Commit graph

160 commits

Author SHA1 Message Date
aiju
dc506ad17e games/c64: map : to \ key 2015-02-07 18:55:03 +01:00
aiju
0ac099e6b4 games/c64: fix -2/-3 2015-02-07 18:28:55 +01:00
aiju
be3db32338 games/mkfile: add c64 2015-02-07 18:12:06 +01:00
aiju
cca3ad2453 games/c64: oops 2015-02-07 18:11:19 +01:00
aiju
f6eacf471e added games/c64 2015-02-07 18:03:17 +01:00
cinap_lenrek
773f1c5f6a fix missing games/gba target in mkfile (thanks qu7uux) 2015-01-12 00:02:15 +01:00
cinap_lenrek
e08cc06517 add games/md to /sys/src/games/mkfile 2014-12-29 11:55:51 +01:00
cinap_lenrek
97e7b5f71d games/md: fix interlace at scale 2 2014-11-22 20:35:28 +01:00
aiju
41ef4524ab games/md: interlacing, sort of 2014-11-22 19:40:36 +01:00
cinap_lenrek
5a6131ea09 games/snes: do message display in screenproc
do the message drawing from the screenproc so there are no
race conditions with libdraw.
2014-11-20 01:26:31 +01:00
cinap_lenrek
dc2c8dca5b games/md, games/snes: fix memory leak on resize 2014-11-19 21:01:36 +01:00
cinap_lenrek
a28263f7b2 games/snes: fix extern pic declaration to match reality 2014-11-18 17:03:45 +01:00
cinap_lenrek
e15d0126ad games/md: apply same screen flush changes from games/snes 2014-11-18 17:00:44 +01:00
cinap_lenrek
763231588c games/snes: flush screen in parallel to audio (fixes buffer underruns on x200s)
the x200s is too slow on a single core to keep up without
audio buffer underruns, so the idea is to flush screen
in parallel to witing audio samples in a separate process.

with the proc, we also can keep updating the screen on resize
when paused.
2014-11-18 16:07:34 +01:00
aiju
844612fcb8 games/snes: save more audio state 2014-11-17 17:00:41 +01:00
aiju
040166493d games/gba: add state saving 2014-10-18 19:08:38 +02:00
aiju
5de71b116a games/gba: new faster ppu code, audio support 2014-10-03 16:52:56 +02:00
aiju
74b7abe95c games/gba: fix dma repeat bit and eeprom addresses 2014-09-30 15:48:32 +02:00
aiju
4f264cedfb added crc32 2014-09-30 13:07:36 +02:00
aiju
752841fcc1 games/gba: small fixes 2014-09-28 19:41:52 +02:00
aiju
c8cf0cee47 games/gba: remove bogus file 2014-09-28 22:42:11 +02:00
aiju
05bdd09bc3 merge 2014-09-27 20:51:00 +02:00
aiju
77f3fa19de games/gba: slowly working (no pun intended) 2014-09-27 20:50:20 +02:00
aiju
418ce96ca2 games/gb: minor goof 2014-09-11 11:36:35 +02:00
aiju
d63850570c games/nes: reduce volume, causes overflow and confuses ac97 2014-09-11 11:20:57 +02:00
cinap_lenrek
460f482ad0 doom: fix alignment issues for arm 2014-09-04 23:02:37 +02:00
stanley lieber
33592e9d7c games/md: add -2 -3 -a and trailing newline to usage 2014-07-22 17:38:44 -04:00
stanley lieber
69eb0cd713 games/snes: add -a -h -m -T to usage 2014-07-22 17:00:32 -04:00
aiju
f65d27b0fc games/md: small bug fixes 2014-06-15 20:11:24 +02:00
aiju
1bacbf5651 games/md: add shadow/hilight support 2014-06-15 19:02:06 +02:00
aiju
838163670c games/md: add save game support, fix cpu bug 2014-06-15 15:52:29 +02:00
aiju
e30fc1fbdf games/md: small fixes 2014-06-14 20:18:57 +02:00
aiju
37a5b4e9c3 games/snes: fix -T 2014-06-13 19:54:33 +02:00
aiju
f0ed9ed9f0 games/md: vdp window fix, added ym2612 timers 2014-06-13 18:06:44 +02:00
aiju
7c25ae8a34 games/md: add z80, audio support 2014-06-13 17:21:25 +02:00
ftrvxmtrx
8061f30e55 games/nes: support Battle City two players mode with joypads 2014-06-01 01:21:00 +02:00
aiju
aa125d37e9 games/md: bug fixes 2014-05-29 00:50:06 +02:00
aiju
52153c32dc games/snes: originwindow confuses the cat 2014-05-27 01:01:55 +02:00
aiju
c124e341b9 games/md: moonwalker! 2014-05-26 01:10:46 +02:00
aiju
235cc0747d games/md: small cpu and vdp bug fixes 2014-05-25 21:45:13 +02:00
aiju
79355486f7 games/md: first bug fixes 2014-05-25 01:11:21 +02:00
aiju
93cfa1be72 added crude version of games/md 2014-05-25 23:14:23 +02:00
cinap_lenrek
66f76c2821 doom: get rid of floating point code for division 2014-05-11 20:24:27 +02:00
glenda
c8ac5d7eb7 games/geigerstats: fix usage() to exit; games(1): geigerstats args 2014-04-26 15:08:28 +01:00
aiju
bfbe480319 games/snes: mode 5/6; overscan fix 2014-04-24 19:22:50 +02:00
cinap_lenrek
81545f346f games/snes: faster scaling
load x-stretched scanline and use image replication bit to let
devdraw do the y-stretching. this reduces slow RGB15 -> display
conversions as devdraw caches small numbers of converted source
scanlines (one in hour case). setting pixels should also be a
bit faster. (only 3 writes instead of 9 for x3 scaling)
2014-04-14 20:44:04 +02:00
cinap_lenrek
d2618d03f5 games/snes: upsample audio to 44100 hz instead of setting audio device frequency
used to set audio device frequency thru /dev/volume tho
only ac97 driver supports this. as a quick work arround,
upsample the 32000 hz audio signal to 44100 hz (without
any interpolation).

move the sample buffer room check from audiosample() into
dspstep() so that when the buffer is full (shouldnt happen),
we wont advance dspstate so samples will not get dropped.
2014-04-12 22:25:26 +02:00
glenda
67eb30f0ca games/gb: better video scaler from games/nes 2014-03-30 22:18:17 +01:00
cinap_lenrek
0df733f94b games/snes: fix dspclock signed overflow (music stoping for minute) 2014-03-23 20:16:24 +01:00
aiju
0d080855b2 games/snes: cpu timing fix 2014-03-22 12:50:40 +01:00