To continue providing renamed ender chests/player inventories we can no longer just provide an Inventory, a full InventoryView is required. To avoid confusion the old method has been removed entirely, leading to a major API revision bump.
Methods are now properly annotated @Nullable when they may return null. More descriptive exceptions are thrown when issues occur instead of just returning null.
Going forward, the primary file uploaded to Bukkit will probably be the smaller build made with the `recent` profile, supporting only the last 2 versions. The uberjar created by the `all` will be provided as an additional download. OpenInv v3.1.3-SNAPSHOT `all` uberjar currently is 276KB. The `recent` jar is only 81KB. It's getting silly, and will only continue to get worse.
repo.bukkit.org is dead, Spigot doesn't host builds that old. Didn't realize that I'd installed it locally when compiling CB 1.4.5 to use with OpenInv. Whoops.
Corrected dependency order - no idea why this compiled at all before. My bad.
Backport fix for incorrect parameter as well, just in case.
Fixed 1.7 and lower forcing all chests' default names to be "Large chest" instead of the translatable string.
Fixes IBlockData used being the default for a shulker box, closes#55
Corrected using wrong method to check if blocked in 1.11.2. Something something NMS version bumps.
C'mon Spigot team, this is why the revision bumps existed in the first place, to allow plugins that deal with NMS to easily and gracefully fail on unsupported versions. 1.11.1 should be R2, 1.11.2 should be R3. I get that NMS isn't officially supported, but honestly, either do away with the versioned packages entirely or keep up with them properly. It's a single string change, it's not like it's prohibitively difficult.
The project was very messy and due to older Bukkit packaging conventions, 1_4_5 and 1_4_6 were sorted away from the rest of the versioned code. All of the versioned internals are now submodules of the internal module.
Rather than use the hackish existing method of abusing the shade plugin to combine "dependencies" for a dummy assembly project, we're actually using the assembly plugin.
Profiles are still split up between the parent pom and the internal module pom, but they're much more clean.
The API is now its own module and can be compiled and released as a separate file for developers. Soon, Bukkit ticket 20, you'll be closed.
You could argue that ShadowRanger's conversion of everything to UUID is better, but that would result in us having to contact Mojang's servers simply to fetch a player by UUID for versions < 1.7.5. It seems excessive (not to mention that uncached contact can result in rate limiting) when the server itself will not remember who they are across name changes. If they can re-obtain everything in their inventory, they can re-run /ac.
* Added permissions to commands in plugin.yml
* Removed item wand functionality - see 3549431fbc for reasoning
* Changed a lot of player loading logic
* Added config option DisableSaving - see Jikoo#6
* Fixed closing SilentChest not dropping item on cursor
* Added SilentChest support for shulker boxes
This is much more user-friendly - users can either compile a specific module or create a profile to compile for the specific Minecraft versions they're looking to support. It means that it's much easier for people to continue assisting with the development of OpenInv in the future without access to every version of CB since 1.4.5.
This commit restores and updates most of the old system.