weapons/src/main/java/pw/kaboom/weapons/modules/weapons/WeaponArmageddon.java

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package pw.kaboom.weapons.modules.weapons;
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import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.World;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Fireball;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.util.Vector;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.TextDecoration;
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public final class WeaponArmageddon implements Listener {
public static void leftClick(final Material item, final Component name,
final PlayerInteractEvent event) {
if (item == Material.FIRE_CHARGE && Component.text("Armageddon")
.decoration(TextDecoration.ITALIC, false).equals(name)) {
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final Player player = event.getPlayer();
final World world = player.getWorld();
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final int min = -12;
final int max = 12;
final int iteratorSpacing = 4;
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for (int i = min; i <= max; i += iteratorSpacing) {
final Location eyeLocation = player.getEyeLocation();
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final double x = i * Math.cos(Math.toRadians(eyeLocation.getYaw()));
final double z = i * Math.sin(Math.toRadians(eyeLocation.getYaw()));
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final Vector velocity = eyeLocation.getDirection().multiply(12);
final int yield = 5;
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final Fireball fireball = (Fireball) world.spawnEntity(
eyeLocation.add(x, 0, z),
EntityType.FIREBALL
);
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fireball.customName(Component.text("WeaponArmegaddonCharge"));
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fireball.setDirection(velocity);
fireball.setShooter(player);
fireball.setYield(yield);
}
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final Location eyeLocation = player.getEyeLocation();
final float volume = 0.9F;
final float pitch = 1.5F;
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world.playSound(
eyeLocation,
Sound.ENTITY_GHAST_SHOOT,
volume,
pitch
);
event.setCancelled(true);
}
}
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/* Make shooter invulnerable to weapon projectiles, and prevent charges from
colliding with each other */
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@EventHandler
private void onProjectileHit(final ProjectileHitEvent event) {
if (event.getEntityType() != EntityType.FIREBALL) {
return;
}
final Projectile projectile = event.getEntity();
if (!Component.text("WeaponArmegaddonCharge").equals(projectile.customName())) {
return;
}
final Entity collidedWith = event.getHitEntity();
if (collidedWith == null) {
return;
}
if ((collidedWith.getType() == EntityType.PLAYER
&& projectile.getShooter() instanceof Player
&& ((Player) projectile.getShooter()).getUniqueId().equals(
collidedWith.getUniqueId()))
|| collidedWith.getType() == EntityType.FIREBALL) {
event.setCancelled(true);
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}
}
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}