This allows API users to prevent issues caused by multiple different copies of the Player being loaded, such as #49. Multiple instances of the same player could be obtained by calling IOpenInv#loadPlayer, waiting for OpenInv to remove it from the cache, then calling the method again.
The project was very messy and due to older Bukkit packaging conventions, 1_4_5 and 1_4_6 were sorted away from the rest of the versioned code. All of the versioned internals are now submodules of the internal module.
Rather than use the hackish existing method of abusing the shade plugin to combine "dependencies" for a dummy assembly project, we're actually using the assembly plugin.
Profiles are still split up between the parent pom and the internal module pom, but they're much more clean.
The API is now its own module and can be compiled and released as a separate file for developers. Soon, Bukkit ticket 20, you'll be closed.
This is pretty messy, but I can't think of a better way to avoid saving about 5 times in a row. Then again, I did just wake up, so my brain may not be on point yet.
You could argue that ShadowRanger's conversion of everything to UUID is better, but that would result in us having to contact Mojang's servers simply to fetch a player by UUID for versions < 1.7.5. It seems excessive (not to mention that uncached contact can result in rate limiting) when the server itself will not remember who they are across name changes. If they can re-obtain everything in their inventory, they can re-run /ac.
* Added permissions to commands in plugin.yml
* Removed item wand functionality - see 3549431fbc for reasoning
* Changed a lot of player loading logic
* Added config option DisableSaving - see Jikoo#6
* Fixed closing SilentChest not dropping item on cursor
* Added SilentChest support for shulker boxes
This is much more user-friendly - users can either compile a specific module or create a profile to compile for the specific Minecraft versions they're looking to support. It means that it's much easier for people to continue assisting with the development of OpenInv in the future without access to every version of CB since 1.4.5.
This commit restores and updates most of the old system.