mirror of
https://github.com/reactos/reactos.git
synced 2024-07-06 12:45:16 +00:00
[NTVDM]
Improve the keyboard event handling. Clean up the PS/2 code a bit. svn path=/branches/ntvdm/; revision=61229
This commit is contained in:
parent
6dde554aa8
commit
1b784a5b7b
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@ -1429,47 +1429,42 @@ VOID BiosHandleIrq(BYTE IrqNumber, LPWORD Stack)
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BYTE ScanCode, VirtualKey;
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WORD Character;
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/* Loop while there is a scancode available */
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do
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/* Get the scan code and virtual key code */
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ScanCode = PS2ReadPort(PS2_DATA_PORT);
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VirtualKey = MapVirtualKey(ScanCode & 0x7F, MAPVK_VSC_TO_VK);
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/* Check if this is a key press or release */
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if (!(ScanCode & (1 << 7)))
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{
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/* Get the scan code and virtual key code */
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ScanCode = KeyboardReadData();
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VirtualKey = MapVirtualKey(ScanCode & 0x7F, MAPVK_VSC_TO_VK);
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/* Check if this is a key press or release */
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if (!(ScanCode & (1 << 7)))
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/* Key press */
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if (VirtualKey == VK_NUMLOCK ||
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VirtualKey == VK_CAPITAL ||
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VirtualKey == VK_SCROLL ||
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VirtualKey == VK_INSERT)
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{
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/* Key press */
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if (VirtualKey == VK_NUMLOCK ||
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VirtualKey == VK_CAPITAL ||
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VirtualKey == VK_SCROLL ||
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VirtualKey == VK_INSERT)
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{
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/* For toggle keys, toggle the lowest bit in the keyboard map */
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BiosKeyboardMap[VirtualKey] ^= ~(1 << 0);
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}
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/* For toggle keys, toggle the lowest bit in the keyboard map */
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BiosKeyboardMap[VirtualKey] ^= ~(1 << 0);
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}
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/* Set the highest bit */
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BiosKeyboardMap[VirtualKey] |= (1 << 7);
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/* Set the highest bit */
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BiosKeyboardMap[VirtualKey] |= (1 << 7);
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/* Find out which character this is */
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/* Find out which character this is */
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Character = 0;
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if (ToAscii(VirtualKey, ScanCode, BiosKeyboardMap, &Character, 0) == 0)
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{
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/* Not ASCII */
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Character = 0;
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if (ToAscii(VirtualKey, ScanCode, BiosKeyboardMap, &Character, 0) == 0)
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{
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/* Not ASCII */
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Character = 0;
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}
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}
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/* Push it onto the BIOS keyboard queue */
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BiosKbdBufferPush(MAKEWORD(Character, ScanCode));
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}
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else
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{
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/* Key release, unset the highest bit */
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BiosKeyboardMap[VirtualKey] &= ~(1 << 7);
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}
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/* Push it onto the BIOS keyboard queue */
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BiosKbdBufferPush(MAKEWORD(Character, ScanCode));
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}
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else
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{
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/* Key release, unset the highest bit */
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BiosKeyboardMap[VirtualKey] &= ~(1 << 7);
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}
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while (KeyboardReadStatus() & 1);
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/* Clear the keyboard flags */
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Bda->KeybdShiftFlags = 0;
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@ -78,6 +78,7 @@ INT wmain(INT argc, WCHAR *argv[])
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DWORD LastVerticalRefresh;
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DWORD LastCyclePrintout;
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DWORD Cycles = 0;
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INT KeyboardIntCounter = 0;
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/* Set the handler routine */
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SetConsoleCtrlHandler(ConsoleCtrlHandler, TRUE);
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@ -227,6 +228,13 @@ INT wmain(INT argc, WCHAR *argv[])
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LastVerticalRefresh = CurrentTickCount;
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}
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KeyboardIntCounter++;
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if (KeyboardIntCounter == KBD_INT_CYCLES)
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{
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GenerateKeyboardInterrupts();
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KeyboardIntCounter = 0;
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}
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/* Horizontal retrace occurs as fast as possible */
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VgaHorizontalRetrace();
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@ -45,6 +45,7 @@
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/* Processor speed */
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#define STEPS_PER_CYCLE 256
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#define KBD_INT_CYCLES 16
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/* FUNCTIONS ******************************************************************/
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@ -25,24 +25,17 @@ static BYTE KeyboardData = 0, KeyboardResponse = 0;
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static BOOLEAN KeyboardReadResponse = FALSE, KeyboardWriteResponse = FALSE;
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static BYTE KeyboardConfig = PS2_DEFAULT_CONFIG;
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static HANDLE QueueMutex = NULL;
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static HANDLE InputThread = NULL;
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/* PRIVATE FUNCTIONS **********************************************************/
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static BOOLEAN KeyboardQueuePush(BYTE ScanCode)
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{
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BOOLEAN Result = TRUE;
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/* Check if the keyboard queue is full */
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if (!KeyboardQueueEmpty && (KeyboardQueueStart == KeyboardQueueEnd)) return FALSE;
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WaitForSingleObject(QueueMutex, INFINITE);
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/* Check if the keyboard queue is full */
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if (!KeyboardQueueEmpty && (KeyboardQueueStart == KeyboardQueueEnd))
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{
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Result = FALSE;
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goto Done;
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}
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/* Insert the value in the queue */
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KeyboardQueue[KeyboardQueueEnd] = ScanCode;
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KeyboardQueueEnd++;
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@ -51,24 +44,17 @@ static BOOLEAN KeyboardQueuePush(BYTE ScanCode)
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/* Since we inserted a value, it's not empty anymore */
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KeyboardQueueEmpty = FALSE;
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Done:
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ReleaseMutex(QueueMutex);
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return Result;
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return TRUE;
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}
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static BOOLEAN KeyboardQueuePop(BYTE *ScanCode)
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{
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BOOLEAN Result = TRUE;
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/* Make sure the keyboard queue is not empty */
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if (KeyboardQueueEmpty) return FALSE;
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WaitForSingleObject(QueueMutex, INFINITE);
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/* Make sure the keyboard queue is not empty */
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if (KeyboardQueueEmpty)
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{
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Result = FALSE;
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goto Done;
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}
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/* Get the scan code */
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*ScanCode = KeyboardQueue[KeyboardQueueStart];
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@ -82,222 +68,208 @@ static BOOLEAN KeyboardQueuePop(BYTE *ScanCode)
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KeyboardQueueEmpty = TRUE;
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}
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Done:
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ReleaseMutex(QueueMutex);
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return Result;
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return TRUE;
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}
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/* PUBLIC FUNCTIONS ***********************************************************/
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BYTE KeyboardReadStatus()
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{
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BYTE Status = 0;
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WaitForSingleObject(QueueMutex, INFINITE);
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/* Set the first bit if the data can be read */
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if (KeyboardReadResponse || !KeyboardQueueEmpty) Status |= 1 << 0;
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ReleaseMutex(QueueMutex);
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/* Always set bit 2 */
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Status |= 1 << 2;
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/* Set bit 3 if the next byte goes to the controller */
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if (KeyboardWriteResponse) Status |= 1 << 3;
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return Status;
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}
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VOID KeyboardWriteCommand(BYTE Command)
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{
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switch (Command)
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{
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/* Read configuration byte */
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case 0x20:
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{
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KeyboardResponse = KeyboardConfig;
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KeyboardReadResponse = TRUE;
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break;
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}
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/* Write configuration byte */
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case 0x60:
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/* Write controller output port */
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case 0xD1:
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/* Write keyboard output buffer */
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case 0xD2:
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/* Write mouse output buffer */
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case 0xD3:
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/* Write mouse input buffer */
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case 0xD4:
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{
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/* These commands require a response */
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KeyboardResponse = Command;
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KeyboardWriteResponse = TRUE;
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break;
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}
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/* Disable mouse */
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case 0xA7:
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{
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// TODO: Mouse support
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break;
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}
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/* Enable mouse */
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case 0xA8:
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{
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// TODO: Mouse support
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break;
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}
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/* Test mouse port */
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case 0xA9:
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{
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KeyboardResponse = 0;
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KeyboardReadResponse = TRUE;
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break;
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}
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/* Test PS/2 controller */
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case 0xAA:
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{
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KeyboardResponse = 0x55;
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KeyboardReadResponse = TRUE;
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break;
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}
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/* Disable keyboard */
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case 0xAD:
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{
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// TODO: Not implemented
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break;
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}
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/* Enable keyboard */
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case 0xAE:
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{
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// TODO: Not implemented
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break;
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}
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/* Read controller output port */
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case 0xD0:
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{
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// TODO: Not implemented
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break;
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}
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/* CPU Reset */
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case 0xF0:
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case 0xF2:
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case 0xF4:
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case 0xF6:
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case 0xF8:
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case 0xFA:
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case 0xFC:
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case 0xFE:
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{
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/* Stop the simulation */
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VdmRunning = FALSE;
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break;
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}
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}
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}
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BYTE KeyboardReadData()
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{
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/* If there was a response byte from the controller, return it */
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if (KeyboardReadResponse)
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{
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KeyboardReadResponse = FALSE;
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KeyboardData = KeyboardResponse;
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}
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else
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{
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/* Otherwise, read the data from the queue */
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KeyboardQueuePop(&KeyboardData);
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}
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return KeyboardData;
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}
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VOID KeyboardWriteData(BYTE Data)
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{
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/* Check if the controller is waiting for a response */
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if (KeyboardWriteResponse)
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{
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KeyboardWriteResponse = FALSE;
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/* Check which command it was */
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switch (KeyboardResponse)
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{
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/* Write configuration byte */
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case 0x60:
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{
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KeyboardConfig = Data;
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break;
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}
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/* Write controller output */
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case 0xD1:
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{
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/* Check if bit 0 is unset */
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if (!(Data & (1 << 0)))
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{
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/* CPU disabled - end simulation */
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VdmRunning = FALSE;
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}
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/* Update the A20 line setting */
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EmulatorSetA20(Data & (1 << 1));
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break;
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}
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case 0xD2:
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{
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/* Push the data byte to the keyboard queue */
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KeyboardQueuePush(Data);
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break;
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}
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case 0xD3:
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{
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// TODO: Mouse support
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break;
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}
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case 0xD4:
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{
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// TODO: Mouse support
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break;
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}
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}
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return;
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}
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// TODO: Implement PS/2 device commands
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}
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BYTE WINAPI PS2ReadPort(ULONG Port)
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{
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if (Port == PS2_CONTROL_PORT)
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return KeyboardReadStatus();
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{
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BYTE Status = 0;
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/* Set the first bit if the data can be read */
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if (KeyboardReadResponse || !KeyboardQueueEmpty) Status |= 1 << 0;
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/* Always set bit 2 */
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Status |= 1 << 2;
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/* Set bit 3 if the next byte goes to the controller */
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if (KeyboardWriteResponse) Status |= 1 << 3;
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return Status;
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}
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else if (Port == PS2_DATA_PORT)
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return KeyboardReadData();
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else
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return 0;
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{
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/* If there was a response byte from the controller, return it */
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if (KeyboardReadResponse)
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{
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KeyboardReadResponse = FALSE;
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KeyboardData = KeyboardResponse;
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}
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return KeyboardData;
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}
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else return 0;
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}
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VOID WINAPI PS2WritePort(ULONG Port, BYTE Data)
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{
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if (Port == PS2_CONTROL_PORT)
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KeyboardWriteCommand(Data);
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{
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switch (Data)
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{
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/* Read configuration byte */
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case 0x20:
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{
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KeyboardResponse = KeyboardConfig;
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KeyboardReadResponse = TRUE;
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break;
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}
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/* Write configuration byte */
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case 0x60:
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/* Write controller output port */
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case 0xD1:
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/* Write keyboard output buffer */
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case 0xD2:
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/* Write mouse output buffer */
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case 0xD3:
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/* Write mouse input buffer */
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case 0xD4:
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{
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/* These commands require a response */
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KeyboardResponse = Data;
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KeyboardWriteResponse = TRUE;
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break;
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}
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/* Disable mouse */
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case 0xA7:
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{
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// TODO: Mouse support
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break;
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}
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/* Enable mouse */
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case 0xA8:
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{
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// TODO: Mouse support
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break;
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}
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/* Test mouse port */
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case 0xA9:
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{
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KeyboardResponse = 0;
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KeyboardReadResponse = TRUE;
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break;
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}
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/* Test PS/2 controller */
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case 0xAA:
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{
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KeyboardResponse = 0x55;
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KeyboardReadResponse = TRUE;
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break;
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}
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/* Disable keyboard */
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case 0xAD:
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{
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// TODO: Not implemented
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break;
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}
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/* Enable keyboard */
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case 0xAE:
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{
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// TODO: Not implemented
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break;
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}
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/* Read controller output port */
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case 0xD0:
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{
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// TODO: Not implemented
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break;
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}
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/* CPU Reset */
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case 0xF0:
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case 0xF2:
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case 0xF4:
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case 0xF6:
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case 0xF8:
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case 0xFA:
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case 0xFC:
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case 0xFE:
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{
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/* Stop the simulation */
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VdmRunning = FALSE;
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break;
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}
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}
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}
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else if (Port == PS2_DATA_PORT)
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KeyboardWriteData(Data);
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{
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/* Check if the controller is waiting for a response */
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if (KeyboardWriteResponse)
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{
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KeyboardWriteResponse = FALSE;
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/* Check which command it was */
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switch (KeyboardResponse)
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{
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/* Write configuration byte */
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case 0x60:
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{
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KeyboardConfig = Data;
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break;
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}
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/* Write controller output */
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case 0xD1:
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{
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/* Check if bit 0 is unset */
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if (!(Data & (1 << 0)))
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{
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/* CPU disabled - end simulation */
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VdmRunning = FALSE;
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}
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/* Update the A20 line setting */
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EmulatorSetA20(Data & (1 << 1));
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break;
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}
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case 0xD2:
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{
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/* Push the data byte to the keyboard queue */
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KeyboardQueuePush(Data);
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break;
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}
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case 0xD3:
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{
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// TODO: Mouse support
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break;
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}
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case 0xD4:
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{
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// TODO: Mouse support
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break;
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}
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}
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return;
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}
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// TODO: Implement PS/2 device commands
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}
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}
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VOID GenerateKeyboardInterrupts(VOID)
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{
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if (KeyboardQueuePop(&KeyboardData))
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{
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/* IRQ 1 */
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PicInterruptRequest(1);
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}
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}
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DWORD WINAPI InputThreadProc(LPVOID Parameter)
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@ -335,8 +307,6 @@ DWORD WINAPI InputThreadProc(LPVOID Parameter)
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KeyboardQueuePush(ScanCode);
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}
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/* Keyboard IRQ */
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PicInterruptRequest(1);
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break;
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}
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@ -24,13 +24,11 @@
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/* FUNCTIONS ******************************************************************/
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BYTE KeyboardReadStatus();
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//VOID KeyboardWriteCommand(BYTE Command);
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BYTE KeyboardReadData();
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//VOID KeyboardWriteData(BYTE Data);
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BOOLEAN PS2Initialize(HANDLE ConsoleInput);
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||||
VOID PS2Cleanup(VOID);
|
||||
BYTE WINAPI PS2ReadPort(ULONG Port);
|
||||
VOID WINAPI PS2WritePort(ULONG Port, BYTE Data);
|
||||
VOID GenerateKeyboardInterrupts(VOID);
|
||||
|
||||
#endif // _PS2_H_
|
||||
|
||||
|
|
Loading…
Reference in a new issue