Add base files

This commit is contained in:
mathias 2018-05-25 20:23:59 +03:00
parent 37a6c4f1c3
commit 64a945a55b
45 changed files with 5555 additions and 0 deletions

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LICENSE Normal file
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This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org>

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# This is the main configuration file for Bukkit.
# As you can see, there's actually not that much to configure without any plugins.
# For a reference for any variable inside this file, check out the Bukkit Wiki at
# http://wiki.bukkit.org/Bukkit.yml
#
# If you need help on this file, feel free to join us on irc or leave a message
# on the forums asking for advice.
#
# IRC: #spigot @ irc.spi.gt
# (If this means nothing to you, just go to http://www.spigotmc.org/pages/irc/ )
# Forums: http://www.spigotmc.org/
# Bug tracker: http://www.spigotmc.org/go/bugs
settings:
allow-end: true
warn-on-overload: false
permissions-file: permissions.yml
update-folder: update
plugin-profiling: true
connection-throttle: 0
query-plugins: true
deprecated-verbose: false
shutdown-message: The server is restarting. Please wait...
spawn-limits:
monsters: 70
animals: 15
water-animals: 5
ambient: 15
chunk-gc:
period-in-ticks: 300
load-threshold: 300
ticks-per:
animal-spawns: 400
monster-spawns: 100
autosave: 6000
aliases: now-in-commands.yml

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commands.yml Normal file
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# This is the commands configuration file for Bukkit.
# For documentation on how to make use of this file, check out the Bukkit Wiki at
# http://wiki.bukkit.org/Commands.yml
#
# If you need help on this file, feel free to join us on irc or leave a message
# on the forums asking for advice.
#
# IRC: #spigot @ irc.spi.gt
# (If this means nothing to you, just go to http://www.spigotmc.org/pages/irc/ )
# Forums: http://www.spigotmc.org/
# Bug tracker: http://www.spigotmc.org/go/bugs
command-block-overrides: []
unrestricted-advancements: false
aliases:
ban:
- minecraft:ban $1-
bukkit:reload:
- []
bukkit:rl:
- []
clear:
- minecraft:clear $1-
ekill:
- suicide
enchant:
- minecraft:enchant $1-
essentials:ekill:
- suicide
essentials:kill:
- suicide
gamemode:
- minecraft:gamemode $1-
give:
- minecraft:give $1-
help:
- bukkit:help $1-
kick:
- minecraft:kick $1-
kill:
- minecraft:kill $1-
icanhasbukkit:
- version $1-
list:
- minecraft:list $1-
me:
- minecraft:me $1-
minecraft:stop:
- []
pardon:
- minecraft:pardon $1-
recipe:
- minecraft:recipe $1-
reload:
- minecraft:reload $1-
restart:
- []
rl:
- []
skin:
- setskin $1-
skins:
- setskin $1-
spigot:restart:
- []
stop:
- []
teleport:
- minecraft:teleport $1-
time:
- minecraft:time $1-
weather:
- minecraft:weather $1-
xp:
- minecraft:xp $1-

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<?xml version="1.0" encoding="UTF-8"?>
<Configuration>
</Configuration>

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# This is the main configuration file for Paper.
# As you can see, there's tons to configure. Some options may impact gameplay, so use
# with caution, and make sure you know what each option does before configuring.
#
# If you need help with the configuration or have any questions related to Paper,
# join us in our IRC channel.
#
# IRC: #paper @ irc.spi.gt ( http://irc.spi.gt/iris/?channels=paper )
# Wiki: https://paper.readthedocs.org/
# Paper Forums: https://aquifermc.org/
verbose: false
config-version: 13
settings:
load-permissions-yml-before-plugins: false
bungee-online-mode: true
sleep-between-chunk-saves: false
region-file-cache-size: 256
save-empty-scoreboard-teams: false
incoming-packet-spam-threshold: 300
remove-invalid-statistics: false
save-player-data: true
min-chunk-load-threads: 8
suggest-player-names-when-null-tab-completions: true
enable-player-collisions: true
player-auto-save-rate: -1
max-player-auto-save-per-tick: -1
messages:
kick:
authentication-servers-down: ''
flying-player: Flying is not enabled on this server
flying-vehicle: Flying is not enabled on this server
timings:
enabled: true
verbose: true
server-name-privacy: false
hidden-config-entries:
history-interval: 300
history-length: 3600
world-settings:
default:
generator-settings:
canyon: true
caves: true
dungeon: true
fortress: true
mineshaft: true
monument: true
stronghold: true
temple: true
village: true
flat-bedrock: false
disable-extreme-hills-emeralds: false
disable-extreme-hills-monster-eggs: false
disable-mesa-additional-gold: false
portal-search-radius: 128
optimize-explosions: true
use-vanilla-world-scoreboard-name-coloring: false
delay-chunk-unloads-by: 10s
max-auto-save-chunks-per-tick: 24
save-queue-limit-for-auto-save: 50
max-chunk-sends-per-tick: 81
max-chunk-gens-per-tick: 10
max-growth-height:
cactus: 3
reeds: 3
fishing-time-range:
MinimumTicks: 100
MaximumTicks: 600
despawn-ranges:
soft: 32
hard: 128
falling-block-height-nerf: 0
tnt-entity-height-nerf: 0
water-over-lava-flow-speed: 5
fast-drain:
lava: false
water: false
lava-flow-speed:
normal: 30
nether: 10
lootables:
auto-replenish: false
restrict-player-reloot: true
reset-seed-on-fill: true
max-refills: -1
refresh-min: 12h
refresh-max: 2d
filter-nbt-data-from-spawn-eggs-and-related: false
max-entity-collisions: 1
disable-creeper-lingering-effect: false
hopper:
cooldown-when-full: true
disable-move-event: true
push-based: false
remove-corrupt-tile-entities: true
use-chunk-inhabited-timer: true
queue-light-updates: true
keep-spawn-loaded-range: 8
auto-save-interval: -1
nether-ceiling-void-damage: false
allow-non-player-entities-on-scoreboards: false
frosted-ice:
enabled: true
delay:
min: 20
max: 40
container-update-tick-rate: 3
game-mechanics:
disable-end-credits: false
disable-player-crits: false
disable-chest-cat-detection: false
parrots-are-unaffected-by-player-movement: false
disable-explosion-knockback: false
elytra-hit-wall-damage: true
grass-spread-tick-rate: 400
use-alternate-fallingblock-onGround-detection: false
prevent-tnt-from-moving-in-water: false
non-player-arrow-despawn-rate: -1
disable-teleportation-suffocation-check: true
enable-treasure-maps: true
treasure-maps-return-already-discovered: false
keep-spawn-loaded: false
anti-xray:
enabled: false
engine-mode: 1
chunk-edge-mode: 1
max-chunk-section-index: 3
hidden-blocks:
- gold_ore
- iron_ore
- coal_ore
- lapis_ore
- mossy_cobblestone
- obsidian
- chest
- diamond_ore
- redstone_ore
- lit_redstone_ore
- clay
- emerald_ore
- ender_chest
replacement-blocks:
- stone
- planks
experience-merge-max-value: -1
armor-stands-do-collision-entity-lookups: true
disable-thunder: false
skeleton-horse-thunder-spawn-chance: 0.01
disable-ice-and-snow: false
fire-physics-event-for-redstone: false
squid-spawn-height:
maximum: 0.0
baby-zombie-movement-speed: 0.5
spawner-nerfed-mobs-should-jump: false
allow-leashing-undead-horse: false
mob-spawner-tick-rate: 100
all-chunks-are-slime-chunks: false

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server.op:
children:
essentials.ban.exempt: false
essentials.invsee.preventmodify: false
essentials.jail.exempt: false
essentials.joinfullserver: false
essentials.kick.exempt: false
essentials.mute.exempt: false
essentials.sudo.exempt: false
essentials.sudo.multiple: false
essentials.vanish.see: false
fawe.bypass: false
default: op
description: "Default permissions for OP"
server.deop:
children:
minecraft.command.op: true
default: not-op
description: "Default permissions for DeOP"

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############################################################
# +------------------------------------------------------+ #
# | Notes | #
# +------------------------------------------------------+ #
############################################################
# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
# If you receive an error when Essentials loads, ensure that:
# - No tabs are present: YAML only allows spaces
# - Indents are correct: YAML hierarchy is based entirely on indentation
# - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe)
# - Text with symbols is enclosed in single or double quotation marks
# If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat
# KITS ARE NOW IN THE kits.yml FILE
############################################################
# +------------------------------------------------------+ #
# | Essentials (Global) | #
# +------------------------------------------------------+ #
############################################################
# A color code between 0-9 or a-f. Set to 'none' to disable.
ops-name-color: 'c'
# The character(s) to prefix all nicknames, so that you know they are not true usernames.
nickname-prefix: ''
# The maximum length allowed in nicknames. The nickname prefix is included in this.
max-nick-length: 99999
# When this option is enabled, nickname length checking will exclude color codes in player names.
# ie: "&6Notch" has 7 characters (2 are part of a color code), a length of 5 is used when this option is set to true
ignore-colors-in-max-nick-length: true
# Disable this if you have any other plugin, that modifies the displayname of a user.
change-displayname: true
# When this option is enabled, the (tab) player list will be updated with the displayname.
# The value of change-displayname (above) has to be true.
#change-playerlist: true
# When EssentialsChat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname.
# This setting is ignored if EssentialsChat.jar is used, and defaults to 'true'.
# The value of change-displayname (above) has to be true.
# Do not edit this setting unless you know what you are doing!
#add-prefix-suffix: false
# When this option is enabled, player prefixes will be shown in the playerlist.
# This feature only works for Minecraft version 1.8 and higher.
# This value of change-playerlist has to be true
#add-prefix-in-playerlist: true
# When this option is enabled, player suffixes will be shown in the playerlist.
# This feature only works for Minecraft version 1.8 and higher.
# This value of change-playerlist has to be true
#add-suffix-in-playerlist: true
# If the teleport destination is unsafe, should players be teleported to the nearest safe location?
# If this is set to true, Essentials will attempt to teleport players close to the intended destination.
# If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning.
teleport-safety: true
# This forcefully disables teleport safety checks without a warning if attempting to teleport to unsafe locations.
# teleport-safety and this option need to be set to true to force teleportation to dangerous locations.
force-disable-teleport-safety: true
# The delay, in seconds, required between /home, /tp, etc.
teleport-cooldown: 0
# The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport is cancelled.
teleport-delay: 0
# The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command.
# This will also prevent the player attacking other players.
teleport-invulnerability: 0
# Whether to make all teleportations go to the center of the block; where the x and z coordinates decimal become .5
teleport-to-center: false
# The delay, in seconds, required between /heal or /feed attempts.
heal-cooldown: 0
# Near Radius
# The default radius with /near
# Used to use chat radius but we are going to make it separate.
near-radius: 200
# What to prevent from /item and /give.
# e.g item-spawn-blacklist: 10,11,46
item-spawn-blacklist:
# Set this to true if you want permission based item spawn rules.
# Note: The blacklist above will be ignored then.
# Example permissions (these go in your permissions manager):
# - essentials.itemspawn.item-all
# - essentials.itemspawn.item-[itemname]
# - essentials.itemspawn.item-[itemid]
# - essentials.give.item-all
# - essentials.give.item-[itemname]
# - essentials.give.item-[itemid]
# - essentials.unlimited.item-all
# - essentials.unlimited.item-[itemname]
# - essentials.unlimited.item-[itemid]
# - essentials.unlimited.item-bucket # Unlimited liquid placing
#
# For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive
permission-based-item-spawn: false
# Mob limit on the /spawnmob command per execution.
spawnmob-limit: 10
# Shall we notify users when using /lightning?
warn-on-smite: false
# Shall we drop items instead of adding to inventory if the target inventory is full?
drop-items-if-full: false
# Essentials Mail Notification
# Should we notify players if they have no new mail?
notify-no-new-mail: false
# Specifies the duration (in seconds) between each time a player is notified of mail they have.
# Useful for servers with a lot of mail traffic.
notify-player-of-mail-cooldown: 60
# The motd and rules are now configured in the files motd.txt and rules.txt.
# When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority.
# Commands in this list, will tell Essentials to 'not give up' the command to other plugins.
# In this state, which plugin 'wins' appears to be almost random.
#
# If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias.
# To force essentials to take 'god' alias 'god' to 'egod'.
# See http://wiki.bukkit.org/Commands.yml#aliases for more information.
overridden-commands:
# - god
# - info
# Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts.
# You should not have to disable commands used in other plugins, they will automatically get priority.
# See http://wiki.bukkit.org/Commands.yml#aliases to map commands to other plugins.
disabled-commands:
# - tp
# - nick
# - clear
# These commands will be shown to players with socialSpy enabled.
# You can add commands from other plugins you may want to track or
# remove commands that are used for something you dont want to spy on.
# Set - '*' in order to listen on all possible commands.
socialspy-commands:
- msg
- w
- r
- mail
- m
- t
- whisper
- emsg
- tell
- er
- reply
- ereply
- email
- action
- describe
- eme
- eaction
- edescribe
- etell
- ewhisper
- pm
# Whether the private and public messages from muted players should appear in the social spy.
# If so, they will be differentiated from those sent by normal players.
socialspy-listen-muted-players: true
# Mute Commands
# These commands will be disabled when a player is muted.
# Use '*' to disable every command.
# Essentials already disabled Essentials messaging commands by default.
# It only cares about the root command, not args after that (it sees /f chat the same as /f)
mute-commands:
# - '*'
- broadcast
- mail
- me
- say
# If you do not wish to use a permission system, you can define a list of 'player perms' below.
# This list has no effect if you are using a supported permissions system.
# If you are using an unsupported permissions system, simply delete this section.
# Whitelist the commands and permissions you wish to give players by default (everything else is op only).
# These are the permissions without the "essentials." part.
#
# To enable this feature, please set use-bukkit-permissions to false.
player-commands:
- afk
- afk.auto
- back
- back.ondeath
- balance
- balance.others
- balancetop
- build
- chat.color
- chat.format
- chat.shout
- chat.question
- clearinventory
- compass
- depth
- delhome
- getpos
- geoip.show
- help
- helpop
- home
- home.others
- ignore
- info
- itemdb
- kit
- kits.tools
- list
- mail
- mail.send
- me
- motd
- msg
- msg.color
- nick
- near
- pay
- ping
- protect
- r
- rules
- realname
- seen
- sell
- sethome
- setxmpp
- signs.create.protection
- signs.create.trade
- signs.break.protection
- signs.break.trade
- signs.use.balance
- signs.use.buy
- signs.use.disposal
- signs.use.enchant
- signs.use.free
- signs.use.gamemode
- signs.use.heal
- signs.use.info
- signs.use.kit
- signs.use.mail
- signs.use.protection
- signs.use.repair
- signs.use.sell
- signs.use.time
- signs.use.trade
- signs.use.warp
- signs.use.weather
- spawn
- suicide
- time
- tpa
- tpaccept
- tpahere
- tpdeny
- warp
- warp.list
- world
- worth
- xmpp
# When this option is enabled, one-time use kits (ie. delay < 0) will be
# removed from the /kit list when a player can no longer use it
skip-used-one-time-kits-from-kit-list: false
# Determines the functionality of the /createkit command.
# If this is true, /createkit will give the user a link with the kit code.
# If this is false, /createkit will add the kit to the kits.yml config file directly.
#
pastebin-createkit: false
# Essentials Sign Control
# See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these.
# To enable signs, remove # symbol. To disable all signs, comment/remove each sign.
# Essentials colored sign support will be enabled when any sign types are enabled.
# Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given.
enabledSigns:
- color
- balance
- buy
- sell
- trade
- free
- disposal
- warp
- kit
- mail
- enchant
- gamemode
- heal
- info
- spawnmob
- repair
- time
- weather
# How many times per second can Essentials signs be interacted with per player.
# Values should be between 1-20, 20 being virtually no lag protection.
# Lower numbers will reduce the possibility of lag, but may annoy players.
sign-use-per-second: 4
# List of sign names Essentials should not protect. This feature is especially useful when
# another plugin provides a sign that EssentialsX provides, but Essentials overrides.
# For example, if a plugin provides a [kit] sign, and you wish to use theirs instead of
# Essentials's, then simply add kit below and Essentials will not protect it.
#
# See https://github.com/drtshock/Essentials/pull/699 for more information.
unprotected-sign-names:
#- kit
# Backup runs a batch/bash command while saving is disabled.
backup:
# Interval in minutes.
interval: 30
# Unless you add a valid backup command or script here, this feature will be useless.
# Use 'save-all' to simply force regular world saving without backup.
#command: 'rdiff-backup World1 backups/World1'
# Set this true to enable permission per warp.
per-warp-permission: false
# Sort output of /list command by groups.
# You can hide and merge the groups displayed in /list by defining the desired behaviour here.
# Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List
list:
# To merge groups, list the groups you wish to merge
#Staff: owner admin moderator
#Admins: owner admin
# To limit groups, set a max user limit
#builder: 20
# To hide groups, set the group as hidden
#default: hidden
# Uncomment the line below to simply list all players with no grouping
Players: '*'
# More output to the console.
debug: false
# Set the locale for all messages.
# If you don't set this, the default locale of the server will be used.
# For example, to set language to English, set locale to en, to use the file "messages_en.properties".
# Don't forget to remove the # in front of the line.
# For more information, visit http://wiki.ess3.net/wiki/Locale
#locale: en
# Turn off god mode when people leave the server.
remove-god-on-disconnect: false
# Auto-AFK
# After this timeout in seconds, the user will be set as AFK.
# This feature requires the player to have essentials.afk.auto node.
# Set to -1 for no timeout.
auto-afk: 300
# Auto-AFK Kick
# After this timeout in seconds, the user will be kicked from the server.
# essentials.afk.kickexempt node overrides this feature.
# Set to -1 for no timeout.
auto-afk-kick: -1
# Set this to true, if you want to freeze the player, if the player is AFK.
# Other players or monsters can't push the player out of AFK mode then.
# This will also enable temporary god mode for the AFK player.
# The player has to use the command /afk to leave the AFK mode.
freeze-afk-players: false
# When the player is AFK, should he be able to pickup items?
# Enable this, when you don't want people idling in mob traps.
disable-item-pickup-while-afk: false
# This setting controls if a player is marked as active on interaction.
# When this setting is false, the player would need to manually un-AFK using the /afk command.
cancel-afk-on-interact: true
# Should we automatically remove afk status when a player moves?
# Player will be removed from AFK on chat/command regardless of this setting.
# Disable this to reduce server lag.
cancel-afk-on-move: true
# Set the player's list name when they are AFK. This is none by default which specifies that Essentials
# should not interfere with the AFK player's list name.
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
afk-list-name: "none"
# You can disable the death messages of Minecraft here.
death-messages: true
# Should players with permissions be able to join and part silently?
# You can control this with essentials.silentjoin and essentials.silentquit permissions if it is enabled.
# In addition, people with essentials.silentjoin.vanish will be vanished on join.
allow-silent-join-quit: false
# You can set a custom join message here, set to "none" to disable.
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
custom-join-message: "none"
# You can set a custom quit message here, set to "none" to disable.
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
custom-quit-message: "none"
# Add worlds to this list, if you want to automatically disable god mode there.
no-god-in-worlds:
# - world_nether
# Set to true to enable per-world permissions for teleporting between worlds with essentials commands.
# This applies to /world, /back, /tp[a|o][here|all], but not warps.
# Give someone permission to teleport to a world with essentials.worlds.<worldname>
# This does not affect the /home command, there is a separate toggle below for this.
world-teleport-permissions: false
# The number of items given if the quantity parameter is left out in /item or /give.
# If this number is below 1, the maximum stack size size is given. If over-sized stacks.
# are not enabled, any number higher than the maximum stack size results in more than one stack.
default-stack-size: -1
# Over-sized stacks are stacks that ignore the normal max stack size.
# They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission.
# How many items should be in an over-sized stack?
oversized-stacksize: 64
# Allow repair of enchanted weapons and armor.
# If you set this to false, you can still allow it for certain players using the permission.
# essentials.repair.enchanted
repair-enchanted: true
# Allow 'unsafe' enchantments in kits and item spawning.
# Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins.
unsafe-enchantments: true
#Do you want Essentials to keep track of previous location for /back in the teleport listener?
#If you set this to true any plugin that uses teleport will have the previous location registered.
register-back-in-listener: true
#Delay to wait before people can cause attack damage after logging in.
login-attack-delay: 0
#Set the max fly speed, values range from 0.1 to 1.0
max-fly-speed: 0.8
#Set the max walk speed, values range from 0.1 to 1.0
max-walk-speed: 0.8
#Set the maximum amount of mail that can be sent within a minute.
mails-per-minute: 1000
# Set the maximum time /tempban can be used for in seconds.
# Set to -1 to disable, and essentials.tempban.unlimited can be used to override.
max-tempban-time: -1
# Changes /reply functionality. If true, /r goes to the person you messaged last, otherwise the first person that messaged you.
# If false, /r goes to the last person that messaged you.
last-message-reply-recipient: true
# If last-message-reply-recipient is true, this specifies the duration, in seconds, that would need to elapse for the
# reply-recipient to update when receiving a message.
# Default is 180 (3 minutes)
last-message-reply-recipient-timeout: 180
# Toggles whether or not right clicking mobs with a milk bucket turns them into a baby.
milk-bucket-easter-egg: true
# Toggles whether or not the fly status message should be sent to players on join
send-fly-enable-on-join: true
# Set to true to enable per-world permissions for setting time for individual worlds with essentials commands.
# This applies to /time, /day, /eday, /night, /enight, /etime.
# Give someone permission to teleport to a world with essentials.time.world.<worldname>.
world-time-permissions: false
# Specify cooldown for both Essentials commands and external commands as well.
# All commands do not start with a Forward Slash (/). Instead of /msg, write msg
#
# Wildcards are supported. E.g.
# - '*i*': 50
# adds a 50 second cooldown to all commands that include the letter i
#
# EssentialsX supports regex by starting the command with a caret ^
# For example, to target commands starting with ban and not banip the following would be used:
# '^ban([^ip])( .*)?': 60 # 60 seconds /ban cooldown.
# Note: If you have a command that starts with ^, then you can escape it using backslash (\). e.g. \^command: 123
command-cooldowns:
# feed: 100 # 100 second cooldown on /feed command
# '*': 5 # 5 Second cooldown on all commands
# Whether command cooldowns should be persistent past server shutdowns
command-cooldown-persistence: false
# Whether NPC balances should be listed in balance ranking features such as /balancetop.
# NPC balances can include features like factions from FactionsUUID plugin.
npcs-in-balance-ranking: false
# Allow bulk buying and selling signs when the player is sneaking.
# This is useful when a sign sells or buys one item at a time and the player wants to sell a bunch at once.
allow-bulk-buy-sell: true
# Delay for the MOTD display for players on join, in milliseconds.
# This has no effect if the MOTD command or permission are disabled.
delay-motd: 0
############################################################
# +------------------------------------------------------+ #
# | EssentialsHome | #
# +------------------------------------------------------+ #
############################################################
# Allows people to set their bed at daytime.
update-bed-at-daytime: false
# Set to true to enable per-world permissions for using homes to teleport between worlds.
# This applies to the /home only.
# Give someone permission to teleport to a world with essentials.worlds.<worldname>
world-home-permissions: false
# Allow players to have multiple homes.
# Players need essentials.sethome.multiple before they can have more than 1 home.
# You can set the default number of multiple homes using the 'default' rank below.
# To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'.
# To grant different home amounts to different people, you need to define a 'home-rank' below.
# Create the 'home-rank' below, and give the matching permission: essentials.sethome.multiple.<home-rank>
# For more information, visit http://wiki.ess3.net/wiki/Multihome
sethome-multiple:
default: 99999
# In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes.
# Remember, they MUST have both permission nodes in order to be able to set multiple homes.
# Set the timeout, in seconds for players to accept a tpa before the request is cancelled.
# Set to 0 for no timeout.
tpa-accept-cancellation: 120
# Allow players to set hats by clicking on their helmet slot.
allow-direct-hat: true
############################################################
# +------------------------------------------------------+ #
# | EssentialsEco | #
# +------------------------------------------------------+ #
############################################################
# For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy
# Defines the balance with which new players begin. Defaults to 0.
starting-balance: 0
# worth-# defines the value of an item when it is sold to the server via /sell.
# These are now defined in worth.yml
# Defines the cost to use the given commands PER USE.
# Some commands like /repair have sub-costs, check the wiki for more information.
command-costs:
# /example costs $1000 PER USE
#example: 1000
# /kit tools costs $1500 PER USE
#kit-tools: 1500
# Set this to a currency symbol you want to use.
# Remember, if you want to use special characters in this document,
# such as accented letters, you MUST save the file as UTF-8, not ANSI.
currency-symbol: '$'
# Set the maximum amount of money a player can have.
# The amount is always limited to 10 trillion because of the limitations of a java double.
max-money: 10000000000000
# Set the minimum amount of money a player can have (must be above the negative of max-money).
# Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0.
min-money: -10000
# Enable this to log all interactions with trade/buy/sell signs and sell command.
economy-log-enabled: false
# Use this option to force superperms-based permissions handler regardless of detected installed perms plugin.
# This is useful if you want superperms-based permissions (with wildcards) for custom permissions plugins.
# If you wish to use EssentialsX' built-in permissions using the `player-commands` section above, set this to false.
# Default is true.
use-bukkit-permissions: false
# Minimum acceptable amount to be used in /pay.
minimum-pay-amount: 0.001
# The format of currency, excluding symbols. See currency-symbol-format-locale for symbol configuration.
#
# "#,##0.00" is how the majority of countries display currency.
#currency-format: "#,##0.00"
# Format currency symbols. Some locales use , and . interchangeably.
# Some formats do not display properly in-game due to faulty Minecraft font rendering.
#
# For 1.234,50 use de-DE
# For 1,234.50 use en-US
# For 1'234,50 use fr-ch
#currency-symbol-format-locale: en-US
############################################################
# +------------------------------------------------------+ #
# | EssentialsHelp | #
# +------------------------------------------------------+ #
############################################################
# Show other plugins commands in help.
non-ess-in-help: true
# Hide plugins which do not give a permission.
# You can override a true value here for a single plugin by adding a permission to a user/group.
# The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless.
# You can use negative permissions to remove access to just a single plugins help if the following is enabled.
hide-permissionless-help: true
############################################################
# +------------------------------------------------------+ #
# | EssentialsChat | #
# +------------------------------------------------------+ #
############################################################
# This section requires the EssentialsChat.jar to work.
chat:
# If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
# Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
# Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
# Users with essentials.chat.question can override this by prefixing text with a question mark (?)
# You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
radius: 0
# Chat formatting can be done in two ways, you can either define a standard format for all chat.
# Or you can give a group specific chat format, to give some extra variation.
# For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting
# For EssentialsX changes, take a look at the EssentialsX wiki: https://github.com/EssentialsX/Essentials/wiki
format: '<{DISPLAYNAME}> {MESSAGE}'
#format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}'
#format: '&7{PREFIX}&r {DISPLAYNAME}&r &7{SUFFIX}&r: {MESSAGE}'
group-formats:
# Default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}'
# Admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}'
# If you are using group formats make sure to remove the '#' to allow the setting to be read.
############################################################
# +------------------------------------------------------+ #
# | EssentialsProtect | #
# +------------------------------------------------------+ #
############################################################
# This section requires the EssentialsProtect.jar to work.
protect:
# General physics/behavior modifications.
prevent:
lava-flow: false
water-flow: false
water-bucket-flow: false
fire-spread: true
lava-fire-spread: true
flint-fire: false
lightning-fire-spread: true
portal-creation: false
tnt-explosion: false
tnt-playerdamage: false
tnt-minecart-explosion: false
tnt-minecart-playerdamage: false
fireball-explosion: false
fireball-fire: false
fireball-playerdamage: false
witherskull-explosion: false
witherskull-playerdamage: false
wither-spawnexplosion: false
wither-blockreplace: false
creeper-explosion: false
creeper-playerdamage: false
creeper-blockdamage: false
enderdragon-blockdamage: true
enderman-pickup: false
villager-death: false
# Monsters won't follow players.
# permission essentials.protect.entitytarget.bypass disables this.
entitytarget: false
# Prevent the spawning of creatures.
spawn:
creeper: false
skeleton: false
spider: false
giant: false
zombie: false
slime: false
ghast: false
pig_zombie: false
enderman: false
cave_spider: false
silverfish: false
blaze: false
magma_cube: false
ender_dragon: false
pig: false
sheep: false
cow: false
chicken: false
squid: false
wolf: false
mushroom_cow: false
snowman: false
ocelot: false
iron_golem: false
villager: false
wither: false
bat: false
witch: false
horse: false
# Maximum height the creeper should explode. -1 allows them to explode everywhere.
# Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
creeper:
max-height: -1
# Disable various default physics and behaviors.
disable:
# Should fall damage be disabled?
fall: false
# Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
# They will be unable to attack users without that same permission node.
pvp: false
# Should drowning damage be disabled?
# (Split into two behaviors; generally, you want both set to the same value.)
drown: false
suffocate: false
# Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;)
lavadmg: false
# Should arrow damage be disabled?
projectiles: false
# This will disable damage from touching cacti.
contactdmg: false
# Burn, baby, burn! Should fire damage be disabled?
firedmg: false
# Should the damage after hit by a lightning be disabled?
lightning: false
# Should Wither damage be disabled?
wither: false
# Disable weather options?
weather:
storm: false
thunder: false
lightning: false
############################################################
# +------------------------------------------------------+ #
# | EssentialsAntiBuild | #
# +------------------------------------------------------+ #
############################################################
# This section requires the EssentialsAntiBuild.jar to work.
# Disable various default physics and behaviors
# For more information, visit http://wiki.ess3.net/wiki/AntiBuild
# Should people with build: false in permissions be allowed to build?
# Set true to disable building for those people.
# Setting to false means EssentialsAntiBuild will never prevent you from building.
build: true
# Should people with build: false in permissions be allowed to use items?
# Set true to disable using for those people.
# Setting to false means EssentialsAntiBuild will never prevent you from using items.
use: true
# Should we tell people they are not allowed to build?
warn-on-build-disallow: true
# For which block types would you like to be alerted?
# You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time.
# 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket
alert:
on-placement: 10,11,46,327
on-use: 327
on-break:
blacklist:
# Which blocks should people be prevented from placing?
placement: 10,11,46,327
# Which items should people be prevented from using?
usage: 327
# Which blocks should people be prevented from breaking?
break:
# Which blocks should not be pushed by pistons?
piston:
# Which blocks should not be dispensed by dispensers
dispenser:
############################################################
# +------------------------------------------------------+ #
# | Essentials Spawn / New Players | #
# +------------------------------------------------------+ #
############################################################
# This section requires essentialsspawn.jar to work.
newbies:
# Should we announce to the server when someone logs in for the first time?
# If so, use this format, replacing {DISPLAYNAME} with the player name.
# If not, set to ''
#announce-format: ''
announce-format: '&dWelcome {DISPLAYNAME}&d to the server!'
# When we spawn for the first time, which spawnpoint do we use?
# Set to "none" if you want to use the spawn point of the world.
spawnpoint: newbies
# Do we want to give users anything on first join? Set to '' to disable
# This kit will be given regardless of cost and permissions, and will not trigger the kit delay.
#kit: ''
kit: tools
# What priority should we use for handling respawns?
# Set this to none, if you want vanilla respawning behaviour.
# Set this to lowest, if you want Multiverse to handle the respawning.
# Set this to high, if you want EssentialsSpawn to handle the respawning.
# Set this to highest, if you want to force EssentialsSpawn to handle the respawning.
respawn-listener-priority: high
# What priority should we use for handling spawning on joining the server?
# See respawn-listener-priority for possible values.
# Note: changing this may impact or break spawn-on-join functionality.
spawn-join-listener-priority: high
# When users die, should they respawn at their first home or bed, instead of the spawnpoint?
respawn-at-home: false
# Teleport all joining players to the spawnpoint
spawn-on-join: false
# The following value of `guests` states that all players in group `guests` will be teleported to spawn when joining.
#spawn-on-join: guests
# The following list value states that all players in group `guests` and `admin` are to be teleported to spawn when joining.
#spawn-on-join:
#- guests
#- admin
# End of file <-- No seriously, you're done with configuration.

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There are no rules, you silly goose!

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updateSpawnsToNewSpawnsConfig: true
updateJailsToNewJailsConfig: true
warnMetrics: true
moverulesToFile: true
sanitizeAllUserFilenames: true
updateUsersPowerToolsFormat: true
updateUsersHomesFormat: true
deleteOldItemsCsv: true
banFormatChange: true
userMapRepaired: true

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# These first 6 aren't configurable
issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
date: "6 Jun 2018 00:00:00 GMT"
build: "https://ci.athion.net/job/FastAsyncWorldEdit/1108"
commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/d9e79f"
platform: "bukkit"
# Options: de, ru, tr
# Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
language: ''
# Enable or disable automatic updates
# - true = update automatically in the background
update: "false"
# Send anonymous usage statistics
metrics: false
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
# To be allowed to WorldEdit in a region, users need the appropriate
# fawe.<plugin> permission. See the Permissions page for supported region plugins.
region-restrictions: false
# FAWE will skip chunks when there's not enough memory available
prevent-crashes: true
# FAWE will cancel non admin edits when memory consumption exceeds this %
# - Bypass with `/wea` or `//fast` or `fawe.bypass`
# - Disable with 100 or -1.
max-memory-percent: -1
clipboard:
# Store the clipboard on disk instead of memory
# - Will be slightly slower
# - Uses 2 bytes per block
use-disk: true
# Compress the clipboard to reduce the size:
# - TODO: Buffered random access with compression is not implemented on disk yet
# - 0 = No compression
# - 1 = Fast compression
# - 2-17 = Slower compression
compression-level: 1
# Number of days to keep history on disk before deleting it
delete-after-days: 1
lighting:
# If packet sending should be delayed until relight is finished
delay-packet-sending: true
async: true
# The relighting mode to use:
# - 0 = None (Do no relighting)
# - 1 = Optimal (Relight changed light sources and changed blocks)
# - 2 = All (Slowly relight every blocks)
mode: 1
# If existing lighting should be removed before relighting
remove-first: false
# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
tick-limiter:
# Enable the limiter
enabled: true
# The interval in ticks
interval: 20
# Max falling blocks per interval (per chunk)
falling: 10
# Max physics per interval (excluding redstone)
physics-ms: 90
# Max item spawns per interval (per chunk)
items: 20
# Whether fireworks can load chunks
# - Fireworks usually travel vertically so do not load any chunks
# - Horizontal fireworks can be hacked in to crash a server
fireworks-load-chunks: false
web:
# Should download urls be shortened?
# - Links are less secure as they could be brute forced
shorten-urls: false
# The web interface for clipboards
# - All schematics are anonymous and private
# - Downloads can be deleted by the user
# - Supports clipboard uploads, downloads and saves
url: "https://empcraft.com/fawe/"
# The web interface for assets
# - All schematics are organized and public
# - Assets can be searched, selected and downloaded
assets: "https://empcraft.com/assetpack/"
extent:
# Don't bug console when these plugins slow down WorldEdit operations
# - You'll see a message in console if you need to change this option
allowed-plugins: []
# Should debug messages be sent when third party extents are used?
debug: false
# Experimental options, use at your own risk
# - UNSAFE = Can cause permanent damage to the server
# - SAFE = Can be buggy but unlikely to cause any damage
experimental:
# [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
# - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
anvil-queue-mode: false
# [SAFE] Dynamically increase the number of chunks rendered
# - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
# - Set your server view distance to 1 (spigot.yml, server.properties)
# - Based on tps and player movement
# - Please provide feedback
dynamic-chunk-rendering: false
# [SAFE] Allows brushes to be persistent
persistent-brushes: false
# [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
vanilla-cui: false
# Disable using native libraries
disable-natives: false
# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
# Might cause client-side FPS lagg in some situations
keep-entities-in-blocks: false
# This relates to how FAWE places chunks
queue:
# This should equal the number of processors you have
# - Set this to 1 if you need reliable `/timings`
parallel-threads: 8
progress:
# Display constant titles about the progress of a user's edit
# - false = disabled
# - title = Display progress titles
# - chat = Display progress in chat
display: "false"
# How often edit progress is displayed
interval: 1
# Delay sending progress in milliseconds (so quick edits don't spam)
delay: 5000
# When doing edits that effect more than this many chunks:
# - FAWE will start placing before all calculations are finished
# - A larger value will use slightly less CPU time
# - A smaller value will reduce memory usage
# - A value too small may break some operations (deform?)
target-size: 64
# Force FAWE to start placing chunks regardless of whether an edit is finished processing
# - A larger value will use slightly less CPU time
# - A smaller value will reduce memory usage
# - A value too small may break some operations (deform?)
max-wait-ms: 1000
# Increase or decrease queue intensity (ms) [-50,50]:
# 0 = balance of performance / stability
# -10 = Allocate 10ms less for chunk placement
# Too high will can cause lag spikes (you might be okay with this)
# Too low will result in slow edits
extra-time-ms: 0
# Loading the right amount of chunks beforehand can speed up operations
# - Low values may result in FAWE waiting on requests to the main thread
# - Higher values use more memory and isn't noticeably faster
preload-chunks: 32
# Discard edits which have been idle for a certain amount of time (ms)
# - E.g. A plugin creates an EditSession but never does anything with it
# - This only applies to plugins improperly using WorldEdit's legacy API
discard-after-ms: 60000
history:
# Should history be saved on disk:
# - Frees up a lot of memory
# - Persists restarts
# - Unlimited undo
# - Does not affect edit performance if `combine-stages`
use-disk: true
# Use a database to store disk storage summaries:
# - Enables inspection and rollback
# - Does not impact performance
use-database: true
# Record history with dispatching:
# - Much faster as it avoids duplicate block checks
# - Slightly worse compression since dispatch order is different
combine-stages: true
# Higher compression reduces the size of history at the expense of CPU
# 0 = Uncompressed byte array (fastest)
# 1 = 1 pass fast compressor (default)
# 2 = 2 x fast
# 3 = 3 x fast
# 4 = 1 x medium, 1 x fast
# 5 = 1 x medium, 2 x fast
# 6 = 1 x medium, 3 x fast
# 7 = 1 x high, 1 x medium, 1 x fast
# 8 = 1 x high, 1 x medium, 2 x fast
# 9 = 1 x high, 1 x medium, 3 x fast (best compression)
# NOTE: If using disk, do some compression (3+) as smaller files save faster
compression-level: 3
# The buffer size for compression:
# - Larger = better ratio but uses more upfront memory
# - Must be in the range [64, 33554432]
buffer-size: 531441
# The maximum time in milliseconds to wait for a chunk to load for an edit.
# (50ms = 1 server tick, 0 = Fastest).
# The default value of 100 should be safe for most cases.
#
# Actions which require loaded chunks (e.g. copy) which do not load in time
# will use the last chunk as filler, which may appear as bands of duplicated blocks.
# Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
# A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
#
# This value is a timeout in case a chunk is never going to load (for whatever odd reason).
# If the action times out, the operation continues by using the previous chunk as filler,
# and displaying an error message. In this case, either copy a smaller section,
# or increase chunk-wait-ms.
# A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
chunk-wait-ms: 1000
# Delete history on disk after a number of days
delete-after-days: 7
# Delete history in memory on logout (does not effect disk)
delete-on-logout: true
# If history should be enabled by default for plugins using WorldEdit:
# - It is faster to have disabled
# - Use of the FAWE API will not be effected
enable-for-console: true
# Should redo information be stored:
# - History is about 20% larger
# - Enables use of /redo
store-redo: true
# Assumes all edits are smaller than 4096x256x4096:
# - Reduces history size by ~10%
small-edits: false
# Paths for various directories
paths:
tokens: "tokens"
# Put any minecraft or mod jars for FAWE to be aware of block textures
textures: "textures"
heightmap: "heightmap"
history: "history"
# Multiple servers can use the same clipboards
# - Use a shared directory or NFS/Samba
clipboard: "clipboard"
# Each player has their own sub directory for schematics
per-player-schematics: false
# The "default" limit group affects those without a specific limit permission.
# To grant someone different limits, copy the default limits group
# and give it a different name (e.g. newbie). Then give the user the limit
# permission node with that limit name (e.g. fawe.limit.newbie )
limits:
default:
# Max actions that can be run concurrently (i.e. commands)
max-actions: 1
# Max number of block changes (e.g. by `//set stone`).
max-changes: 20000000
# Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
max-checks: 20000000
# Number of times a change can fail (e.g. if the player can't access that region)
max-fails: 20000000
# Allowed brush iterations (e.g. `//brush smooth`)
max-iterations: 1000
# Max allowed entities (e.g. cows)
max-entities: 1337
# Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
# CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
# NoteBlock, Sign, Skull, Structure
max-blockstates: 1337
# Maximum size of the player's history in Megabytes:
# - History on disk or memory will be deleted
max-history-mb: -1
# Maximum time in milliseconds //calc can execute
max-expression-ms: 50
# Cinematic block placement:
# - Adds a delay to block placement (ms/block)
# - Having an artificial delay will use more CPU/Memory
speed-reduction: 0
# Place chunks instead of individual blocks:
# - Disabling this will negatively impact performance
# - Only disable this for compatibility or cinematic placement
fast-placement: true
# Should WorldEdit use inventory?
# 0 = No inventory usage (creative)
# 1 = Inventory for removing and placing (freebuild)
# 2 = Inventory for placing (survival)
inventory-mode: 0
# Should large edits require confirmation (>16384 chunks)
confirm-large: true

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info:
prefix: ''
file_deleted: '%s0 has been deleted.'
schematic_pasting: '&7The schematic is pasting. This cannot be undone.'
lighting_propogate_selection: '&7Lighting has been propogated in %s0 chunks. (Note:
To remove light use //removelight)'
updated_lighting_selection: '&7Lighting has been updated in %s0 chunks. (It may
take a second for the packets to send)'
set_region: '&7Selection set to your current allowed region'
worldedit_command_limit: '&7Please wait until your current action completes'
worldedit_delayed: '&7Please wait while we process your FAWE action...'
worldedit_run: '&7Apologies for the delay. Now executing: %s'
worldedit_complete: '&7Edit completed.'
require_selection_in_mask: '&7%s of your selection is not within your mask. You
can only make edits within allowed regions.'
worldedit_volume: '&7You cannot select a volume of %current%. The maximum volume
you can modify is %max%.'
worldedit_iterations: '&7You cannot iterate %current% times. The maximum number
of iterations allowed is %max%.'
worldedit_unsafe: '&7Access to that command has been blocked'
worldedit_dangerous_worldedit: '&cProcessed unsafe edit at %s0 by %s1'
worldedit_toggle_tips_on: '&7Disabled FAWE tips.'
worldedit_toggle_tips_off: '&7Enabled FAWE tips.'
worldedit_bypassed: '&7Currently bypassing FAWE restriction.'
worldedit_unmasked: '&6Your FAWE edits are now unrestricted.'
worldedit_restricted: '&6Your FAWE edits are now restricted.'
worldedit_oom_admin: |-
&cPossible options:
&8 - &7//fast
&8 - &7Do smaller edits
&8 - &7Allocate more memory
&8 - &7Disable `max-memory-percent`
compressed: History compressed. Saved ~ %s0b (%s1x smaller)
action_complete: Action completed in %s0 seconds
error:
worldedit_extend: '&cYour edit may have extended outside your allowed region.'
web_unauthorized: 'Only links from the configured web host is allowed: %s0'
command_syntax: 'Usage: %s0'
no_perm: '&cYou are lacking the permission node: %s0'
setting_disable: '&cLacking setting: %s0'
brush_not_found: '&cAvailable brushes: %s0'
brush_incompatible: '&cBrush not compatible with this version'
schematic_not_found: '&cSchematic not found: &7%s0'
no_region: '&cYou have no current allowed region'
no_mask: '&cYou have no current mask set'
not_player: '&cYou must be a player to perform this action!'
player_not_found: '&cPlayer not found:&7 %s0'
oom: |-
&8[&cCritical&8] &cDetected low memory i.e. < 1%. We will take the following actions:
&8 - &7Terminate WE block placement
&8 - &7Clear WE history
&8 - &7Unload non essential chunks
&8 - &7Kill entities
&8 - &7Garbage collect
&cIgnore this if trying to crash server.
&7Note: Low memory is likely (but not necessarily) caused by WE
worldedit_some_fails: '&c%s0 blocks weren''t placed because they were outside your
allowed region.'
worldedit_some_fails_blockbag: '&cMissing blocks: %s0'
web:
generating_link: Uploading %s, please wait...
generating_link_failed: '&cFailed to generate download link!'
download_link: '%s'
worldedit:
general:
mask_disabled: Global mask disabled
mask: Global mask set
source_mask_disabled: Global source mask disabled
source_mask: Global source mask set
transform_disabled: Global transform disabled
transform: Global transform set
fast_enabled: Fast mode enabled. History and edit restrictions will be bypassed.
fast_disabled: Fast mode disabled
place_enabled: 'Now placing at pos #1.'
place_disabled: Now placing at the block you stand in.
copy:
command_copy: '%s0 blocks were copied.'
cut:
command_cut_slow: '%s0 blocks were cut.'
command_cut_lazy: '%s0 blocks will be removed on paste'
paste:
command_paste: The clipboard has been pasted at %s0
rotate:
command_rotate: The clipboard has been rotated
flip:
command_flipped: The clipboard has been flipped
regen:
command_regen_0: Region regenerated.
command_regen_1: Region regenerated.
command_regen_2: Region regenerated.
tree:
command_tree: '%s0 trees created.'
command_pumpkin: '%s0 pumpkin patches created.'
flora:
command_flora: '%s0 flora created.'
history:
command_history_clear: History cleared
command_redo_error: Nothing left to redo. (See also `/inspect` and `/frb`)
command_history_other_error: Unable to find session for %s0.
command_redo_success: Redo successful.
command_undo_error: Nothing left to undo. (See also `/inspect` and `/frb`)
command_undo_success: Undo successful.
operation:
operation: Operation queued (%s0)
selection:
selection_wand: 'Left click: select pos #1; Right click: select pos #2'
selection_wand_disable: Edit wand disabled.
selection_wand_enable: Edit wand enabled.
selection_chunk: Chunk selected (%s0)
selection_chunks: Chunks selected (%s0) - (%s1)
selection_contract: Region contracted %s0 blocks.
selection_count: Counted %s0 blocks.
selection_distr: '# total blocks: %s0'
selection_expand: Region expanded %s0 blocks
selection_expand_vert: Region expanded %s0 blocks (top to bottom)
selection_inset: Region inset
selection_outset: Region outset
selection_shift: Region shifted
selection_cleared: Selection cleared
navigation:
navigation_wand_error: '&cNothing to pass through'
anvil:
world_is_loaded: The world shouldn't be in use when executing. Unload the world,
or use use -f to override (save first)
brush:
brush_reset: Reset your brush.
brush_none: You aren't holding a brush!
brush_scroll_action_set: Set scroll action to %s0
brush_scroll_action_unset: Removed scrol action
brush_visual_mode_set: Set visual mode to %s0
brush_target_mode_set: Set target mode to %s0
brush_target_mask_set: Set target mask to %s0
brush_target_offset_set: Set target offset to %s0
brush_equipped: Equipped brush %s0
brush_try_other: |-
&cThere are other more suitable brushes e.g.
&8 - &7//br height [radius=5] [#clipboard|file=null] [rotation=0] [yscale=1.00]
brush_copy: Left click the base of an object to copy, right click to paste. Increase
the brush radius if necessary.
brush_height_invalid: Invalid height map file (%s0)
brush_smooth: 'Note: Use the blend brush if you want to smooth overhangs or caves.'
brush_spline: Click to add a point, click the same spot to finish
brush_line_primary: Added point %s0, click another position to create the line
brush_line_secondary: Created spline
brush_spline_primary_2: Added position, Click the same spot to join!
brush_spline_secondary_error: Not enough positions set!
brush_spline_secondary: Created spline
brush_size: Brush size set
brush_range: Brush size set
brush_mask_disabled: Brush mask disabled
brush_mask: Brush mask set
brush_source_mask_disabled: Brush source mask disabled
brush_source_mask: Brush source mask set
brush_transform_disabled: Brush transform disabled
brush_transform: Brush transform set
brush_material: Brush material set
rollback:
rollback_element: Undoing %s0
tool:
tool_inspect: Inspect tool bound to %s0.
tool_inspect_info: '&7%s0 changed %s1 to %s2 %s3 ago'
tool_inspect_info_footer: '&6Total: &7%s0 changes'
tool_none: Tool unbound from your current item.
tool_info: Info tool bound to %s0.
tool_tree: Tree tool bound to %s0.
tool_tree_error: Tree type %s0 is unknown.
tool_repl: Block replacer tool bound to %s0.
tool_cycler: Block data cycler tool bound to %s0.
tool_flood_fill: Block flood fill tool bound to %s0.
tool_range_error: 'Maximum range: %s0.'
tool_radius_error: 'Maximum allowed brush radius: %s0.'
tool_deltree: Floating tree remover tool bound to %s0.
tool_farwand: Far wand tool bound to %s0.
tool_lrbuild_bound: Long-range building tool bound to %s0.
tool_lrbuild_info: Left-click set to %s0; right-click set to %s1.
superpickaxe_enabled: Super Pickaxe enabled.
superpickaxe_disabled: Super Pickaxe disabled.
superpickaxe_area_enabled: Mode changed. Left click with a pickaxe. // to disable.
snapshot:
snapshot_loaded: Snapshot '%s0' loaded; now restoring...
snapshot_set: 'Snapshot set to: %s0'
snapshot_newest: Now using newest snapshot.
snapshot_list_header: 'Snapshots for world (%s0):'
snapshot_list_footer: Use /snap use [snapshot] or /snap use latest.
biome:
biome_list_header: 'Biomes (page %s0/%s1):'
biome_changed: Biomes were changed in %s0 columns.
utility:
kill_success: Killed %s0 entities in a radius of %s1.
nothing_confirmed: You have no actions pending confirmation.
page_footer: Use %s0 to go to the next page
schematic:
schematic_format: 'Available formats (Name: Lookup names)'
schematic_loaded: '%s0 loaded. Paste it with //paste'
schematic_saved: '%s0 saved.'
schematic_page: Page must be %s
schematic_none: No files found.
schematic_list: 'Available files (Filename: Format) [%s0/%s1]:'
schematic_list_elem: '&8 - &a%s0 &8- &7%s1'
schematic_prompt_clear: '&7You may want to use &c%s0 &7to clear your current clipboard
first'
schematic_show: |-
&7Displaying &a%s0&7 schematics from &a%s1&7:
&8 - &aLeft click &7a structure to set your clipboard
&8 - &aRight click &7to add a structure to your multi-clipboard
&8 - &7Use &a%s2&7 to go back to the world
schematic_move_exists: '&c%s0 already exists'
schematic_move_success: '&a%s0 -> %s1'
schematic_move_failed: '&a%s0 no moved: %s1'
clipboard:
clipboard_uri_not_found: You do not have %s0 loaded
clipboard_cleared: Clipboard cleared
clipboard_invalid_format: 'Unknown clipboard format: %s0'
visitor:
visitor_block: '%s0 blocks affected'
visitor_entity: '%s0 entities affected'
visitor_flat: '%s0 columns affected'
selector:
selector_fuzzy_pos1: Region set and expanded from %s0 %s1.
selector_fuzzy_pos2: Added expansion of %s0 %s1.
selector_pos: pos%s0 set to %s1 (%s2).
selector_center: Center set to %s0 (%s1).
selector_radius: Radius set to %s0 (%s1).
selector_expanded: Expanded region to %s0 (%s1)
selector_invalid_coordinates: Invalid coordinates %s0
selector_already_set: Position already set.
selector_set_default: Your default region selector is now %s0.
timezone:
timezone_set: 'Timezone set for this session to: %s0'
timezone_display: 'The current time in that timezone is: %s0'
command:
command_invalid_syntax: The command was not used properly (no more help available).
help:
command_clarifying_bracket: '&7Added clarifying bracket for &c%s0'
help_suggest: '&7Couldn''t find %s0. Maybe try one of &c%s1 &7?'
help_header_categories: Command Types
help_header_subcommands: Subcommands
help_header_command: '&cHelp for: &7%s0'
help_item_allowed: '&a%s0&8 - &7%s1'
help_item_denied: '&c%s0&8 - &7%s1'
help_header: 'Help: page %s0/%s1'
help_footer: '&7Wiki: https://git.io/vSKE5'
progress:
progress_message: '%s1/%s0 (%s2%) @%s3cps %s4s left'
progress_finished: '[ Done! ]'
cancel:
worldedit_cancel_count: '&cCancelled %s0 edits.'
worldedit_cancel_reason_confirm: '&7Your selection is large (%s0 -> %s1). Use &c//confirm
&7to execute &c%s2'
worldedit_cancel_reason: '&cYour WorldEdit action was cancelled:&7 %s0&c.'
worldedit_cancel_reason_manual: Please move to another world to build
worldedit_cancel_reason_low_memory: Low memory
worldedit_cancel_reason_max_changes: Too many blocks changed
worldedit_cancel_reason_max_checks: Too many block checks
worldedit_cancel_reason_max_tiles: Too many blockstates
worldedit_cancel_reason_max_entities: Too many entities
worldedit_cancel_reason_max_iterations: Max iterations
worldedit_cancel_reason_outside_level: Outside world
worldedit_cancel_reason_outside_region: Outside allowed region (bypass with /wea,
or disable `region-restrictions` in config.yml)
worldedit_cancel_reason_no_region: No allowed region (bypass with /wea, or disable
`region-restrictions` in config.yml)
worldedit_failed_load_chunk: '&cSkipped loading chunk: &7%s0;%s1&c. Try increasing
chunk-wait.'
navigation:
ascend_fail: No free spot above you found.
ascended_plural: Ascended %s0 levels.
ascended_singular: Ascended a level.
unstuck: There you go!
descend_fail: No free spot below you found.
descend_plural: Descended %s0 levels.
descend_singular: Descended a level.
whoosh: Whoosh!
poof: Poof!
thru_fail: No free spot ahead of you found.
no_block: No block in sight! (or too far)
up_fail: You would hit something above you.
selection:
sel_cuboid: 'Cuboid: left click for point 1, right click for point 2'
sel_cuboid_extend: 'Cuboid: left click for a starting point, right click to extend'
sel_2d_polygon: '2D polygon selector: Left/right click to add a point.'
sel_ellipsiod: 'Ellipsoid selector: left click=center, right click to extend'
sel_sphere: 'Sphere selector: left click=center, right click to set radius'
sel_cylindrical: 'Cylindrical selector: Left click=center, right click to extend.'
sel_max: '%s0 points maximum.'
sel_fuzzy: 'Fuzzy selector: Left click to select all contingent blocks, right click
to add. To select an air cavity, use //pos1.'
sel_convex_polyhedral: 'Convex polyhedral selector: Left click=First vertex, right
click to add more.'
sel_list: For a list of selection types use:&c //sel list
sel_modes: 'Select one of the modes below:'
tips:
tip_sel_list: 'Tip: See the different selection modes with &c//sel list'
tip_select_connected: 'Tip: Select all connected blocks with //sel fuzzy'
tip_set_pos1: 'Tip: Use pos1 as a pattern with &c//set pos1'
tip_farwand: 'Tip: Select distant points with &c//farwand'
tip_lazycut: '&7Tip: It is safer to use &c//lazycut'
tip_fast: '&7Tip: Set fast and without undo using &c//fast'
tip_cancel: '&7Tip: You can &c//cancel &7an edit in progress'
tip_mask: '&7Tip: Set a global destination mask with &c/gmask'
tip_mask_angle: 'Tip: Replace upward slopes of 3-20 blocks using&c //replace /[-20][-3]
bedrock'
tip_set_linear: '&7Tip: Set blocks linearly with&c //set #l3d[wood,bedrock]'
tip_surface_spread: '&7Tip: Spread a flat surface with&c //set #surfacespread[5][0][5][#existing]'
tip_set_hand: '&7Tip: Use your current hand with &c//set hand'
tip_replace_id: '&7Tip: Replace only the block id:&c //replace woodenstair #id[cobblestair]'
tip_replace_light: 'Tip: Remove light sources with&c //replace #brightness[1][15]
0'
tip_tab_complete: 'Tip: The replace command supports tab completion'
tip_flip: 'Tip: Mirror with &c//flip'
tip_deform: 'Tip: Reshape with &c//deform'
tip_transform: 'Tip: Set a transform with &c//gtransform'
tip_copypaste: 'Tip: Paste on click with &c//br copypaste'
tip_source_mask: 'Tip: Set a source mask with &c/gsmask <mask>&7'
tip_replace_marker: 'Tip: Replace a block with your full clipboard using &c//replace
wool #fullcopy'
tip_paste: 'Tip: Place with &c//paste'
tip_lazycopy: 'Tip: lazycopy is faster'
tip_download: 'Tip: Try out &c//download'
tip_rotate: 'Tip: Orientate with &c//rotate'
tip_copy_pattern: 'Tip: To use as a pattern try &c#copy'
tip_regen_0: 'Tip: Use a biome with /regen [biome]'
tip_regen_1: 'Tip: Use a seed with /regen [biome] [seed]'
tip_biome_pattern: 'Tip: The &c#biome:forest&7 pattern can be used in any command'
tip_biome_mask: 'Tip: Restrict to a biome with the `$jungle` mask'

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### ImageOnMap configuration file
# Plugin language. Empty: system language.
# Available: en_US (default, fallback) and fr_FR.
lang:
# Allows collection of anonymous statistics on plugin environment and usage
# The statistics are publicly visible here: http://mcstats.org/plugin/ImageOnMap
collect-data: false
# Images rendered on maps consume Minecraft maps ID, and there are only 32 767 of them.
# You can limit the maximum number of maps a player, or the whole server, can use with ImageOnMap.
# 0 means unlimited.
map-global-limit: 0
map-player-limit: 0

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# Shall I notify people of a LibsDisguises update?
NotifyUpdate: false
# The disguise plugin stores all GameProfiles inside a file called 'cache.yml'
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
# However some people may prefer to disable this.
# Even if you disable this, if there was disguises in the cache already then it will use them
SaveGameProfiles: true
# This option is useless if you don't enable SaveGameProfiles!
# If a player has been disguised before and their skin saved into the cache
# When they join the server will automatically update the cache incase they changed their skin
UpdateGameProfiles: true
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
# Players - Are player disguises saved
# Entities - Are entities disguises saved (This is everything that's not a player)
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
# This will enable premium only features for the dev builds.
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
SaveDisguises:
Players: false
Entities: false
# Does the player keep their disguise after they die?
KeepDisguises:
PlayerDeath: true
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
Translations: false
# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
# I have to disable pushing or you will be pushed around by your own self disguise
# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
SelfDisguisesScoreboard: MODIFY_SCOREBOARD
# Whats the permission to get the notification?
Permission: 'libsdisguises.update'
# Whats the max size allowed for command disguiseradius
DisguiseRadiusMax: 50
# Whats the max size allowed for command undisguiseradius
UndisguiseRadiusMax: 50
# Shall the players view their disguises?
# Best used when viewing yourself in 3rd person
ViewSelfDisguises: true
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Shall the disguised hear their disguise sounds or their damage sounds.
# I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: true
# Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
RemoveArmor: true
RemoveHeldItem: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
AddEntityAnimations: true
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
# This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
# Such as prophunt. Its also false because its kind of a retarded feature.
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options.
# This does not take effect on player disguises
ShowNamesAboveDisguises: false
# This supports the above option.
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
NameAboveHeadAlwaysVisible: true
# This modifys the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
# This feature is highly experimental and is garanteed to cause problems for players who are disguised
ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters.
# This doesn't prevent their targeting you if already targeting when disguised
# They will just ignore you unless provoked.
MonstersIgnoreDisguises: false
# This works only for players, disguised monsters and the like will not be undisguised
# Should the player's disguises be removed if he attacks something?
BlowDisguisesWhenAttacking: false
# Should the player's disguises be removed if he's attacked by something?
BlowDisguisesWhenAttacked: false
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
DisguiseEntityExpire: 10
# Another option to choose the same thing for DisguiseClone command
DisguiseCloneExpire: 10
# Max disguises to store at a time with the DisguiseClone command
DisguiseCloneSize: 3
# This controls if a entitys max health is determined by the entity, or by the disguise.
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
# Else it will be 1/20 of the boss bar when he is full health.
# Setting this in LivingWatcher overrides both values.
MaxHealthDeterminedByEntity: true
# This here is a option to turn off misc disguises.
# This means you can not have a living entity disguise as a non-living entity.
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
# This means that the above option will not work as it uses the attribute packet.
MiscDisguisesForLiving: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
ContactMojangServers: true
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
HideDisguisedPlayersFromTab: false
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
ShowPlayerDisguisesInTab: false
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
DisableInvisibility: false
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled:
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
Bed: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
Collect: true
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
EntityStatus: true
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
Equipment: true
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
# This means that entity metadata will not change, and will only be sent in the spawn packet.
# This is good if performance is extremely in need.
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
# Animations set by use of the api or through the disguise command are still in effect.
Metadata: true
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
Movement: false
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
Riding: true
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
WitherSkull: true

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SETSKIN_USAGE: 'Usage: /setskin <username>'

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# http://mcstats.org
opt-out: true
debug: false

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global:
auto updater:
notify: false
download: false
delay: 43200
metrics: false
background compiler: true
debug: false
detailed error: false
script engine: rhino

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Prefix: '&l&oCosmetics >&r'
No-Permission: '%prefix% &c&lYou don''t have the permission!'
Cosmetic-Disabled: '%prefix% &c&lThis cosmetic is disabled!'
Invalid-Gadget: '%prefix% &c&lInvalid Gadget!'
Invalid-Pet: '%prefix% &c&lInvalid Pet!'
Invalid-Mount: '%prefix% &c&lInvalid Mount!'
Invalid-Effect: '%prefix% &c&lInvalid Effect!'
Invalid-Morph: '%prefix% &c&lInvalid Morph!'
Invalid-Hat: '%prefix% &c&lInvalid Hat!'
Invalid-Suit: '%prefix% &c&lInvalid Suit!'
Invalid-Emote: '%prefix% &c&lInvalid Emote!'
Invalid-Menu: '%prefix% &c&lInvalid Menu!'
Ammo: '&7Your ammo: &e%ammo%'
Purchase: '&a&lPURCHASE'
Cancel: '&c&lCANCEL'
Buy-Ammo-Description: '&e&lBuy %amount% %gadgetname% ammo &e&lfor %price%$'
Right-Click-Buy-Ammo: '&7Right Click to Buy Ammo'
Not-Enough-Money: '%prefix% &c&lYou don''t have enough money!'
Successful-Purchase: '%prefix% &a&lSuccessful purchase!'
Buy-Treasure-Key: '&lBuy a Treasure Key'
Treasure-Keys: '&7&lTreasure Keys'
Treasure-Chests: '&6&lTreasure Chests'
Dont-Have-Key: '&4&lYou need a key!'
Click-Open-Chest: '&aClick to open a chest'
Click-Buy-Key: '&aClick to buy a key'
Your-Keys: '&7&oYour keys: &f&l%keys%'
Buy-Treasure-Key-ItemName: '&e&l1 &7&lTreasure Key &e&lfor %price%$'
Found-Legendary: '%prefix% &c&l%name% found Legendary %found%'
Chest-Not-Enough-Space: '%prefix% &c&lThere isn''t enough space for a treasure chest!'
Too-Close-To-Other-Chest: '%prefix% &c&lYou are too close to another treasure chest!'
You-Won-Treasure-Chests: '%prefix% &f&lYou won: %name%!'
Clear-Cosmetics: '&c&lClear cosmetics'
Clear-Gadget: '&c&lClear current gadget'
Clear-Pet: '&c&lClear current pet'
Clear-Mount: '&c&lClear current mount'
Clear-Effect: '&c&lClear current effect'
Clear-Morph: '&c&lClear current morph'
Clear-Hat: '&c&lClear current hat'
Clear-Suit: '&c&lClear current suit'
Clear-Emote: '&c&lClear current emote'
Rename-Pet-Purchase: '&c&lRename the pet to &f&l%name% &c&lfor &e&l%price%$'
Active-Pet-Needed: '&c&lYou need to spawn a pet to rename it'
Rename-Pet: '&c&lClick to rename: %petname%'
Treasure-Chests-Loot:
Ammo: '%ammo% %name% ammo'
Pet: '%pet% pet'
Mount: '%mount% mount'
Effect: '%effect% effect'
Morph: '%morph% morph'
Hat: '%hat% hat'
Money: '&e&l%money%$'
gadget: '%gadget% gadget'
Suit: '%suit%'
Emote: '%emote% emote'
Nothing: '&c&lNothing'
Menus:
Main-Menu: '&lMain Menu'
Pets: '&lPets'
Gadgets: '&lGadgets'
Mounts: '&lMounts'
Morphs: '&lMorphs'
Hats: '&lHats'
Particle-Effects: '&lParticle Effects'
Suits: '&lSuits'
Emotes: '&lEmotes'
Buy-Ammo: '&lBuy Ammo'
Rename-Pet: '&lRename Pet'
Disable-Gadgets: '&c&lDisable Gadgets'
Enable-Gadgets: '&a&lEnable Gadgets'
Disable-Third-Person-View: '&c&lDisable Morphs Third Person View'
Enable-Third-Person-View: '&a&lEnable Morphs Third Person View'
Gadgets-Enabled-Needed: '%prefix% &c&lYou need to enable gadgets!'
Gadgets:
Equip: '%prefix% &9You equipped %gadgetname%'
Unequip: '%prefix% &9You unequipped %gadgetname%'
Countdown-Message: '%prefix% &c&lYou can''t use %gadgetname% &c&lfor %time%s!'
PaintballGun:
name: '&b&lPaintball Gun'
BatBlaster:
name: '&7&lBat Blaster'
MelonThrower:
name: '&a&lMelon Thrower'
Wait-For-Finish: '%prefix% &c&lWait for your previous melon to finish exploding!'
EtherealPearl:
name: '&5&lEthereal Pearl'
FleshHook:
name: '&7&lFlesh Hook'
DiscoBall:
name: '&d&lDisco Ball'
Already-Active: '&c&lThere is already a disco ball active!'
Not-Space-Above: '&c&lThere is not enough space above you!'
ColorBomb:
name: '&d&lColor Bomb'
Chickenator:
name: '&f&lChickenator'
PortalGun:
name: '&c&lPortal &9&lGun'
No-Block-Range: '%prefix% &c&lNo BLOCKS in range!'
Different-Worlds: '%prefix% &c&lPortals must be in the same world!'
BlizzardBlaster:
name: '&b&lBlizzard Blaster'
ThorHammer:
name: '&f&lThor''s Hammer'
SmashDown:
name: '&c&lSmashDown'
ExplosiveSheep:
name: '&4&lExplosive Sheep'
Already-Active: '&c&lThere is already a an explosive sheep active!'
AntiGravity:
name: '&d&lAnti Gravity'
Tsunami:
name: '&9&lTsunami'
Rocket:
name: '&4&lRocket'
Not-Enough-Space: '%prefix% &c&lNot enough space around and above you!'
Not-On-Ground: '%prefix% &c&lYou must be on the ground!'
Takeoff: '&4&lTAKEOFF!!'
BlackHole:
name: '&1&lBlack Hole'
TNT:
name: '&4&lT&f&lN&4&lT'
FunGun:
name: '&6&lFun Gun'
Parachute:
name: '&f&lParachute'
QuakeGun:
name: '&5&lQuake &d&lGun'
GhostParty:
name: '&f&lGhost Party'
Firework:
name: '&c&lFirework'
ChristmasTree:
name: '&2&lChristmas Tree'
Click-On-Block: '%prefix% &c&lPlease click on a block!'
FreezeCannon:
name: '&b&lFreeze Cannon'
Snowball:
name: '&f&lSnowball'
PartyPopper:
name: '&e&lParty Popper'
Trampoline:
name: '&9&lTrampoline'
Gadget-Ready-ActionBar: '%gadgetname% &f&lis ready!'
Lore: '&9Gadget'
Mounts:
DruggedHorse:
menu-name: '&2&lDrugged Horse'
entity-displayname: '&l%playername%''s drugged horse'
InfernalHorror:
menu-name: '&4&lInfernal Horror'
entity-displayname: '&l%playername%''s infernal horror'
GlacialSteed:
menu-name: '&b&lGlacial Steed'
entity-displayname: '&l%playername%''s glacial steed'
WalkingDead:
menu-name: '&2&lWalking Dead'
entity-displayname: '&l%playername%''s walking dead'
MountOfFire:
menu-name: '&c&lMount of Fire'
entity-displayname: '&l%playername%''s mount of fire'
MountOfWater:
menu-name: '&9&lMount of Water'
entity-displayname: '&l%playername%''s mount of water'
EcologistHorse:
menu-name: '&a&lEcologist Horse'
entity-displayname: '&l%playername%''s ecologist horse'
NyanSheep:
menu-name: '&4&lNy&6&la&e&ln &a&lSh&b&lee&d&lp'
entity-displayname: '&l%playername%''s nyan sheep'
Snake:
menu-name: '&6&lSnake'
entity-displayname: '&l%playername%''s snake'
Dragon:
menu-name: '&5&lDragon'
entity-displayname: '&l%playername%''s dragon'
SkySquid:
menu-name: '&9&lSky Squid'
entity-displayname: '&l%playername%''s sky squid'
HypeCart:
menu-name: '&7&lHypeCart'
entity-displayname: '&l%playername%''s hypecart'
Slime:
menu-name: '&a&lSlime'
entity-displayname: '&l%playername%''s slime'
Spider:
menu-name: '&8&lSpider'
entity-displayname: '&l%playername%''s spider'
Rudolph:
menu-name: '&f&lRudolp&4&lh'
entity-displayname: '&l%playername%''s rudolph'
MoltenSnake:
menu-name: '&c&lMolten Snake'
entity-displayname: '&l%playername%''s Molten Snake'
FlyingShip:
menu-name: '&a&lFlying Ship'
entity-displayname: '&l%playername%''s Flying Ship'
Spawn: '%prefix% &9You spawned %mountname%'
Despawn: '%prefix% &9You despawned %mountname%'
Particle-Effects:
Summon: '%prefix% &9You summoned %effectname%'
Unsummon: '%prefix% &9You unsummoned %effectname%'
RainCloud:
name: '&9&lRain Cloud'
SnowCloud:
name: '&f&lSnow Cloud'
BloodHelix:
name: '&4&lBlood Helix'
FrostLord:
name: '&b&lFrost Lord'
FlameRings:
name: '&c&lFlame Rings'
GreenSparks:
name: '&a&lGreen Sparks'
InLove:
name: '&c&lIn Love'
FrozenWalk:
name: '&b&lFrozen Walk'
Enchanted:
name: '&7&lEnchanted'
Music:
name: '&9&lMusic'
Inferno:
name: '&4&lInferno'
AngelWings:
name: '&f&lAngel Wings'
SuperHero:
name: '&4&lSuper Hero'
SantaHat:
name: '&4&lSanta &f&lHat'
CrushedCandyCane:
name: '&4&lCrushed &f&lCandy &4&lCane'
EnderAura:
name: '&d&lEnder Aura'
FlameFairy:
name: '&6&lFlame Fairy'
Pets:
Piggy:
menu-name: '&d&lPiggy'
entity-displayname: '&l%playername%''s piggy'
Sheep:
menu-name: '&f&lSheep'
entity-displayname: '&l%playername%''s sheep'
EasterBunny:
menu-name: '&6&lEaster Bunny'
entity-displayname: '&l%playername%''s easter bunny'
Cow:
menu-name: '&c&lCow'
entity-displayname: '&l%playername%''s cow'
Kitty:
menu-name: '&9&lKitty'
entity-displayname: '&l%playername%''s kitty'
Dog:
menu-name: '&7&lDog'
entity-displayname: '&l%playername%''s dog'
Chick:
menu-name: '&e&lChick'
entity-displayname: '&l%playername%''s chick'
Wither:
menu-name: '&8&lWither'
entity-displayname: '&l%playername%''s wither'
Pumpling:
menu-name: '&6&lPumpling'
entity-displayname: '&l%playername%''s pumpling'
CompanionCube:
menu-name: '&d&lCompanion Cube'
entity-displayname: '&l%playername%''s cube'
ChristmasElf:
menu-name: '&a&lChristmas Elf'
entity-displayname: '&l%playername%''s Christmas elf'
Mooshroom:
menu-name: '&4&lMooshroom'
entity-displayname: '&l%playername%''s Mooshroom'
IronGolem:
menu-name: '&7&lIronGolem'
entity-displayname: '&l%playername%''s IronGolem'
Snowman:
menu-name: '&f&lSnowman'
entity-displayname: '&l%playername%''s Snowman'
Villager:
menu-name: '&a&lVillager'
entity-displayname: '&l%playername%''s Villager'
Bat:
menu-name: '&8&lBat'
entity-displayname: '&l%playername%''s Bat'
PolarBear:
menu-name: '&b&lPolarBear'
entity-displayname: '&l%playername%''s PolarBear'
Llama:
menu-name: '&7&lLlama'
entity-displayname: '&l%playername%''s Llama'
Parrot:
menu-name: '&a&lParrot'
entity-displayname: '&l%playername%''s Parrot'
Spawn: '%prefix% &9You spawned %petname%'
Despawn: '%prefix% &9You despawned %petname%'
Morphs:
Blaze:
name: '&6&lBlaze'
skill: '&eCrouch&7 to: &aFly'
Chicken:
name: '&f&lChicken'
skill: '&eCrouch&7 to: &aLay eggs'
Slime:
name: '&a&lSlime'
skill: '&eCrouch&7 to: &aBounce'
Pig:
name: '&d&lPig'
skill: '&eCollide&7 to: &aBounce Players'
Enderman:
name: '&5&lEnderman'
skill: '&eDouble Jump&7 to: &aTeleport'
Bat:
name: '&8&lBat'
skill: '&eDouble Jump&7 to: &aFlap'
Creeper:
name: '&a&lCreeper'
skill: '&eCrouch&7 to: &aDetonate'
charging: '&a&lCharging: %chargelevel%/100'
release-to-explode: '&f&lRelease to explode!'
Snowman:
name: '&f&lSnowman'
skill: '&eLeft Click&7 to: &aThrow Snowball'
Morph: '%prefix% &9You morphed into %morphname%'
Unmorph: '%prefix% &9You unmorphed from %morphname%'
WitherSkeleton:
name: '&8&lWither Skeleton'
skill: '&eSneak&7 to: &aBone Bomb'
ElderGuardian:
name: '&8&lElder Guardian'
skill: '&eLeft-Click&7 to: &aLaser'
Cow:
name: '&8&lCow'
skill: '&eLeft-Click&7 to: &aMoo'
Sheep:
name: '&f&lSheep'
skill: '&eLeft-Click&7 to: &aChange Colors'
Mooshroom:
name: '&c&lMooshroom'
skill: '&eCrouch&7 to: &aSoup Throw'
Villager:
name: '&a&lVillager'
skill: '&eLeft-Click&7 to: &aEmerald Throw'
Witch:
name: '&5&lWitch'
skill: '&eLEft-Click&7 to: &aPotion Throw'
PolarBear:
name: '&f&lPolarBear'
skill: '&eLeft-Click&7 to: &aBlizzard'
Llama:
name: '&3&lLlama'
skill: '&eLeft-Click&7 to: &aSpit'
Parrot:
name: '&a&lParrot'
skill: '&eDouble Jump&7 to: &aFlap'
Hats:
Equip: '%prefix% &9You equipped %hatname% &9hat!'
Unequip: '%prefix% &9You unequipped %hatname% &9hat!'
Astronaut:
Name: '&7&lAstronaut'
Scared:
Name: '&4&lScared'
Angel:
Name: '&f&lAngel'
Embarassed:
Name: '&7&lEmbarassed'
Kissy:
Name: '&c&lKissy'
Sad:
Name: '&9&lSad'
Cool:
Name: '&6&lCool'
Surprised:
Name: '&4&lSurprised'
Dead:
Name: '&8&lDead'
Crying:
Name: '&9&lCrying'
BigSmile:
Name: '&6&lBigSmile'
Wink:
Name: '&e&lWink'
Derp:
Name: '&3&lDerp'
Smile:
Name: '&e&lSmile'
Iron:
Name: '&7&lIron'
Gold:
Name: '&e&lGold'
Diamond:
Name: '&b&lDiamond'
CommandBlock:
Name: '&7&lCommand Block'
Music:
Name: '&9&lMusic'
Squid:
Name: '&3&lSquid'
Chicken:
Name: '&f&lChicken'
Blaze:
Name: '&6&lBlaze'
Piston:
Name: '&7&lPiston'
Sheep:
Name: '&f&lSheep'
Pig:
Name: '&d&lPig'
Golem:
Name: '&7&lGolem'
Enderman:
Name: '&5&lEnderman'
Mario:
Name: '&4&lMario'
Luigi:
Name: '&2&lLuigi'
Batman:
Name: '&8&lBatman'
Chest:
Name: '&6&lChest'
Skull:
Name: '&f&lSkull'
JackOLantern:
Name: '&6&lJack-O''-Lantern'
Ghost:
Name: '&f&lGhost'
ScaryClown:
Name: '&4&lScary Clown'
Santa:
Name: '&4&lSanta'
Snowman:
Name: '&f&lSnowman'
Present:
Name: '&c&lPresent'
Elf:
Name: '&a&lElf'
Bedrock:
Name: '&8&lBedrock'
Bread:
Name: '&f&lBread'
Cheese:
Name: '&e&lCheese'
Pancakes:
Name: '&f&lPancakes'
Cake:
Name: '&c&lCake'
Cookie:
Name: '&6&lCookie'
CandyCane:
Name: '&c&lCandy &f&lCane'
Chocolate:
Name: '&a&lChocolate'
WhiteChocolate:
Name: '&f&lWhite Chocolate'
Apple:
Name: '&4&lApple'
Melon:
Name: '&a&lMelon'
CarvedPumpkin:
Name: '&6&lCarved Pumpkin'
Strawberry:
Name: '&c&lStrawberry'
Coconut:
Name: '&f&lCoconut'
Taco:
Name: '&e&lTaco'
Bacon:
Name: '&f&lBacon'
Fries:
Name: '&6&lFries'
Hamburger:
Name: '&6&lHamburger'
Popcorn:
Name: '&6&lPopcorn'
WhiteDonut:
Name: '&f&lWhite Donut'
PinkDonut:
Name: '&d&lPink Donut'
ChocolateDonut:
Name: '&a&lChocolate Donut'
Pie:
Name: '&4&lPie'
A:
Name: '&6&lA'
B:
Name: '&4&lB'
C:
Name: '&2&lC'
D:
Name: '&b&lD'
E:
Name: '&e&lE'
F:
Name: '&5&lF'
G:
Name: '&d&lG'
H:
Name: '&a&lH'
I:
Name: '&6&lI'
J:
Name: '&4&lJ'
K:
Name: '&2&lK'
L:
Name: '&b&lL'
M:
Name: '&e&lM'
N:
Name: '&5&lN'
O:
Name: '&d&lO'
P:
Name: '&a&lP'
Q:
Name: '&6&lQ'
R:
Name: '&4&lR'
S:
Name: '&2&lS'
T:
Name: '&b&lT'
U:
Name: '&e&lU'
V:
Name: '&5&lV'
W:
Name: '&d&lW'
X:
Name: '&a&lX'
Y:
Name: '&6&lY'
Z:
Name: '&4&lZ'
Must-Remove-Hat: '%prefix% &c&lYou must remove your helmet to equip a hat!'
Suits:
Rave:
helmet-name: '&b&lR&a&la&e&lv&6&le &f&lHelmet'
chestplate-name: '&b&lR&a&la&e&lv&6&le &f&lChestplate'
leggings-name: '&b&lR&a&la&e&lv&6&le &f&lLeggings'
boots-name: '&b&lR&a&la&e&lv&6&le &f&lBoots'
Astronaut:
helmet-name: '&f&lAstronaut &f&lHelmet'
chestplate-name: '&f&lAstronaut &f&lChestplate'
leggings-name: '&f&lAstronaut &f&lLeggings'
boots-name: '&f&lAstronaut &f&lBoots'
Diamond:
helmet-name: '&b&lDiamond &f&lHelmet'
chestplate-name: '&b&lDiamond &f&lChestplate'
leggings-name: '&b&lDiamond &f&lLeggings'
boots-name: '&b&lDiamond &f&lBoots'
Santa:
helmet-name: '&4&lSanta &f&lHelmet'
chestplate-name: '&4&lSanta &f&lChestplate'
leggings-name: '&4&lSanta &f&lLeggings'
boots-name: '&4&lSanta &f&lBoots'
Equip: '%prefix% &9You equipped %suitname%!'
Unequip: '%prefix% &9You unequipped %suitname%!'
Suit-Part-Lore: '&9Suits Part'
Emotes:
Equip: '%prefix% &9You equipped %emotename%'
Unequip: '%prefix% &9You unequipped %emotename%'
Cry:
Name: '&9&lCry'
Angry:
Name: '&c&lAngry'
Happy:
Name: '&e&lHappy'
Cheeky:
Name: '&6&lCheeky'
Love:
Name: '&4&lLove'
DealWithIt:
Name: '&7&lDeal With it'
Cool:
Name: '&9&lCool'
Surprised:
Name: '&6&lSurprised'
Wink:
Name: '&a&lWink'
Must-Remove-Helmet: '%prefix% &c&lYou must remove your helmet to equip an emote!'
Menu:
Gadgets: '&9&lGadgets'
Particle-Effects: '&b&lParticle Effects'
Mounts: '&6&lMounts'
Pets: '&a&lPets'
Morphs: '&2&lMorphs'
Hats: '&b&lHats'
Suits: '&c&lSuits'
Emotes: '&e&lEmotes'
Main-Menu: '&c&lMain Menu'
Activate: '&b&lActivate'
Deactivate: '&c&lDeactivate'
Spawn: '&b&lSpawn'
Despawn: '&c&lDespawn'
Summon: '&b&lSummon'
Unsummon: '&c&lUnsummon'
Equip: '&b&lEquip'
Unequip: '&c&lUnequip'
Morph: '&b&lMorph into'
Unmorph: '&c&lUnmorph from'
Previous-Page: '&c&lPrevious Page'
Next-Page: '&a&lNext Page'
Enabled-SelfMorphView: '%prefix% &9you enabled self view for morphs!'
Disabled-SelfMorphView: '%prefix% &9you disabled self view for morphs!'
Enabled-Gadgets: '%prefix% &9you enabled gadgets!'
Disabled-Gadgets: '%prefix% &9you disabled gadgets!'
Not-Allowed-From-Console: '&c&lThis can''t be executed from console!'
World-Disabled: '%prefix% &c&lCosmetics are disabled in this world!'
Disabled-Command-Holding-Message: '%prefix% &c&lYou can''t use this command while
holding cosmetics!'
Disabled-Command-Wearing-Message: '%prefix% &c&lYou can''t use this command while
wearing cosmetics!'

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# This configuration file affects all plugins using the Updater system (version 2+ - http://forums.bukkit.org/threads/96681/ )
# If you wish to use your API key, read http://wiki.bukkit.org/ServerMods_API and place it below.
# Some updating systems will not adhere to the disabled value, but these may be turned off in their plugin's configuration.
disable: true

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#
# WorldEdit's configuration file
#
# About editing this file:
# - DO NOT USE TABS. You MUST use spaces or Bukkit will complain. If
# you use an editor like Notepad++ (recommended for Windows users), you
# must configure it to "replace tabs with spaces." In Notepad++, this can
# be changed in Settings > Preferences > Language Menu.
# - Don't get rid of the indents. They are indented so some entries are
# in categories (like "max-blocks-changed" is in the "limits"
# category.
# - If you want to check the format of this file before putting it
# into WorldEdit, paste it into http://yaml-online-parser.appspot.com/
# and see if it gives "ERROR:".
# - Lines starting with # are commentsand so they are ignored.
#
limits:
allow-extra-data-values: true
max-blocks-changed:
default: 30000
maximum: 30000
max-polygonal-points:
default: -1
maximum: 20
max-radius: 60
max-super-pickaxe-size: 5
max-brush-radius: 5
butcher-radius:
default: -1
maximum: -1
disallowed-blocks: []
use-inventory:
enable: false
allow-override: true
creative-mode-overrides: false
logging:
log-commands: false
file: worldedit.log
super-pickaxe:
drop-items: true
many-drop-items: false
snapshots:
directory:
navigation-wand:
item: 345
max-distance: 100
scripting:
timeout: 3000
dir: craftscripts
saving:
dir: schematics
files:
allow-symbolic-links: false
history:
size: 15
expiration: 10
wand-item: 271
shell-save-type:
no-double-slash: false
no-op-permissions: false
debug: false
show-help-on-first-use: true

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# bStats collects some data for plugin authors like how many servers are using their plugins.
# To honor their work, you should not disable it.
# This has nearly no effect on the server performance!
# Check out https://bStats.org/ to learn more :)
enabled: false
logFailedRequests: false

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server.properties Normal file
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#Minecraft server properties
allow-flight=true
allow-nether=true
broadcast-console-to-ops=true
broadcast-rcon-to-ops=true
debug=false
difficulty=1
enable-command-block=true
enable-query=true
enable-rcon=false
force-gamemode=false
gamemode=1
generate-structures=true
generator-settings=
hardcore=false
level-name=world
level-seed=0
level-type=DEFAULT
max-build-height=256
max-players=0
max-world-size=29999984
motd=\u00A78\u00A7l Welcome to Kaboom.pw\!\n > \u00A77Free OP - Anarchy - Creative
network-compression-threshold=512
online-mode=false
op-permission-level=4
player-idle-timeout=0
prevent-proxy-connections=false
pvp=true
query.port=25565
rcon.password=
rcon.port=
resource-pack=
resource-pack-sha1=
server-ip=
server-port=25565
snooper-enabled=false
spawn-animals=true
spawn-monsters=true
spawn-npcs=true
spawn-protection=0
use-native-transport=true
view-distance=5
white-list=false

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spigot.yml Normal file
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# This is the main configuration file for Spigot.
# As you can see, there's tons to configure. Some options may impact gameplay, so use
# with caution, and make sure you know what each option does before configuring.
# For a reference for any variable inside this file, check out the Spigot wiki at
# http://www.spigotmc.org/wiki/spigot-configuration/
#
# If you need help with the configuration or have any questions related to Spigot,
# join us at the IRC or drop by our forums and leave a post.
#
# IRC: #spigot @ irc.spi.gt ( http://www.spigotmc.org/pages/irc/ )
# Forums: http://www.spigotmc.org/
config-version: 11
settings:
save-user-cache-on-stop-only: false
sample-count: 12
bungeecord: false
late-bind: true
player-shuffle: 0
filter-creative-items: false
user-cache-size: 1000
int-cache-limit: 1024
moved-wrongly-threshold: 100.0
moved-too-quickly-multiplier: 100.0
item-dirty-ticks: 20
timeout-time: 60
restart-on-crash: false
restart-script:
netty-threads: 8
attribute:
maxHealth:
max: 2048.0
movementSpeed:
max: 2048.0
attackDamage:
max: 2048.0
debug: false
commands:
tab-complete: 0
log: false
spam-exclusions:
- /skill
silent-commandblock-console: true
replace-commands:
- setblock
- summon
- testforblock
- tellraw
messages:
whitelist: The server is temporarily down for maintenance. Please try again later!
unknown-command: Unknown command. Type "/help" for help.
server-full: The server is temporarily down for maintenance. Please try again later!
outdated-client: Your client is outdated. Please join with Minecraft version {0}!
outdated-server: The server is outdated. Please join with Minecraft version {0}!
restart: The server is restarting. Please wait...
advancements:
disable-saving: false
disabled:
- minecraft:adventure/adventuring_time
- minecraft:adventure/kill_a_mob
- minecraft:adventure/kill_all_mobs
- minecraft:adventure/root
- minecraft:adventure/shoot_arrow
- minecraft:adventure/sleep_in_bed
- minecraft:adventure/sniper_duel
- minecraft:adventure/summon_iron_golem
- minecraft:adventure/totem_of_undying
- minecraft:adventure/trade
- minecraft:end/dragon_breath
- minecraft:end/dragon_egg
- minecraft:end/elytra
- minecraft:end/enter_end_gateway
- minecraft:end/find_end_city
- minecraft:end/kill_dragon
- minecraft:end/levitate
- minecraft:end/respawn_dragon
- minecraft:end/root
- minecraft:husbandry/balanced_diet
- minecraft:husbandry/break_diamond_hoe
- minecraft:husbandry/bred_all_animals
- minecraft:husbandry/breed_an_animal
- minecraft:husbandry/plant_seed
- minecraft:husbandry/root
- minecraft:husbandry/tame_an_animal
- minecraft:nether/all_effects
- minecraft:nether/all_potions
- minecraft:nether/brew_potion
- minecraft:nether/create_beacon
- minecraft:nether/create_full_beacon
- minecraft:nether/fast_travel
- minecraft:nether/find_fortress
- minecraft:nether/get_wither_skull
- minecraft:nether/obtain_blaze_rod
- minecraft:nether/return_to_sender
- minecraft:nether/root
- minecraft:nether/summon_wither
- minecraft:nether/uneasy_alliance
- minecraft:story/cure_zombie_villager
- minecraft:story/deflect_arrow
- minecraft:story/enchant_item
- minecraft:story/enter_the_end
- minecraft:story/enter_the_nether
- minecraft:story/follow_ender_eye
- minecraft:story/form_obsidian
- minecraft:story/iron_tools
- minecraft:story/lava_bucket
- minecraft:story/mine_diamond
- minecraft:story/mine_stone
- minecraft:story/obtain_armor
- minecraft:story/root
- minecraft:story/shiny_gear
- minecraft:story/smelt_iron
- minecraft:story/upgrade_tools
stats:
disable-saving: false
forced-stats: {}
world-settings:
default:
verbose: false
growth:
cactus-modifier: 100
cane-modifier: 100
melon-modifier: 100
mushroom-modifier: 100
pumpkin-modifier: 100
sapling-modifier: 100
wheat-modifier: 100
netherwart-modifier: 100
vine-modifier: 100
cocoa-modifier: 100
entity-activation-range:
animals: 16
monsters: 24
misc: 4
tick-inactive-villagers: false
mob-spawn-range: 3
entity-tracking-range:
players: 48
animals: 48
monsters: 48
misc: 32
other: 64
ticks-per:
hopper-transfer: 8
hopper-check: 1
hopper-amount: 1
random-light-updates: false
save-structure-info: false
dragon-death-sound-radius: 0
seed-village: 10387312
seed-feature: 14357617
seed-monument: 10387313
seed-slime: 987234911
hunger:
jump-walk-exhaustion: 0.05
jump-sprint-exhaustion: 0.2
combat-exhaustion: 0.1
regen-exhaustion: 6.0
swim-multiplier: 0.01
sprint-multiplier: 0.1
other-multiplier: 0.0
max-tnt-per-tick: 5
max-tick-time:
tile: 20
entity: 20
squid-spawn-range:
min: 45.0
item-despawn-rate: 6000
merge-radius:
item: 4.0
exp: 6.0
view-distance: 5
arrow-despawn-rate: 1200
enable-zombie-pigmen-portal-spawns: true
wither-spawn-sound-radius: 0
hanging-tick-frequency: 100
zombie-aggressive-towards-villager: false
nerf-spawner-mobs: false
max-entity-collisions: 1
world:
mob-spawn-range: 0
max-tnt-per-tick: 0

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java.runtime.version=10