Stop using deprecated ProjectileCollideEvent

This commit is contained in:
kaboom 2023-03-31 21:32:51 +03:00
parent a753380695
commit 7177cd1767
3 changed files with 78 additions and 68 deletions

View File

@ -11,11 +11,10 @@ import org.bukkit.entity.Projectile;
import org.bukkit.entity.SpectralArrow;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.util.Vector;
import com.destroystokyo.paper.event.entity.ProjectileCollideEvent;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.TextDecoration;
@ -64,20 +63,25 @@ public final class WeaponArcher implements Listener {
/* Make shooter invulnerable to weapon projectiles */
@EventHandler
private void onProjectileCollide(final ProjectileCollideEvent event) {
if (event.getEntityType() == EntityType.SPECTRAL_ARROW) {
final Projectile projectile = event.getEntity();
private void onProjectileHit(final ProjectileHitEvent event) {
if (event.getEntityType() != EntityType.SPECTRAL_ARROW) {
return;
}
if (Component.text("WeaponArcherArrow").equals(projectile.customName())) {
final Entity collidedWith = event.getCollidedWith();
final Projectile projectile = event.getEntity();
if (collidedWith.getType() == EntityType.PLAYER
&& projectile.getShooter() instanceof Player
&& ((Player) projectile.getShooter()).getUniqueId().equals(
collidedWith.getUniqueId())) {
event.setCancelled(true);
}
}
if (!Component.text("WeaponArcherArrow").equals(projectile.customName())) {
return;
}
final Entity collidedWith = event.getHitEntity();
if (collidedWith != null
&& collidedWith.getType() == EntityType.PLAYER
&& projectile.getShooter() instanceof Player
&& ((Player) projectile.getShooter()).getUniqueId().equals(
collidedWith.getUniqueId())) {
event.setCancelled(true);
}
}
}

View File

@ -11,11 +11,10 @@ import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.util.Vector;
import com.destroystokyo.paper.event.entity.ProjectileCollideEvent;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.TextDecoration;
@ -69,21 +68,29 @@ public final class WeaponArmageddon implements Listener {
/* Make shooter invulnerable to weapon projectiles, and prevent charges from
colliding with each other */
@EventHandler
private void onProjectileCollide(final ProjectileCollideEvent event) {
if (event.getEntityType() == EntityType.FIREBALL) {
final Projectile projectile = event.getEntity();
private void onProjectileHit(final ProjectileHitEvent event) {
if (event.getEntityType() != EntityType.FIREBALL) {
return;
}
if (Component.text("WeaponArmegaddonCharge").equals(projectile.customName())) {
final Entity collidedWith = event.getCollidedWith();
final Projectile projectile = event.getEntity();
if ((collidedWith.getType() == EntityType.PLAYER
&& projectile.getShooter() instanceof Player
&& ((Player) projectile.getShooter()).getUniqueId().equals(
collidedWith.getUniqueId()))
|| collidedWith.getType() == EntityType.FIREBALL) {
event.setCancelled(true);
}
}
if (!Component.text("WeaponArmegaddonCharge").equals(projectile.customName())) {
return;
}
final Entity collidedWith = event.getHitEntity();
if (collidedWith == null) {
return;
}
if ((collidedWith.getType() == EntityType.PLAYER
&& projectile.getShooter() instanceof Player
&& ((Player) projectile.getShooter()).getUniqueId().equals(
collidedWith.getUniqueId())) {
|| collidedWith.getType() == EntityType.FIREBALL) {
event.setCancelled(true);
}
}
}

View File

@ -25,7 +25,6 @@ import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.bukkit.util.Vector;
import com.destroystokyo.paper.event.entity.ProjectileCollideEvent;
import com.destroystokyo.paper.event.server.ServerTickStartEvent;
import net.kyori.adventure.text.Component;
@ -51,47 +50,46 @@ public final class WeaponMachineGun implements Listener {
}
/* Make shooter invulnerable to weapon projectiles */
@EventHandler
private void onProjectileCollide(final ProjectileCollideEvent event) {
if (event.getEntityType() == EntityType.ARROW) {
final Projectile projectile = event.getEntity();
if (Component.text("WeaponMachineGunBullet").equals(projectile.customName())) {
final Entity collidedWith = event.getCollidedWith();
if (collidedWith.getType() == EntityType.PLAYER
&& projectile.getShooter() instanceof Player
&& ((Player) projectile.getShooter()).getUniqueId().equals(
collidedWith.getUniqueId())) {
event.setCancelled(true);
} else if (collidedWith instanceof LivingEntity) {
final int duration = 90000;
final int amplifier = 3;
final boolean ambient = true;
final boolean particles = false;
final PotionEffect harm = new PotionEffect(
PotionEffectType.HARM,
duration,
amplifier,
ambient,
particles
);
((LivingEntity) collidedWith).addPotionEffect(harm, true);
}
}
}
}
@EventHandler
private void onProjectileHit(final ProjectileHitEvent event) {
if (event.getEntityType() == EntityType.ARROW) {
final Projectile projectile = event.getEntity();
if (event.getEntityType() != EntityType.ARROW) {
return;
}
if (Component.text("WeaponMachineGunBullet").equals(projectile.customName())) {
projectile.remove();
}
final Projectile projectile = event.getEntity();
if (!Component.text("WeaponMachineGunBullet").equals(projectile.customName())) {
return;
}
final Entity collidedWith = event.getHitEntity();
projectile.remove();
if (collidedWith == null) {
return;
}
if (collidedWith.getType() == EntityType.PLAYER
&& projectile.getShooter() instanceof Player
&& ((Player) projectile.getShooter()).getUniqueId().equals(
collidedWith.getUniqueId())) {
event.setCancelled(true);
} else if (collidedWith instanceof LivingEntity) {
final int duration = 90000;
final int amplifier = 3;
final boolean ambient = true;
final boolean particles = false;
final PotionEffect harm = new PotionEffect(
PotionEffectType.HARM,
duration,
amplifier,
ambient,
particles
);
((LivingEntity) collidedWith).addPotionEffect(harm, true);
}
}
@ -111,6 +109,7 @@ public final class WeaponMachineGun implements Listener {
if (player == null) {
iterator.remove();
continue;
}
final Location eyeLocation = player.getEyeLocation();