Commit graph

2081 commits

Author SHA1 Message Date
Christopher Martin
3bec7541d3 1.8.4 pom version fix. 2017-06-13 19:05:19 -07:00
Christopher Martin
0b1bd99bbf 1.8.4 (#769)
* Fix OctopusForm (#734)

* Reload changes

* Catapult Fixes

* Catapult Adjustment

* Changes

* OctopusForm fix

* Attribute System + FireBlast example (#735)

* Attribute System + FireBlast example

* Removed PK jar 😃 💃

* Fixes Chi Descriptions/Instructions, Removes Fire Passive (#737)

* Fixes missing Chi ability descriptions and instructions

https://trello.com/c/3vto7SEn/734-re-add-paralyze-and-rapidpunch-descrip
tions-and-instructions

* Removes FirePassive

Was discussed in CD chat
https://trello.com/c/skKfHiwR/733-convert-firebending-passive-to-the-new
-passive-system

* Change Octoform freezing (#741)

* Reload changes

* Catapult Fixes

* Catapult Adjustment

* Changes

* OctopusForm fix

* Change Octoform Freezing

* Revert "Change Octoform Freezing"

This reverts commit d5745fe3171b0e24682631889322d81f153d73bd.

* Revert "Revert "Change Octoform Freezing""

This reverts commit 9a91730e0fec7c428f619ffca14e4ea467298b37.

* Changed attributes to use plain reflection rather than annotations (#743)

* should fix some issues with octopusform (#742)

when this .remove() is called nothing has happened with this instance, so the old tempblocks/phasechange never actually get removed, and we get nullpointers trying to remove the ones for this instance since they were never even created

* Fixed external elements, subelements and abilities not loading (#745)

Due to plugins that depend on ProjectKorra loading in AFTER pk, when a
BendingPlayer object is created, all the external elements, subelements
or abilities they may have are lost because they are caught in the null
checks.
To work around this, we will continuously loop every second for 30
seconds until the request times out. If any elements/abilities the user
has haven't loaded in, in that time (the side plugin has taken longer
than 30 seconds to load), then it will time out and report it in the
console.

* New Attribute System (#746)

• New Attribute System (WIP)
• Fields should now be marked with @Attribute(Attribute.DAMAGE) or
whatever the relevant attribute is.
• If the Attribute you want is not there, you can provide a string
instead
• At runtime, these Attributes can be changed with
Attributes.modify(ability/element, attribute, modifier)
• Air and Chi have all been marked with @Attribute annotations
• Updated Particlelib - Fixed bug with dragonbreath and endRod particles
being wrong. AND added new 1.11 particles.

* Adding blocks to the world async is not allowed (#744)

* Wip (#748)

* Fixed *abilitis* typo in Shockwave description

* fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list

* Plant block removal and /b add all feature (#749)

* Fixed *abilitis* typo in Shockwave description

* fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list

* Fixed: Surge and WaterArms not removing plant block

* New Feature: /bend add all [player]

* fixed passives not enabling on /bend toggle all (#751)

* fixed passives not enabling on /bend toggle all

* Correct/Update comment to act as a TODO note.

* Fix spectator target (#753)

* Don't target spectators

* Remove debug code

- Remove stick debug code that was causing a NullPointerException.

* Change block set order when moving earth (#754)

- Set the source block to air after setting the target block to the new
  type. This will eliminate temporary holes, which minimizes major lighting
  updates.

* Fix exceptions (#752)

* Fix world check when sending particles

- Check by World reference rather than string name comparison. The following
  Location distanceSquared call will throw an exception if the World names
  are the same but references aren't.

* Fix several exceptions

- Destroy LavaFlow instance when the Player leaves the World.
- Destroy Torrent instance when the Player leaves the World.
- Fix cooldown exception when Player is null.

* PhaseChange Speed option added (#756)

• Delay option changed to speed
• Fixed EarthArmor breaking when a player is paralyzed.

* FireManip, WaterBubble & 1.12 (#757)

• Added basic FireManipulation. Still needs lots of improving, but
that's for another commit.
• Redone WaterBubble. Now has a click version and an expand/shrink
animation.
• Removed AirBubble
• Updated Spigot to 1.12
• Fixed Octopus NPE
• Fixed EarthArmor remaining after TPs to other worlds

* EarthTunnel - DropLootIfNotRevert (#759)

* .gitignore - Added ignores for IntelliJ

* EarthTunnel: DropLootIfNotRevert - config & functionality

* .gitignore - Added ignores for IntelliJ

* EarthTunnel: DropLootIfNotRevert - config & functionality

* Bug Fixes (Catapult, Illumination, Config) (#760)

* Bug Fixes (Catapult, Illumination, Config)

* Finish Fixing Illumination

* Fix Catapult angle

* Fix Catapult bug

* Angle cancel option Catapult

* Fix Illumination on leaves, Fix water flooding

* Config stuff for Toby

* Fix LavaFlow (#755)

Fixed "AllowNaturalFlow"

* Updated to 1.12 with for days (#761)

• Redone the (core) ability load system - The old one broke with the
Guava update in 1.12
• Fixed some WaterBubble floods
• Fixed PhaseChange melting snow super duper fast
• Fixed some other misc bugs
• Added 1.12 Spigot to classpath

* 1.12 Bug Fixes (#762)

* Bug Fixes (Catapult, Illumination, Config)

* Finish Fixing Illumination

* Fix Catapult angle

* Fix Catapult bug

* Angle cancel option Catapult

* Fix Illumination on leaves, Fix water flooding

* Config stuff for Toby

* 1.12 fixes

* More 1.12 fixes (#763)

* Bug Fixes (Catapult, Illumination, Config)

* Finish Fixing Illumination

* Fix Catapult angle

* Fix Catapult bug

* Angle cancel option Catapult

* Fix Illumination on leaves, Fix water flooding

* Config stuff for Toby

* 1.12 fixes

* More 1.12 Fixes

* Collision fixes, Air sound change,

* Tried Fixing Collisions

Currently the loops in
CollisionInitializer#initializeDefaultCollisions() don't work

* 1.8.4 Fixes (#764)

* Small 1.8.4 fixes

• Fixed selecting snow blocks as a water source not working when they
are more than 3 blocks away
• Fixed DensityShift turning lava into sand when you land softly
• Fixed IceBlast not working on TempBlocks

* Added FireManip particle options to config

Also removed a sneaky debug message

* 1.8.4 Fixes (#765)

* Redone Fire Combos (#766)

* Finalize Fire Combo split (#767)

* 1.8.4 Fixes

* Correct Fire Combos

* Remove unused imports
2017-06-13 00:54:30 -07:00
Christopher Martin
e03723ad31 1.8.3 (#733)
* 1.8.3 / Repo Cleanup

* Readme start
2017-02-16 22:35:24 -08:00
Simplicitee
ca6ca2b08a Catapult Fix (#732)
* Reload changes

* Catapult Fixes

* Catapult Adjustment

* Changes
2017-02-16 22:13:38 -08:00
Simplicitee
f2889b7fd4 Reload changes (#731) 2017-02-16 19:10:03 -08:00
Alexander Meech
2cb73c71ec Alex's Awesome Update (#729)
* Fix chi abilities appearing to strike twice, implement catapult 2.0, and fix water sources being removed by breaking them

* Small changes for loony (visual and time)

* Completely rewrite catapult functions and repair water abilities allowing plant sources to be broken upon selection

* Increase length of moveEarth call in Catapult and add more configuration options

* Fix my dumb mistake of using a bitwise operator

* Allow tempblock usage for iceblast
2017-02-16 18:10:08 -08:00
Sobki
2fa49c945c Fixed memory issues with LavaFlow (#730) 2017-02-12 13:27:03 -08:00
Sobki
da2b04a01c Fixed issue with text formatting being removed on new lines (#728) 2017-02-11 13:06:32 -08:00
Sobki
34be68bb40 Fixed memory issues with PhaseChange and Torrent. (#727)
Thanks to PhanaticD for reporting these issues.
2017-02-10 23:26:33 -08:00
Sobki
29a6cb8d05 New branding stuff (#726) 2017-02-10 21:02:40 -08:00
Simplicitee
b2fcfc493a Remove Attribute system (#725)
* AirJump, Attribute continuation

* Remove AirJump

* Revert "Remove AirJump"

This reverts commit e6cf056bb746d70643931f523f163aea1738b482.

* Revert "AirJump, Attribute continuation"

This reverts commit b8198d7eaff34b089fb0ec1003e4b766503cb0ae.

* Remove Attribute to redesign
2017-02-10 19:53:47 -08:00
StrangeOne101
477d02c673 Few fixes here, here and maybe there (#724)
• Fixed CoreAbility.getAbilities() not returning addon abilities
• Fixed errors spammed from /b w when the server can't fetch the staff
list
• Fixed /b d passives - now displays all possible passives
• Fixed /b t <sub> causing an internal error
• Fixed a lot of NPEs
2017-02-06 15:09:02 -08:00
Sobki
e8df4895b9 Changes to branding (#721)
* Changes to branding

* Fixed java 8 crap

* whoops missed some cause im an idiot
2017-02-04 20:57:52 -08:00
Simplicitee
697db0236d Attributes, AirScooter fixes, Config fixes (#720)
* Attributes, AirScooter fixes, Config fixes

* AirScooter fixes

* AirScooter fixes part two
2017-02-03 19:21:20 -08:00
Sobki
3539389e1a Fixed TEMP_LAVA_BLOCKS not removing key from Map (#714) 2017-01-30 09:56:35 -08:00
Sobki
f10abf5020 Fixed memory leak with IceSpike (#713) 2017-01-29 23:18:20 -08:00
Sobki
4743fdc829 EarthGrab fixes (#712) 2017-01-27 15:03:13 -08:00
Sobki
047224a4cb Fixed passives being enabled/disabled at wrong times (#711) 2017-01-25 18:47:20 -08:00
Sobki
2de9ce3281 Fixed bending breaking when a user toggles their bending (#710) 2017-01-25 18:14:12 -08:00
Loony
3b597cc933 Fixes EarthGrab errors which causes bending to break (#706) 2017-01-25 17:32:26 -08:00
Sobki
c068463232 Added null checks to hasPassive(...) (#709) 2017-01-25 17:10:31 -08:00
Sobki
011a047559 Passive fixes (#708)
* Passive fixes

* Fixed Air & Chi Saturation not being toggled with /b t

* Renamed Hodor to FerroControl
2017-01-23 23:11:01 -08:00
Sobki
14bdf056e4 Remove Warnings (#707) 2017-01-22 00:48:20 -08:00
Christopher Martin
d254e9d491 Fix NPE in IceSpikePillar 2017-01-21 23:14:33 -08:00
Christopher Martin
885c59ef17 Various Fixes part two (#705)
* Various Fixes

* Various Fixes
2017-01-20 21:03:36 -08:00
Christopher Martin
102ea0c3c0 Various Fixes (#704)
* Various Fixes

* Merge cooldown change
2017-01-19 23:44:13 -08:00
Sobki
0684c7b469 Add cooldown to Bloodbending when hit max holdTime (#703) 2017-01-19 20:46:45 -08:00
Sobki
eca81a576b Fixed Passives being disabled after user is bloodbent (#702) 2017-01-19 19:55:27 -08:00
StrangeOne101
0b2833d9b6 IceSpike + Water Fixes (#701)
* IceSpike + Water Fixes

• Fixed IceSpike not using TempBlocks
• Fixed IceWave not automatically thawing the ice that freezes people
• Fixed EarthPassive (Soft landing) dropping sand blocks when the sand
is broken
• Made HeatControl a harmless ability if it's the Cook ability

* Change isHarmless to use equals() rather than ==
2017-01-18 14:42:08 -08:00
Christopher Martin
8884f01e1a Fix PhaseChange region stuff and blank usage (#700) 2017-01-17 00:23:14 -08:00
Sobki
36c4094ed6 Fixed dodgy HeatControl melt on non-TempBlocks (#699) 2017-01-16 20:58:13 -08:00
Sobki
7e4ef6d5a2 Hot fix (#698) 2017-01-16 19:56:21 -08:00
Christopher Martin
1c282ca550 Remove debug message left in WaterSpoutWave 2017-01-16 13:33:10 -08:00
Sobki
9fa1810e71 1.8.2 (#697) 2017-01-15 22:48:20 -08:00
Sobki
8f205eccbf Fixed Subelement death messages (#696) 2017-01-15 19:37:21 -08:00
Simplicitee
4b8d9783d2 PhaseChange changes (#695) 2017-01-15 19:11:42 -08:00
Christopher Martin
edfd032724 Fix and Update Pom 2017-01-14 13:54:41 -08:00
Sobki
fca130a839 Add duration variable to EarthArmor (#694) 2017-01-14 13:52:24 -08:00
Sobki
134def0f1d Fixed issue with /b choose caused by my passives rework (#693) 2017-01-10 14:35:14 -08:00
Christopher Martin
0999b39a39 Exclude Bukkit, Craftbukkit, and Junit from shade 2017-01-08 23:16:42 -08:00
Alexander Meech
e13e3232c1 Re-implement maven shading (#692) 2017-01-08 21:36:17 -08:00
Alexander Meech
e3f922c062 Change up shaded sources (#691) 2017-01-08 17:34:17 -08:00
Loony
3aa804d44f Bug fixes, AvatarState config options (#689)
* Fixes EarthSmash and LavaFlow not working

EarthSmash and LavaFlow wasn’t being activated when the player sneaked,
it’s now fixed.

* Fix WaterArms not working

Cod wasn’t being called because of a misplaced bracket

* Adds some more AvatarState config options
2017-01-07 16:48:11 -08:00
Loony
6885e0b4ba Re-organises packages (#685)
* Re-organises packages

* Re-adds instructions display in the help command
2017-01-06 22:28:21 -08:00
Alexander Meech
bba1973d31 Delay sent join decision (#688) 2017-01-06 17:48:41 -08:00
Alexander Meech
fd03d8d863 Small Update (#687)
* Adds GlowAPI as a maven resource

* Implement credit on player join
2017-01-06 17:33:16 -08:00
Loony
bdaa68ede1 AvatarState config options (#676)
* Adds config options for abilities in avatar state

* Adds AvatarState config option for each ability
2017-01-06 16:21:25 -08:00
Sobki
fb70ed6f59 Added Cooldown & MaxDuration to Flight (#683)
* Added Cooldown & MaxDuration to Flight

* Added Cooldown & MaxDuration to Flight
2017-01-06 16:20:30 -08:00
Sobki
2bac32236a Passives rework (#680)
* Passives rework

* Re-add canCurrentlyBendWithWeapons()

* Re-add changes from my previous PR
2017-01-05 20:02:32 -08:00
Christopher Martin
7a67becb58 Fixes bending with weapons (#678) 2017-01-05 17:57:39 -08:00