## Errors and bugs corrected
* A `ClassCastException` in `PKListener.java:onEntityDamageEvent()` would occur when a non-Living Entity took damage.
* Ingots on the ground would disappear when their `ItemStack` merged with MetalClips', and the latter is removed upon colliding with an Entity.
## Improvements made
* A small vertical push was given to items affected by the *magnetize* functionality of MetalClips, so that they no longer get stuck when being pulled upwards.
## Other changes
* Added a `gitignore` entry to omit IntelliJ's out/ directory, which contains compiled code.
## Fixes
* Fixed Combos and possibly Passives appearing in `/pk b <Ability>` auto-tabbing.
* Fixed Combos not loading properly on certain servers.
* Fixed issue with `PreciousStones` by updating to the latest version to resolve API change issues.
* Fixed `RapidPunch` damage.
* Fixed incorrect summation of chiblocking chance.
* Fixed possible issue in PKListener#onPlayerInteraction()
* Fixed `Earth.LavaSound`.
* Fixed Chi attempting to chiblock targets with any move.
* Fixed hitting an entity with `TempArmor` not ignoring armor.
* Fixed `Immobilize` config path.
## Additions
* Added "Contributing" section to the `README` to help guide active community members.
* Added more detail to the `PULL_REQUEST_TEMPLATE` to allow for more uniform pull requests.
* Added many new blocks to our ability block interaction.
* Added check to combo collisions to discard dead entities.
* Added functionality to allow chiblocking abilities to affect all entities.
* Added exception handling to the configurable `Sound` options to prevent `IllegalArgumentExcpetions`.
* Added sounds and `ActionBar` messages to being Bloodbent, Electrocuted, Immobilized, MetalClipped, and Paralyzed. (Abilities: `Bloodbending`, `Lightning`, `Immobilize`, `MetalClips`, and `Paralyze`)
* Added sound and `ActionBar` message for being Chiblocked.
* Added interval config option to `RapidPunch`. (time between each punch)
## API Changes
* Updated to `Spigot 1.12.1`.
* Confirmed to be backward compatible with `Spigot 1.12` and `Spigot 1.11.2`.
* Renamed `ElementalAbility#getTransparentMaterial()` to `ElementalAbility#getTransparentMaterials()`.
* Converted most `byte`/`int` dependent `Material` logic to use `Material` instead.
* `ElementalAbility#getTransparentMaterialSet()` now returns a `HashSet<Material>` instead of a `HashSet<Byte>`.
* `ElementalAbility#getTransparentMaterials()` and `GeneralMethods.NON_OPAQUE` now return `Material[]` instead of `Integer[]`.
* `GeneralMethods#getTargetedLocation()` now takes a `varargs Material[]` instead of a `varargs Integer[]`.
* Removed `ElementalAbility.TRANSPARENT_MATERIAL`. It was outdated and became irrelevent after `GeneralMethods.NON_OPAQUE` was updated.
* Removed `Java 7` Travi-CI JDK check.
* Updated `pom.xml` to build in `Java 8`.
* Added new `MovementHandler` utility class to control entity movement. (currently only capable of stopping movement.
## Fixes
* Fixed odd interactions between `Bloodbending` and `AvatarState`.
* You can no longer be bloodbent while in `AvatarState` and going into the `AvatarState` while being bloodbent will break you free.
* Fixed various errors in `Bloodbending`.
* Fixed `SubElements` being saved incorrectly in the database.
* Fixed a few cases where `Surge` would cause flooding.
* Fixed various NoCheatPlus exemptions in our `DamageHandler`. (Thanks, RoboMWM)
* Fixed ProjectKorra fire tick damage overriding other plugins fire tick damage.
* Fixed `FireSpin` working underwater.
* Fixed `EarthArmor` not properly obeying its cooldown.
* Fixed `Combo Abilities` being displayed in `/pk display <Element>`.
* Fixed `Extraction` cooldown being applied when the ability couldn't start.
* Fixed `EarthTunnel` cooldown being applied when the ability couldn't start.
* Fixed `IceSpike` field functionality not activating on `PhaseChange` blocks.
* Fixed `FireWheel` hit location if used while looking down.
* Fixed `Lightning` paralyze functionality.
* Fixed `DensityShift` causing fall damage if used on other `DensityShift` blocks.
* Fixed `Flight` cooldown being applied when the ability couldn't start.
* Fixed `Flight` deactivating if used while on the ground.
* Fixed `RapidPunch` cooldown being applied when the ability couldn't start.
* Fixed `WaterArms` not returning water sources to bottles.
* Fixed `WaterArms` not grabbing sources correctly.
* Fixed `CollisionManager` attempting to detect collisions between abilities in different worlds. (Thanks, plushmonkey)
* Fixed `CollisionManager` not resetting when a new manager is created.
* Fixed `JetBlaze` and `JetBlast` not overriding `FireJet` duration.
* Fixed `PhaseChange` not being able to melt snow blocks.
* Fixed `FastSwim` being able to be used on a `Catapult` slot.
* Fixed `FireManipulation` cooldown.
* Fixed `Collapse` and `RaiseEarth`not working in `AvatarState`.
* Fixed Waterbending causing concrete powder to harden.
* Fixed `MetalClips` magnetize not pulling iron ingots if players had them in their hand.
* Fixed `MetalClips` not disabling passives such as `FastSwim` on its targets.
* Fixed `MetalClips` armor absorbing damage.
* Fixed `MetalClips` magnetize not pulling if the launching portion of the move is on cooldown.
* Fixed `MetalClips` not dropping iron ingots once a held target is killed.
* Fixed `MetalClips` duplicating iron ingots by repeatedly hitting and pulling entities.
* Fixed `MetalClips` duplicating iron ingots by hitting blocks.
* Fixed addon Passive abilities not registering.
* Fixed `/pk help <Element>` displaying incorrect/old links.
* Fixed `/pk help <Element/Combo>` being case sensitive.
* Fixed `/pk help` not allowing players to auto tab all non-hidden abilities.
* Fixed `IllegalArgumentException` being thrown if server owners put an incorrect `ChatColor` for the `Chat.Branding.Color` value in `language.yml`.
* Fixed `EarthArmor` allowing players to use `FastSwim` while the armor is activated.
* Fixed incorrect cancellation of `BlockBreakEvent` when players bending is toggled off.
* Fixed multiple instances of the same `CoreAbility` being present in auto tabbing due to certain move functionalities being split up between files.
* Fixed Passive abilities and Combo abilities showing up in `/pk bind <Ability>` auto tabbing.
* Fixed `WaterWave` and `WaterSpout` cohesive movement.
* Fixed `DamageHandler` applying `DamageModifier.ARMOR` where it is not applicable.
* Fixed `/pk check` command URL.
* Fixed Passive abilities breaking when choosing an element while bending is toggled.
* Fixed `WaterBubble` removing blocks placed by players while the ability is active.
* Fixed potential infinite loop in `EarthGrab`.
* Fixed `AirScooter` not disabling when a player would sneak.
## Additions
* Added cooldown capability to `AirShield`, `AirSpout`, `Tornado`, `FastSwim`, `WaterBubble`, `EarthTunnel`, `AcrobaticStance`, and `WarriorStance`.
* Added the clickable ProjectKorra branding message to the `/pk help` and `/pk who` commands.
* Added `radius` config option to `EarthGrab`.
* Added AvatarState configuration options for `IceSpike`, `IceBlast`, `Torrent`, `OctopusForm`, `WallOfFire`, `WaterSpout`, and all stock Combos.
* Added aesthetic donation perk servers can give to their players in the `/pk who <Player>` command via the `bending.donor` permission.
* Added config option for the lightning bending sound and lava bending sound.
* Added `Pitch` and `Volume` config options for all configurable sounds.
* Added identifiers on Addon Abilities in `/pk help <Ability>` and `/pk display`.
## General Changes
* Reduced default config values of `AvatarState` ability modifiers.
* Changed the way abilities display in `/pk help <Ability>`
* Abilities now display whether they are Addons or not.
* Abilities now display whether they are Combos or Passives.
* Addon Abilities display their author and version.
* Improved `AirScooter` behavior. It isn't perfect yet, but it is better.
* Changed `EarthArmor` so it now breaks when a player teleports.
* Changed cobblestone and obsidian created by `AirBlast` to `TempBlocks`.
* Changed `/pk add Avatar` to add all four main elements.
## API Changes
* Added `RevertTask` which runs whenever `TempBlock#revertBlock()` is called.
* Moved `BendingPlayer` creation to a separate thread.
* Changed initial `BendingPlayer` database storage to insert default values.
* Improved `CollisionManager` performance by removing unnecessary detections.
* Put logic in place to remove ability instances causing exceptions without breaking all other running abilities. (Thanks, PhanaticD)
* Changed `PassiveManager` storage so Passive abilities are be stored by name/class instead of by `Element`.
* Removed `PassiveManager#getPassivesByElement()`.
* Added `CoreAbility#unloadAbility(Class clazz)` to unload an ability from a server.
* Added `CoreAbility#getAddonPlugins()` to get the names and paths of all currently loaded addon plugins. Returned format: `<plugin name>::<abilities path>`
* Changed `/pk reload` to add support for addon plugin reloading.
## Removals
* Removed the Minecraft version from the `/pk version` command.
* Removed `SandSpout`.
* Removed `SandRun` remnant from `EarthPassive`.
* Removed `AirBlast` collisions with other basic moves.
* Fix OctopusForm (#734)
* Reload changes
* Catapult Fixes
* Catapult Adjustment
* Changes
* OctopusForm fix
* Attribute System + FireBlast example (#735)
* Attribute System + FireBlast example
* Removed PK jar 😃💃
* Fixes Chi Descriptions/Instructions, Removes Fire Passive (#737)
* Fixes missing Chi ability descriptions and instructions
https://trello.com/c/3vto7SEn/734-re-add-paralyze-and-rapidpunch-descrip
tions-and-instructions
* Removes FirePassive
Was discussed in CD chat
https://trello.com/c/skKfHiwR/733-convert-firebending-passive-to-the-new
-passive-system
* Change Octoform freezing (#741)
* Reload changes
* Catapult Fixes
* Catapult Adjustment
* Changes
* OctopusForm fix
* Change Octoform Freezing
* Revert "Change Octoform Freezing"
This reverts commit d5745fe3171b0e24682631889322d81f153d73bd.
* Revert "Revert "Change Octoform Freezing""
This reverts commit 9a91730e0fec7c428f619ffca14e4ea467298b37.
* Changed attributes to use plain reflection rather than annotations (#743)
* should fix some issues with octopusform (#742)
when this .remove() is called nothing has happened with this instance, so the old tempblocks/phasechange never actually get removed, and we get nullpointers trying to remove the ones for this instance since they were never even created
* Fixed external elements, subelements and abilities not loading (#745)
Due to plugins that depend on ProjectKorra loading in AFTER pk, when a
BendingPlayer object is created, all the external elements, subelements
or abilities they may have are lost because they are caught in the null
checks.
To work around this, we will continuously loop every second for 30
seconds until the request times out. If any elements/abilities the user
has haven't loaded in, in that time (the side plugin has taken longer
than 30 seconds to load), then it will time out and report it in the
console.
* New Attribute System (#746)
• New Attribute System (WIP)
• Fields should now be marked with @Attribute(Attribute.DAMAGE) or
whatever the relevant attribute is.
• If the Attribute you want is not there, you can provide a string
instead
• At runtime, these Attributes can be changed with
Attributes.modify(ability/element, attribute, modifier)
• Air and Chi have all been marked with @Attribute annotations
• Updated Particlelib - Fixed bug with dragonbreath and endRod particles
being wrong. AND added new 1.11 particles.
* Adding blocks to the world async is not allowed (#744)
* Wip (#748)
* Fixed *abilitis* typo in Shockwave description
* fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list
* Plant block removal and /b add all feature (#749)
* Fixed *abilitis* typo in Shockwave description
* fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list
* Fixed: Surge and WaterArms not removing plant block
* New Feature: /bend add all [player]
* fixed passives not enabling on /bend toggle all (#751)
* fixed passives not enabling on /bend toggle all
* Correct/Update comment to act as a TODO note.
* Fix spectator target (#753)
* Don't target spectators
* Remove debug code
- Remove stick debug code that was causing a NullPointerException.
* Change block set order when moving earth (#754)
- Set the source block to air after setting the target block to the new
type. This will eliminate temporary holes, which minimizes major lighting
updates.
* Fix exceptions (#752)
* Fix world check when sending particles
- Check by World reference rather than string name comparison. The following
Location distanceSquared call will throw an exception if the World names
are the same but references aren't.
* Fix several exceptions
- Destroy LavaFlow instance when the Player leaves the World.
- Destroy Torrent instance when the Player leaves the World.
- Fix cooldown exception when Player is null.
* PhaseChange Speed option added (#756)
• Delay option changed to speed
• Fixed EarthArmor breaking when a player is paralyzed.
* FireManip, WaterBubble & 1.12 (#757)
• Added basic FireManipulation. Still needs lots of improving, but
that's for another commit.
• Redone WaterBubble. Now has a click version and an expand/shrink
animation.
• Removed AirBubble
• Updated Spigot to 1.12
• Fixed Octopus NPE
• Fixed EarthArmor remaining after TPs to other worlds
* EarthTunnel - DropLootIfNotRevert (#759)
* .gitignore - Added ignores for IntelliJ
* EarthTunnel: DropLootIfNotRevert - config & functionality
* .gitignore - Added ignores for IntelliJ
* EarthTunnel: DropLootIfNotRevert - config & functionality
* Bug Fixes (Catapult, Illumination, Config) (#760)
* Bug Fixes (Catapult, Illumination, Config)
* Finish Fixing Illumination
* Fix Catapult angle
* Fix Catapult bug
* Angle cancel option Catapult
* Fix Illumination on leaves, Fix water flooding
* Config stuff for Toby
* Fix LavaFlow (#755)
Fixed "AllowNaturalFlow"
* Updated to 1.12 with for days (#761)
• Redone the (core) ability load system - The old one broke with the
Guava update in 1.12
• Fixed some WaterBubble floods
• Fixed PhaseChange melting snow super duper fast
• Fixed some other misc bugs
• Added 1.12 Spigot to classpath
* 1.12 Bug Fixes (#762)
* Bug Fixes (Catapult, Illumination, Config)
* Finish Fixing Illumination
* Fix Catapult angle
* Fix Catapult bug
* Angle cancel option Catapult
* Fix Illumination on leaves, Fix water flooding
* Config stuff for Toby
* 1.12 fixes
* More 1.12 fixes (#763)
* Bug Fixes (Catapult, Illumination, Config)
* Finish Fixing Illumination
* Fix Catapult angle
* Fix Catapult bug
* Angle cancel option Catapult
* Fix Illumination on leaves, Fix water flooding
* Config stuff for Toby
* 1.12 fixes
* More 1.12 Fixes
* Collision fixes, Air sound change,
* Tried Fixing Collisions
Currently the loops in
CollisionInitializer#initializeDefaultCollisions() don't work
* 1.8.4 Fixes (#764)
* Small 1.8.4 fixes
• Fixed selecting snow blocks as a water source not working when they
are more than 3 blocks away
• Fixed DensityShift turning lava into sand when you land softly
• Fixed IceBlast not working on TempBlocks
* Added FireManip particle options to config
Also removed a sneaky debug message
* 1.8.4 Fixes (#765)
* Redone Fire Combos (#766)
* Finalize Fire Combo split (#767)
* 1.8.4 Fixes
* Correct Fire Combos
* Remove unused imports
* Fix chi abilities appearing to strike twice, implement catapult 2.0, and fix water sources being removed by breaking them
* Small changes for loony (visual and time)
* Completely rewrite catapult functions and repair water abilities allowing plant sources to be broken upon selection
* Increase length of moveEarth call in Catapult and add more configuration options
* Fix my dumb mistake of using a bitwise operator
* Allow tempblock usage for iceblast
• Fixed CoreAbility.getAbilities() not returning addon abilities
• Fixed errors spammed from /b w when the server can't fetch the staff
list
• Fixed /b d passives - now displays all possible passives
• Fixed /b t <sub> causing an internal error
• Fixed a lot of NPEs
* IceSpike + Water Fixes
• Fixed IceSpike not using TempBlocks
• Fixed IceWave not automatically thawing the ice that freezes people
• Fixed EarthPassive (Soft landing) dropping sand blocks when the sand
is broken
• Made HeatControl a harmless ability if it's the Cook ability
* Change isHarmless to use equals() rather than ==
* Fixes EarthSmash and LavaFlow not working
EarthSmash and LavaFlow wasn’t being activated when the player sneaked,
it’s now fixed.
* Fix WaterArms not working
Cod wasn’t being called because of a misplaced bracket
* Adds some more AvatarState config options