in io.c (and fix some DPRINTs) (needed for VGA).
- When setting the misc. VGA register, check whether we're going to monochrome emulation, and reset some port addresses in that case.
svn path=/branches/ntvdm/; revision=61246
- Last race condition fix (see revision 61230).
- Add a comment why we do twice the same emptiness check (one before holding the mutex and one just after).
svn path=/branches/ntvdm/; revision=61239
- Remove some DPRINTs.
- Fix a bug in VgaEnterGraphicsMode (erroneous change of the real saved resolution when going into DoubleVision(TM) mode).
- Do not update the text cursor when being in graphics mode (otherwise I've already hit some ScanlineSize==0 problems) <-- [TheFlash], can you recheck that, please?
- Little optimisation: do not do anything in VgaRefreshDisplay if nothing has to be done.
svn path=/branches/ntvdm/; revision=61157
- Move some PS/2 initialization from bios.c to ps2.c
- NULLify interrupt entries which are in fact pointers to data tables.
- Add a framework for adding I/O port handlers.
svn path=/branches/ntvdm/; revision=61107
The 486 doesn't have AC, VIF, VIP or ID.
Fix and simplify POPF.
[NTVDM]
Fix the count in the XMS copy function (INT 15h, AH = 87h).
svn path=/branches/ntvdm/; revision=61082
- Get rid of EmulatorGetRegister and EmulatorSetRegister and replace their calls with the proper definitions.
- Get rid of the enums EMULATOR_REG_* and use the FAST486_REG_* definitions instead.
svn path=/branches/ntvdm/; revision=61034
- Implement and export getEFLAGS and setEFLAGS.
- Do some code reorganization (move all registers-related functions into "registers.c").
svn path=/branches/ntvdm/; revision=61033
Give the virtual machine 16 MB of memory, for DOS extenders,
protected mode programs, etc...
EMS is still not implemented.
svn path=/branches/ntvdm/; revision=60937
To make debugging easier, put the interrupt handlers at offset 0x1000,
and reserve 16 bytes for each. Also, move the common stub to offset
0x2000. That way the entry point of, for example, INT 0x21 is at
F000:1210.
svn path=/branches/ntvdm/; revision=60933
Modularize linear memory access by adding two new functions:
Fast486ReadLinearMemory and Fast486WriteLinearMemory.
Implement Fast486GetPageTableEntry.
svn path=/branches/ntvdm/; revision=60923
Instead of reassembling each time the very same common stub code for each interrupt, do it once, and then assemble just a little part for each interrupt and jump to the common stub.
Now the 4DOS Ctrl-C exception bug changes, but I have an idea what's happening in there...
svn path=/branches/ntvdm/; revision=60917
- BIOS: Reorganize a bit the header, and close the input thread before closing the input handle (and not after).
- INT32: Fix a comment.
- CMOS: Put CMOS data into a structure called CMOS_MEMORY, introduce READ/WRITE_CMOS_DATA macros for simplifying code. Save CMOS memory into a file (à la Windows' NTVDM), which is loaded at startup.
svn path=/branches/ntvdm/; revision=60913
Don't enable interrupts unless it's necessary in the interrupt handler.
[FAST486]
When handling interrupt signals, make sure at least one instruction is executed,
to prevent the CPU from being completely blocked by interrupt signals.
svn path=/branches/ntvdm/; revision=60910
Finish my Interruption revamp.
- Move interrupt-related code from bop.c to int32.c
- Introduce InitializeInt32 helper so that one can initialize all the needed 16-bit stubs for the 32-bit interrupts.
- Remove unneeded defines in emulator.h and an exported variable in ntvdm.h.
svn path=/branches/ntvdm/; revision=60908
Start my work on modularizing registration of "32-bit" interrupts, i.e.
interrupts that are implemented in 32-bit mode, but are stubbed with 16-bit
code (so that 16-bit apps can call them).
The 16-bit stub code uses a BOP call to our Control BOP function (BOP 0xFF) which
can handle in theory many sub-functions (as the BOP 0x58 documented here: http://www.ragestorm.net/tutorial?id=27)
specified as an additional BYTE in the call:
0xC4 0xC4 bop_code <optional_bop_subfunction>
Here, for calling 32-bit interrupts we use our BOP 0xFF, subfunction 0xFF.
The final aim would be to generate the 16-bit stub code when one calls the RegisterInt32 helper function
(contrary to what's happening now, that is, the 16-bit stub code is generated for all of the interrupts
at BIOS initialization time, and we use it for BIOS and DOS interrupts).
svn path=/branches/ntvdm/; revision=60907
- Make usage of MAKEWORD;
- Introduce BiosGetCursorPosition and use it in BiosPrintCharacter;
- Use EmulatorWriteMemory instead of VgaWriteMemory somewhere in BiosPrintCharacter;
- Add support for tabs in BiosPrintCharacter (taken from DosBox).
svn path=/branches/ntvdm/; revision=60906
Make the emulator callbacks non-static.
In BiosPrintCallback, use EmulatorWriteMemory instead of VgaWriteMemory, because
VgaWriteMemory does not do any input validation.
Improve EmulatorWriteMemory input validation and bound checking.
svn path=/branches/ntvdm/; revision=60903