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Update PKListener.java
- Added check for if player has a chi ability bound before chiblocking (as suggested by Loony), fixes abilities like WaterManipulation and others causing the hit player to be chiblocked.
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0599d39da9
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1 changed files with 10 additions and 8 deletions
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@ -732,14 +732,16 @@ public class PKListener implements Listener {
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Player targetplayer = (Player) e.getEntity();
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if (GeneralMethods.canBendPassive(sourceplayer.getName(), Element.Chi)) {
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if (GeneralMethods.isBender(sourceplayer.getName(), Element.Chi) && e.getCause() == DamageCause.ENTITY_ATTACK && e.getDamage() == 1) {
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if (GeneralMethods.isWeapon(sourceplayer.getItemInHand().getType()) && !plugin.getConfig().getBoolean("Properties.Chi.CanBendWithWeapons")) {
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return;
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}
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if (ChiPassive.willChiBlock(sourceplayer, targetplayer)) {
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if (GeneralMethods.getBoundAbility(sourceplayer) != null && GeneralMethods.getBoundAbility(sourceplayer).equalsIgnoreCase("Paralyze")) {
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new Paralyze(sourceplayer, targetplayer);
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} else {
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ChiPassive.blockChi(targetplayer);
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if (ChiMethods.isChiAbility(GeneralMethods.getBoundAbility(sourceplayer)) {
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if (GeneralMethods.isWeapon(sourceplayer.getItemInHand().getType()) && !plugin.getConfig().getBoolean("Properties.Chi.CanBendWithWeapons")) {
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return;
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}
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if (ChiPassive.willChiBlock(sourceplayer, targetplayer)) {
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if (GeneralMethods.getBoundAbility(sourceplayer) != null && GeneralMethods.getBoundAbility(sourceplayer).equalsIgnoreCase("Paralyze")) {
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new Paralyze(sourceplayer, targetplayer);
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} else {
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ChiPassive.blockChi(targetplayer);
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}
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}
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}
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// if (sourceplayer.getLocation().distance(targetplayer.getLocation()) <= plugin.getConfig().getDouble("Abilities.Chi.RapidPunch.Distance") && Methods.getBoundAbility(sourceplayer) == null) {
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