games/c64: fix -2/-3
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be3db32338
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0ac099e6b4
1 changed files with 10 additions and 6 deletions
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@ -9,7 +9,7 @@ u16int ppux, ppuy, lastx, wrapx, maxy, lvis, rvis, uvis, dvis, picw, pich, lbord
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u16int vc, vcbase, vmli;
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u8int badln, rc, displ, fract, visreg, hbord, vbord, rbord0, lbord0;
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u16int chrp[40];
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u8int pic[400*300*3*3];
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u8int pic[420*263*4*3];
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u64int pxs, npxs, npxs0, opxs;
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u8int fg;
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@ -92,20 +92,24 @@ vicreset(void)
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void
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pixeldraw(u64int p, int n)
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{
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int i;
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int i, j;
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static u8int cr[] = {0, 255, 136, 170, 204, 0, 0, 238, 221, 102, 255, 51, 119, 170, 0, 187};
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static u8int cg[] = {0, 255, 0, 255, 68, 204, 0, 238, 136, 68, 119, 51, 119, 255, 136, 187};
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static u8int cb[] = {0, 255, 0, 238, 204, 85, 170, 119, 85, 0, 119, 51, 119, 102, 255, 187};
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u8int *q, c;
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q = pic + picidx * 4;
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q = pic + picidx * 4 * scale;
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for(i = 0; i < n; i++){
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c = p >> 56;
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p <<= 8;
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q[4 * i] = cb[c];
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q[4 * i + 1] = cg[c];
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q[4 * i + 2] = cr[c];
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j = scale;
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do{
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*q++ = cb[c];
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*q++ = cg[c];
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*q++ = cr[c];
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q++;
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}while(--j);
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}
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picidx += n;
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}
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