aiju
bfbe480319
games/snes: mode 5/6; overscan fix
2014-04-24 19:22:50 +02:00
cinap_lenrek
81545f346f
games/snes: faster scaling
...
load x-stretched scanline and use image replication bit to let
devdraw do the y-stretching. this reduces slow RGB15 -> display
conversions as devdraw caches small numbers of converted source
scanlines (one in hour case). setting pixels should also be a
bit faster. (only 3 writes instead of 9 for x3 scaling)
2014-04-14 20:44:04 +02:00
aiju
0d080855b2
games/snes: cpu timing fix
2014-03-22 12:50:40 +01:00
aiju
4abb38f177
games/snes: bug fixes
2014-03-21 16:55:16 +01:00
aiju
26777f4cef
games/snes: minor oam bugs
2014-03-21 14:25:08 +01:00
aiju
46168ec503
games/snes: added state saving
2014-03-21 10:53:33 +01:00
aiju
3a54967108
games/snes: added offset-per-tile
2014-03-20 15:21:53 +01:00
aiju
5b7ebd7be3
games/snes: fixed large sprite scrolling bug
2014-03-19 09:04:25 +01:00
aiju
84d5bbc634
games/snes: reset oam address on vblank
2014-03-17 15:48:36 +01:00
aiju
2fb68b6338
games/snes: bug fixes
2014-03-16 09:52:38 +01:00
aiju
74778941ed
games/snes: small mode 7 fix
2014-03-15 22:27:14 +01:00
aiju
744f038e86
games/snes: mode 7
2014-03-15 21:46:00 +01:00
aiju
e5a6ebecd2
games/snes: bug fixes
2014-03-14 22:34:47 +01:00
aiju
f6a79e0acb
games/snes: cpu bug fix and bg cleanup
2014-03-14 21:03:25 +01:00
aiju
d54a795c80
games/snes: bg 3
2014-03-14 19:39:20 +01:00
aiju
8d11fd6d27
games/snes: mouse support
2014-03-14 16:49:52 +01:00
aiju
e8e0428140
games/snes: performance improvements and scaling
2014-03-14 15:06:25 +01:00
aiju
85a414751a
added games/snes
2014-03-13 20:07:36 +01:00