Fixed Passives being disabled after user is bloodbent (#702)

This commit is contained in:
Sobki 2017-01-20 13:55:27 +10:00 committed by Christopher Martin
parent 0b2833d9b6
commit eca81a576b

View file

@ -19,6 +19,7 @@ import com.projectkorra.projectkorra.BendingPlayer;
import com.projectkorra.projectkorra.GeneralMethods;
import com.projectkorra.projectkorra.ability.AirAbility;
import com.projectkorra.projectkorra.ability.BloodAbility;
import com.projectkorra.projectkorra.ability.util.PassiveManager;
import com.projectkorra.projectkorra.avatar.AvatarState;
import com.projectkorra.projectkorra.object.HorizontalVelocityTracker;
import com.projectkorra.projectkorra.util.DamageHandler;
@ -284,6 +285,9 @@ public class Bloodbending extends BloodAbility {
for (Entity e : TARGETED_ENTITIES.keySet()) {
if (TARGETED_ENTITIES.get(e) == player) {
TARGETED_ENTITIES.remove(e);
if (e instanceof Player) {
PassiveManager.registerPassives((Player) e);
}
}
}