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![]() Changes by Sebastian Lackner <sebastian@fds-team.de>: * Use pitch value for locked buffer instead of assuming that pitch = width * bytesperpixel * Avoid one for loop to simplify code * Ensure that DrawText doesn't dereference a NULL pointer when count != 0. Changes by Christian Costa <titan.costa@gmail.com> * Use dedicated variables for text width & height instead of reusing rect.right and rect.bottom * Remove useless test in pixel conversion * Remove left over 'partial stub' in fixme Changes by Sebastian Lackner <sebastian@fds-team.de>: * Replace code to convert text from ascii to widechar * Strip terminating NULL chars before drawing text wine-staging patch by Christian Costa <titan.costa@gmail.com> |
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amstream | ||
d3d8 | ||
d3d9 | ||
d3dcompiler_43 | ||
d3drm | ||
d3dx9_24 | ||
d3dx9_25 | ||
d3dx9_26 | ||
d3dx9_27 | ||
d3dx9_28 | ||
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d3dx9_30 | ||
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d3dx9_35 | ||
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d3dx9_38 | ||
d3dx9_39 | ||
d3dx9_40 | ||
d3dx9_41 | ||
d3dx9_42 | ||
d3dx9_43 | ||
d3dxof | ||
ddraw | ||
devenum | ||
dinput | ||
dinput8 | ||
dmusic | ||
dplay | ||
dplayx | ||
dpnhpast | ||
dsound | ||
dxdiagn | ||
msdmo | ||
qedit | ||
quartz | ||
wined3d | ||
.clang-format | ||
CMakeLists.txt | ||
readme.txt |
This Is wine DirectX support. It works in reactos and windows When ReactOS own ReactX are inplace this file will be remove from our SVN for now they stay as temporary solutions People that have help getting this thing to working in ReactOS Building system Roderick Colenbrander - thunderbird2k at gmx dot net The informations how to build it and done the windows port in wine (wine devloper) Magnus Olsen aka GreatLord Did import it to ReactOS and setupup the build GedMurphy Did help with minor issue, info how to make DllMain being call