- catch for nonexistent commands and help topics, refers the command sender to /bending help
- add help messages for check, debug, and presets
- correct some ifs to else ifs
Adds config options to stop AirBlast flicking levers, opening doors,
pushing buttons and cooling lava.
Also fixed a bug where benders could flick/open things in regions they
don't have permission for (factions, etc)
Elements and SubElements are now somewhat integrated so you can relate between the two of them. For example, you can now get the main element directly from a subelement without needing to test for what the subelement is individually.
Should make things much easier when comparing the two.
• Combos now displayed in /bending display
Fire/Water/Air/Earth/ChiCombos
• Combo usage is now displayed in /bending help ComboName
• Using /bending help <Element>Combo shows correct usage, just so people
get used to the new method (still much easier).
• GeneralMethods has 3 new methods
• GeneralMethods.getComboColor(...) - Returns ChatColor
• GeneralMethods.getComboElement(...) - Returns Element
• GeneralMethods.getAbilitySubElement(...) - Returns the sub element of
the ability specified if it has one
• Changed config option "Power" to "ExplosionRadius" for charged
fireblasts.
• Added new config option "DamageBlocks" for charged fireblasts
• Charged fireblasts can now set fire to more than one mob
• Fixed setting explosion radius to 0 still destroys blocks
Instead of outputting abilities in the order they're loaded, the
command now outputs them alphabetically, first stock and then unofficial.
This is to improve the readability of the command's output.
Added getElementSubColor() method to each element file (not including
chi) to easily return said elements sub element color,
getMetalbendingColor() has been marked as depreciated and will be
removed soon as it is no longer needed.
Added new staff members to /b who, kingbirdy still requires an account
and AlexTheCoder is still included.
- Added check for if player has a chi ability bound before chiblocking (as suggested by Loony), fixes abilities like WaterManipulation and others causing the hit player to be chiblocked.