[D3DRM] Sync with Wine Staging 4.18. CORE-16441

This commit is contained in:
Amine Khaldi 2019-10-26 13:01:38 +01:00
parent 7ce1a24a8b
commit 3d017d7150
13 changed files with 423 additions and 136 deletions

View file

@ -20,9 +20,6 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
@ -416,17 +413,13 @@ static HRESULT WINAPI d3drm1_CreateMaterial(IDirect3DRM *iface,
static HRESULT WINAPI d3drm1_CreateDevice(IDirect3DRM *iface,
DWORD width, DWORD height, IDirect3DRMDevice **device)
{
struct d3drm_device *object;
HRESULT hr;
TRACE("iface %p, width %u, height %u, device %p.\n", iface, width, height, device);
FIXME("iface %p, width %u, height %u, device %p partial stub!\n", iface, width, height, device);
if (!device)
return D3DRMERR_BADVALUE;
*device = NULL;
if (FAILED(hr = d3drm_device_create(&object, iface)))
return hr;
*device = &object->IDirect3DRMDevice_iface;
return D3DRM_OK;
return D3DRMERR_BADDEVICE;
}
static HRESULT WINAPI d3drm1_CreateDeviceFromSurface(IDirect3DRM *iface, GUID *guid,
@ -575,10 +568,12 @@ static HRESULT WINAPI d3drm1_CreateViewport(IDirect3DRM *iface, IDirect3DRMDevic
TRACE("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p.\n",
iface, device, camera, x, y, width, height, viewport);
if (!device || !camera)
return D3DRMERR_BADOBJECT;
if (!viewport)
return D3DRMERR_BADVALUE;
*viewport = NULL;
if (!device || !camera)
return D3DRMERR_BADOBJECT;
if (FAILED(hr = IDirect3DRMDevice_QueryInterface(device, &IID_IDirect3DRMDevice3, (void **)&device3)))
return hr;
@ -972,18 +967,13 @@ static HRESULT WINAPI d3drm2_CreateMaterial(IDirect3DRM2 *iface,
static HRESULT WINAPI d3drm2_CreateDevice(IDirect3DRM2 *iface,
DWORD width, DWORD height, IDirect3DRMDevice2 **device)
{
struct d3drm *d3drm = impl_from_IDirect3DRM2(iface);
struct d3drm_device *object;
HRESULT hr;
TRACE("iface %p, width %u, height %u, device %p.\n", iface, width, height, device);
FIXME("iface %p, width %u, height %u, device %p partial stub!\n", iface, width, height, device);
if (!device)
return D3DRMERR_BADVALUE;
*device = NULL;
if (FAILED(hr = d3drm_device_create(&object, &d3drm->IDirect3DRM_iface)))
return hr;
*device = &object->IDirect3DRMDevice2_iface;
return D3DRM_OK;
return D3DRMERR_BADDEVICE;
}
static HRESULT WINAPI d3drm2_CreateDeviceFromSurface(IDirect3DRM2 *iface, GUID *guid,
@ -1102,10 +1092,12 @@ static HRESULT WINAPI d3drm2_CreateViewport(IDirect3DRM2 *iface, IDirect3DRMDevi
TRACE("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p.\n",
iface, device, camera, x, y, width, height, viewport);
if (!device || !camera)
return D3DRMERR_BADOBJECT;
if (!viewport)
return D3DRMERR_BADVALUE;
*viewport = NULL;
if (!device || !camera)
return D3DRMERR_BADOBJECT;
if (FAILED(hr = IDirect3DRMDevice_QueryInterface(device, &IID_IDirect3DRMDevice3, (void **)&device3)))
return hr;
@ -1611,18 +1603,13 @@ static HRESULT WINAPI d3drm3_CreateMaterial(IDirect3DRM3 *iface,
static HRESULT WINAPI d3drm3_CreateDevice(IDirect3DRM3 *iface,
DWORD width, DWORD height, IDirect3DRMDevice3 **device)
{
struct d3drm *d3drm = impl_from_IDirect3DRM3(iface);
struct d3drm_device *object;
HRESULT hr;
TRACE("iface %p, width %u, height %u, device %p.\n", iface, width, height, device);
FIXME("iface %p, width %u, height %u, device %p partial stub!\n", iface, width, height, device);
if (!device)
return D3DRMERR_BADVALUE;
*device = NULL;
if (FAILED(hr = d3drm_device_create(&object, &d3drm->IDirect3DRM_iface)))
return hr;
*device = &object->IDirect3DRMDevice3_iface;
return D3DRM_OK;
return D3DRMERR_BADDEVICE;
}
static HRESULT WINAPI d3drm3_CreateDeviceFromSurface(IDirect3DRM3 *iface, GUID *guid,
@ -1778,10 +1765,12 @@ static HRESULT WINAPI d3drm3_CreateViewport(IDirect3DRM3 *iface, IDirect3DRMDevi
TRACE("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p.\n",
iface, device, camera, x, y, width, height, viewport);
if (!device || !camera)
return D3DRMERR_BADOBJECT;
if (!viewport)
return D3DRMERR_BADVALUE;
*viewport = NULL;
if (!device || !camera)
return D3DRMERR_BADOBJECT;
if (FAILED(hr = d3drm_viewport_create(&object, &d3drm->IDirect3DRM_iface)))
return hr;

View file

@ -17,9 +17,6 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "initguid.h"
#include "d3drm_private.h"

View file

@ -33,6 +33,19 @@
#include "wine/heap.h"
#include "wine/list.h"
struct d3drm_matrix
{
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
static inline struct d3drm_matrix *d3drm_matrix(D3DRMMATRIX4D m)
{
return (struct d3drm_matrix *)m;
}
struct d3drm_object
{
LONG ref;
@ -71,11 +84,21 @@ struct d3drm_frame
SIZE_T nb_lights;
SIZE_T lights_size;
IDirect3DRMLight **lights;
D3DRMMATRIX4D transform;
struct d3drm_matrix transform;
D3DCOLOR scenebackground;
DWORD traversal_options;
};
struct d3drm_box
{
float left;
float top;
float right;
float bottom;
float front;
float back;
};
struct d3drm_viewport
{
struct d3drm_object obj;
@ -86,9 +109,7 @@ struct d3drm_viewport
IDirect3DViewport *d3d_viewport;
IDirect3DMaterial *material;
IDirect3DRM *d3drm;
D3DVALUE back;
D3DVALUE front;
D3DVALUE field;
struct d3drm_box clip;
D3DRMPROJECTIONTYPE projection;
};
@ -260,6 +281,8 @@ HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name) DEC
void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object) DECLSPEC_HIDDEN;
struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface) DECLSPEC_HIDDEN;
struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface) DECLSPEC_HIDDEN;
struct d3drm_device *unsafe_impl_from_IDirect3DRMDevice3(IDirect3DRMDevice3 *iface) DECLSPEC_HIDDEN;
HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;

View file

@ -18,9 +18,6 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);

View file

@ -18,9 +18,6 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);

View file

@ -19,18 +19,16 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
static D3DRMMATRIX4D identity = {
{ 1.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 1.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 1.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 1.0f }
static const struct d3drm_matrix identity =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
struct d3drm_frame_array
@ -72,8 +70,6 @@ static inline struct d3drm_frame *impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3
return CONTAINING_RECORD(iface, struct d3drm_frame, IDirect3DRMFrame3_iface);
}
static inline struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface);
static inline struct d3drm_frame_array *impl_from_IDirect3DRMFrameArray(IDirect3DRMFrameArray *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_frame_array, IDirect3DRMFrameArray_iface);
@ -99,6 +95,75 @@ static inline struct d3drm_animation *impl_from_IDirect3DRMAnimation2(IDirect3DR
return CONTAINING_RECORD(iface, struct d3drm_animation, IDirect3DRMAnimation2_iface);
}
static void d3drm_matrix_multiply_affine(struct d3drm_matrix *dst,
const struct d3drm_matrix *src1, const struct d3drm_matrix *src2)
{
struct d3drm_matrix tmp;
tmp._11 = src1->_11 * src2->_11 + src1->_12 * src2->_21 + src1->_13 * src2->_31;
tmp._12 = src1->_11 * src2->_12 + src1->_12 * src2->_22 + src1->_13 * src2->_32;
tmp._13 = src1->_11 * src2->_13 + src1->_12 * src2->_23 + src1->_13 * src2->_33;
tmp._14 = 0.0f;
tmp._21 = src1->_21 * src2->_11 + src1->_22 * src2->_21 + src1->_23 * src2->_31;
tmp._22 = src1->_21 * src2->_12 + src1->_22 * src2->_22 + src1->_23 * src2->_32;
tmp._23 = src1->_21 * src2->_13 + src1->_22 * src2->_23 + src1->_23 * src2->_33;
tmp._24 = 0.0f;
tmp._31 = src1->_31 * src2->_11 + src1->_32 * src2->_21 + src1->_33 * src2->_31;
tmp._32 = src1->_31 * src2->_12 + src1->_32 * src2->_22 + src1->_33 * src2->_32;
tmp._33 = src1->_31 * src2->_13 + src1->_32 * src2->_23 + src1->_33 * src2->_33;
tmp._34 = 0.0f;
tmp._41 = src1->_41 * src2->_11 + src1->_42 * src2->_21 + src1->_43 * src2->_31 + src2->_41;
tmp._42 = src1->_41 * src2->_12 + src1->_42 * src2->_22 + src1->_43 * src2->_32 + src2->_42;
tmp._43 = src1->_41 * src2->_13 + src1->_42 * src2->_23 + src1->_43 * src2->_33 + src2->_43;
tmp._44 = 1.0f;
*dst = tmp;
}
static void d3drm_matrix_set_rotation(struct d3drm_matrix *matrix, D3DVECTOR *axis, float theta)
{
float sin_theta, cos_theta, vers_theta;
D3DRMVectorNormalize(axis);
sin_theta = sinf(theta);
cos_theta = cosf(theta);
vers_theta = 1.0f - cos_theta;
matrix->_11 = vers_theta * axis->u1.x * axis->u1.x + cos_theta;
matrix->_21 = vers_theta * axis->u1.x * axis->u2.y - sin_theta * axis->u3.z;
matrix->_31 = vers_theta * axis->u1.x * axis->u3.z + sin_theta * axis->u2.y;
matrix->_41 = 0.0f;
matrix->_12 = vers_theta * axis->u2.y * axis->u1.x + sin_theta * axis->u3.z;
matrix->_22 = vers_theta * axis->u2.y * axis->u2.y + cos_theta;
matrix->_32 = vers_theta * axis->u2.y * axis->u3.z - sin_theta * axis->u1.x;
matrix->_42 = 0.0f;
matrix->_13 = vers_theta * axis->u3.z * axis->u1.x - sin_theta * axis->u2.y;
matrix->_23 = vers_theta * axis->u3.z * axis->u2.y + sin_theta * axis->u1.x;
matrix->_33 = vers_theta * axis->u3.z * axis->u3.z + cos_theta;
matrix->_43 = 0.0f;
matrix->_14 = 0.0f;
matrix->_24 = 0.0f;
matrix->_34 = 0.0f;
matrix->_44 = 1.0f;
}
static void d3drm_vector_transform_affine(D3DVECTOR *dst, const D3DVECTOR *v, const struct d3drm_matrix *m)
{
D3DVECTOR tmp;
tmp.u1.x = v->u1.x * m->_11 + v->u2.y * m->_21 + v->u3.z * m->_31 + m->_41;
tmp.u2.y = v->u1.x * m->_12 + v->u2.y * m->_22 + v->u3.z * m->_32 + m->_42;
tmp.u3.z = v->u1.x * m->_13 + v->u2.y * m->_23 + v->u3.z * m->_33 + m->_43;
*dst = tmp;
}
static HRESULT WINAPI d3drm_frame_array_QueryInterface(IDirect3DRMFrameArray *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
@ -944,25 +1009,29 @@ static HRESULT WINAPI d3drm_frame3_AddTransform(IDirect3DRMFrame3 *iface,
D3DRMCOMBINETYPE type, D3DRMMATRIX4D matrix)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
const struct d3drm_matrix *m = d3drm_matrix(matrix);
TRACE("iface %p, type %#x, matrix %p.\n", iface, type, matrix);
if (m->_14 != 0.0f || m->_24 != 0.0f || m->_34 != 0.0f || m->_44 != 1.0f)
return D3DRMERR_BADVALUE;
switch (type)
{
case D3DRMCOMBINE_REPLACE:
memcpy(frame->transform, matrix, sizeof(D3DRMMATRIX4D));
frame->transform = *m;
break;
case D3DRMCOMBINE_BEFORE:
FIXME("D3DRMCOMBINE_BEFORE not supported yet\n");
d3drm_matrix_multiply_affine(&frame->transform, m, &frame->transform);
break;
case D3DRMCOMBINE_AFTER:
FIXME("D3DRMCOMBINE_AFTER not supported yet\n");
d3drm_matrix_multiply_affine(&frame->transform, &frame->transform, m);
break;
default:
WARN("Unknown Combine Type %u\n", type);
FIXME("Unhandled type %#x.\n", type);
return D3DRMERR_BADVALUE;
}
@ -992,74 +1061,185 @@ static HRESULT WINAPI d3drm_frame1_AddTransform(IDirect3DRMFrame *iface,
static HRESULT WINAPI d3drm_frame3_AddTranslation(IDirect3DRMFrame3 *iface,
D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
FIXME("iface %p, type %#x, x %.8e, y %.8e, z %.8e stub!\n", iface, type, x, y, z);
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
return E_NOTIMPL;
TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e.\n", iface, type, x, y, z);
switch (type)
{
case D3DRMCOMBINE_REPLACE:
frame->transform = identity;
frame->transform._41 = x;
frame->transform._42 = y;
frame->transform._43 = z;
break;
case D3DRMCOMBINE_BEFORE:
frame->transform._41 += x * frame->transform._11 + y * frame->transform._21 + z * frame->transform._31;
frame->transform._42 += x * frame->transform._12 + y * frame->transform._22 + z * frame->transform._32;
frame->transform._43 += x * frame->transform._13 + y * frame->transform._23 + z * frame->transform._33;
break;
case D3DRMCOMBINE_AFTER:
frame->transform._41 += x;
frame->transform._42 += y;
frame->transform._43 += z;
break;
default:
FIXME("Unhandled type %#x.\n", type);
return D3DRMERR_BADVALUE;
}
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_AddTranslation(IDirect3DRMFrame2 *iface,
D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
FIXME("iface %p, type %#x, x %.8e, y %.8e, z %.8e stub!\n", iface, type, x, y, z);
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
return E_NOTIMPL;
TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e.\n", iface, type, x, y, z);
return d3drm_frame3_AddTranslation(&frame->IDirect3DRMFrame3_iface, type, x, y, z);
}
static HRESULT WINAPI d3drm_frame1_AddTranslation(IDirect3DRMFrame *iface,
D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
FIXME("iface %p, type %#x, x %.8e, y %.8e, z %.8e stub!\n", iface, type, x, y, z);
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
return E_NOTIMPL;
TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e.\n", iface, type, x, y, z);
return d3drm_frame3_AddTranslation(&frame->IDirect3DRMFrame3_iface, type, x, y, z);
}
static HRESULT WINAPI d3drm_frame3_AddScale(IDirect3DRMFrame3 *iface,
D3DRMCOMBINETYPE type, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
{
FIXME("iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, type, sx, sy, sz);
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
return E_NOTIMPL;
TRACE("iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e.\n", iface, type, sx, sy, sz);
switch (type)
{
case D3DRMCOMBINE_REPLACE:
frame->transform = identity;
frame->transform._11 = sx;
frame->transform._22 = sy;
frame->transform._33 = sz;
break;
case D3DRMCOMBINE_BEFORE:
frame->transform._11 *= sx;
frame->transform._12 *= sx;
frame->transform._13 *= sx;
frame->transform._21 *= sy;
frame->transform._22 *= sy;
frame->transform._23 *= sy;
frame->transform._31 *= sz;
frame->transform._32 *= sz;
frame->transform._33 *= sz;
break;
case D3DRMCOMBINE_AFTER:
frame->transform._11 *= sx;
frame->transform._12 *= sy;
frame->transform._13 *= sz;
frame->transform._21 *= sx;
frame->transform._22 *= sy;
frame->transform._23 *= sz;
frame->transform._31 *= sx;
frame->transform._32 *= sy;
frame->transform._33 *= sz;
frame->transform._41 *= sx;
frame->transform._42 *= sy;
frame->transform._43 *= sz;
break;
default:
FIXME("Unhandled type %#x.\n", type);
return D3DRMERR_BADVALUE;
}
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_AddScale(IDirect3DRMFrame2 *iface,
D3DRMCOMBINETYPE type, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
{
FIXME("iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, type, sx, sy, sz);
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
return E_NOTIMPL;
TRACE("iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e.\n", iface, type, sx, sy, sz);
return d3drm_frame3_AddScale(&frame->IDirect3DRMFrame3_iface, type, sx, sy, sz);
}
static HRESULT WINAPI d3drm_frame1_AddScale(IDirect3DRMFrame *iface,
D3DRMCOMBINETYPE type, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
{
FIXME("iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, type, sx, sy, sz);
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
return E_NOTIMPL;
TRACE("iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e.\n", iface, type, sx, sy, sz);
return d3drm_frame3_AddScale(&frame->IDirect3DRMFrame3_iface, type, sx, sy, sz);
}
static HRESULT WINAPI d3drm_frame3_AddRotation(IDirect3DRMFrame3 *iface,
D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
{
FIXME("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
iface, type, x, y, z, theta);
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
struct d3drm_matrix m;
D3DVECTOR axis;
return E_NOTIMPL;
TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface, type, x, y, z, theta);
axis.u1.x = x;
axis.u2.y = y;
axis.u3.z = z;
switch (type)
{
case D3DRMCOMBINE_REPLACE:
d3drm_matrix_set_rotation(&frame->transform, &axis, theta);
break;
case D3DRMCOMBINE_BEFORE:
d3drm_matrix_set_rotation(&m, &axis, theta);
d3drm_matrix_multiply_affine(&frame->transform, &m, &frame->transform);
break;
case D3DRMCOMBINE_AFTER:
d3drm_matrix_set_rotation(&m, &axis, theta);
d3drm_matrix_multiply_affine(&frame->transform, &frame->transform, &m);
break;
default:
FIXME("Unhandled type %#x.\n", type);
return D3DRMERR_BADVALUE;
}
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_AddRotation(IDirect3DRMFrame2 *iface,
D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
{
FIXME("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n", iface, type, x, y, z, theta);
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
return E_NOTIMPL;
TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface, type, x, y, z, theta);
return d3drm_frame3_AddRotation(&frame->IDirect3DRMFrame3_iface, type, x, y, z, theta);
}
static HRESULT WINAPI d3drm_frame1_AddRotation(IDirect3DRMFrame *iface,
D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
{
FIXME("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n", iface, type, x, y, z, theta);
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
return E_NOTIMPL;
TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface, type, x, y, z, theta);
return d3drm_frame3_AddRotation(&frame->IDirect3DRMFrame3_iface, type, x, y, z, theta);
}
static HRESULT WINAPI d3drm_frame3_AddVisual(IDirect3DRMFrame3 *iface, IUnknown *visual)
@ -1418,13 +1598,14 @@ static HRESULT WINAPI d3drm_frame3_GetTransform(IDirect3DRMFrame3 *iface,
IDirect3DRMFrame3 *reference, D3DRMMATRIX4D matrix)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
struct d3drm_matrix *m = d3drm_matrix(matrix);
TRACE("iface %p, reference %p, matrix %p.\n", iface, reference, matrix);
if (reference)
FIXME("Specifying a frame as the root of the scene different from the current root frame is not supported yet\n");
FIXME("Ignoring reference frame %p.\n", reference);
memcpy(matrix, frame->transform, sizeof(D3DRMMATRIX4D));
*m = frame->transform;
return D3DRM_OK;
}
@ -1432,10 +1613,11 @@ static HRESULT WINAPI d3drm_frame3_GetTransform(IDirect3DRMFrame3 *iface,
static HRESULT WINAPI d3drm_frame2_GetTransform(IDirect3DRMFrame2 *iface, D3DRMMATRIX4D matrix)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
struct d3drm_matrix *m = d3drm_matrix(matrix);
TRACE("iface %p, matrix %p.\n", iface, matrix);
memcpy(matrix, frame->transform, sizeof(D3DRMMATRIX4D));
*m = frame->transform;
return D3DRM_OK;
}
@ -2419,23 +2601,35 @@ static HRESULT WINAPI d3drm_frame1_SetZbufferMode(IDirect3DRMFrame *iface, D3DRM
static HRESULT WINAPI d3drm_frame3_Transform(IDirect3DRMFrame3 *iface, D3DVECTOR *d, D3DVECTOR *s)
{
FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
return E_NOTIMPL;
TRACE("iface %p, d %p, s %p.\n", iface, d, s);
d3drm_vector_transform_affine(d, s, &frame->transform);
while ((frame = frame->parent))
{
d3drm_vector_transform_affine(d, d, &frame->transform);
}
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_Transform(IDirect3DRMFrame2 *iface, D3DVECTOR *d, D3DVECTOR *s)
{
FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
return E_NOTIMPL;
TRACE("iface %p, d %p, s %p.\n", iface, d, s);
return d3drm_frame3_Transform(&frame->IDirect3DRMFrame3_iface, d, s);
}
static HRESULT WINAPI d3drm_frame1_Transform(IDirect3DRMFrame *iface, D3DVECTOR *d, D3DVECTOR *s)
{
FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
return E_NOTIMPL;
TRACE("iface %p, d %p, s %p.\n", iface, d, s);
return d3drm_frame3_Transform(&frame->IDirect3DRMFrame3_iface, d, s);
}
static HRESULT WINAPI d3drm_frame2_AddMoveCallback2(IDirect3DRMFrame2 *iface,
@ -2914,7 +3108,7 @@ static const struct IDirect3DRMFrameVtbl d3drm_frame1_vtbl =
d3drm_frame1_Transform,
};
static inline struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface)
struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface)
{
if (!iface)
return NULL;
@ -2953,7 +3147,7 @@ HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, I
d3drm_object_init(&object->obj, classname);
memcpy(object->transform, identity, sizeof(D3DRMMATRIX4D));
object->transform = identity;
if (parent_frame)
{

View file

@ -18,9 +18,6 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);

View file

@ -18,9 +18,6 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);

View file

@ -17,9 +17,6 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3drm_private.h"
/* Create a RGB color from its components */

View file

@ -19,9 +19,6 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);

View file

@ -19,9 +19,6 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);

View file

@ -18,9 +18,6 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
@ -53,6 +50,7 @@ static HRESULT d3drm_update_background_material(struct d3drm_viewport *viewport)
if (FAILED(hr = IDirect3DRMFrame_GetScene(viewport->camera, &root_frame)))
return hr;
color = IDirect3DRMFrame_GetSceneBackground(root_frame);
IDirect3DRMFrame_Release(root_frame);
memset(&mat, 0, sizeof(mat));
mat.dwSize = sizeof(mat);
@ -371,6 +369,13 @@ static HRESULT WINAPI d3drm_viewport2_Init(IDirect3DRMViewport2 *iface, IDirect3
viewport->material = material;
viewport->device = device_obj;
viewport->clip.left = -0.5f;
viewport->clip.top = 0.5f;
viewport->clip.right = 0.5f;
viewport->clip.bottom = -0.5f;
viewport->clip.front = 1.0f;
viewport->clip.back = 100.0f;
cleanup:
if (FAILED(hr))
@ -485,7 +490,13 @@ static HRESULT WINAPI d3drm_viewport2_SetFront(IDirect3DRMViewport2 *iface, D3DV
TRACE("iface %p, front %.8e.\n", iface, front);
viewport->front = front;
if (!viewport->d3d_viewport)
return D3DRMERR_BADOBJECT;
if (front <= 0.0f)
return D3DRMERR_BADVALUE;
viewport->clip.front = front;
return D3DRM_OK;
}
@ -505,7 +516,13 @@ static HRESULT WINAPI d3drm_viewport2_SetBack(IDirect3DRMViewport2 *iface, D3DVA
TRACE("iface %p, back %.8e.\n", iface, back);
viewport->back = back;
if (!viewport->d3d_viewport)
return D3DRMERR_BADOBJECT;
if (back <= viewport->clip.front)
return D3DRMERR_BADVALUE;
viewport->clip.back = back;
return D3DRM_OK;
}
@ -525,7 +542,16 @@ static HRESULT WINAPI d3drm_viewport2_SetField(IDirect3DRMViewport2 *iface, D3DV
TRACE("iface %p, field %.8e.\n", iface, field);
viewport->field = field;
if (!viewport->d3d_viewport)
return D3DRMERR_BADOBJECT;
if (field <= 0.0f)
return D3DRMERR_BADVALUE;
viewport->clip.left = -field;
viewport->clip.right = field;
viewport->clip.bottom = -field;
viewport->clip.top = field;
return D3DRM_OK;
}
@ -555,16 +581,30 @@ static HRESULT WINAPI d3drm_viewport1_SetUniformScaling(IDirect3DRMViewport *ifa
static HRESULT WINAPI d3drm_viewport2_SetCamera(IDirect3DRMViewport2 *iface, IDirect3DRMFrame3 *camera)
{
FIXME("iface %p, camera %p stub!\n", iface, camera);
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
struct d3drm_frame *frame = unsafe_impl_from_IDirect3DRMFrame3(camera);
return E_NOTIMPL;
TRACE("iface %p, camera %p.\n", iface, camera);
if (!camera || !viewport->camera)
return D3DRMERR_BADOBJECT;
IDirect3DRMFrame_AddRef(&frame->IDirect3DRMFrame_iface);
IDirect3DRMFrame_Release(viewport->camera);
viewport->camera = &frame->IDirect3DRMFrame_iface;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport1_SetCamera(IDirect3DRMViewport *iface, IDirect3DRMFrame *camera)
{
FIXME("iface %p, camera %p stub!\n", iface, camera);
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
struct d3drm_frame *frame = unsafe_impl_from_IDirect3DRMFrame(camera);
return E_NOTIMPL;
TRACE("iface %p, camera %p.\n", iface, camera);
return d3drm_viewport2_SetCamera(&viewport->IDirect3DRMViewport2_iface,
frame ? &frame->IDirect3DRMFrame3_iface : NULL);
}
static HRESULT WINAPI d3drm_viewport2_SetProjection(IDirect3DRMViewport2 *iface, D3DRMPROJECTIONTYPE type)
@ -650,33 +690,67 @@ static HRESULT WINAPI d3drm_viewport1_ForceUpdate(IDirect3DRMViewport *iface,
static HRESULT WINAPI d3drm_viewport2_SetPlane(IDirect3DRMViewport2 *iface,
D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top)
{
FIXME("iface %p, left %.8e, right %.8e, bottom %.8e, top %.8e stub!\n",
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, left %.8e, right %.8e, bottom %.8e, top %.8e.\n",
iface, left, right, bottom, top);
return E_NOTIMPL;
if (!viewport->d3d_viewport)
return D3DRMERR_BADOBJECT;
viewport->clip.left = left;
viewport->clip.right = right;
viewport->clip.bottom = bottom;
viewport->clip.top = top;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport1_SetPlane(IDirect3DRMViewport *iface,
D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top)
{
FIXME("iface %p, left %.8e, right %.8e, bottom %.8e, top %.8e stub!\n",
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, left %.8e, right %.8e, bottom %.8e, top %.8e.\n",
iface, left, right, bottom, top);
return E_NOTIMPL;
return d3drm_viewport2_SetPlane(&viewport->IDirect3DRMViewport2_iface, left, right, bottom, top);
}
static HRESULT WINAPI d3drm_viewport2_GetCamera(IDirect3DRMViewport2 *iface, IDirect3DRMFrame3 **camera)
{
FIXME("iface %p, camera %p stub!\n", iface, camera);
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
return E_NOTIMPL;
TRACE("iface %p, camera %p.\n", iface, camera);
if (!camera)
return D3DRMERR_BADVALUE;
if (!viewport->camera)
return D3DRMERR_BADOBJECT;
return IDirect3DRMFrame_QueryInterface(viewport->camera, &IID_IDirect3DRMFrame3, (void **)camera);
}
static HRESULT WINAPI d3drm_viewport1_GetCamera(IDirect3DRMViewport *iface, IDirect3DRMFrame **camera)
{
FIXME("iface %p, camera %p stub!\n", iface, camera);
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
struct d3drm_frame *camera_impl;
IDirect3DRMFrame3 *camera3;
HRESULT hr;
return E_NOTIMPL;
TRACE("iface %p, camera %p.\n", iface, camera);
if (!camera)
return D3DRMERR_BADVALUE;
if (FAILED(hr = d3drm_viewport2_GetCamera(&viewport->IDirect3DRMViewport2_iface, &camera3)))
return hr;
camera_impl = unsafe_impl_from_IDirect3DRMFrame3(camera3);
*camera = &camera_impl->IDirect3DRMFrame_iface;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport2_GetDevice(IDirect3DRMViewport2 *iface, IDirect3DRMDevice3 **device)
@ -685,6 +759,9 @@ static HRESULT WINAPI d3drm_viewport2_GetDevice(IDirect3DRMViewport2 *iface, IDi
TRACE("iface %p, device %p.\n", iface, device);
if (!device)
return D3DRMERR_BADVALUE;
if (!viewport->device)
return D3DRMERR_BADOBJECT;
@ -700,6 +777,9 @@ static HRESULT WINAPI d3drm_viewport1_GetDevice(IDirect3DRMViewport *iface, IDir
TRACE("iface %p, device %p.\n\n", iface, device);
if (!device)
return D3DRMERR_BADVALUE;
if (!viewport->device)
return D3DRMERR_BADOBJECT;
@ -712,19 +792,31 @@ static HRESULT WINAPI d3drm_viewport1_GetDevice(IDirect3DRMViewport *iface, IDir
static HRESULT WINAPI d3drm_viewport2_GetPlane(IDirect3DRMViewport2 *iface,
D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top)
{
FIXME("iface %p, left %p, right %p, bottom %p, top %p stub!\n",
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, left %p, right %p, bottom %p, top %p.\n",
iface, left, right, bottom, top);
return E_NOTIMPL;
if (!viewport->d3d_viewport)
return D3DRMERR_BADOBJECT;
*left = viewport->clip.left;
*right = viewport->clip.right;
*bottom = viewport->clip.bottom;
*top = viewport->clip.top;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport1_GetPlane(IDirect3DRMViewport *iface,
D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top)
{
FIXME("iface %p, left %p, right %p, bottom %p, top %p stub!\n",
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, left %p, right %p, bottom %p, top %p.\n",
iface, left, right, bottom, top);
return E_NOTIMPL;
return d3drm_viewport2_GetPlane(&viewport->IDirect3DRMViewport2_iface, left, right, bottom, top);
}
static HRESULT WINAPI d3drm_viewport2_Pick(IDirect3DRMViewport2 *iface,
@ -819,7 +911,11 @@ static D3DVALUE WINAPI d3drm_viewport2_GetField(IDirect3DRMViewport2 *iface)
TRACE("iface %p.\n", iface);
return viewport->field;
if (!viewport->d3d_viewport)
return -1.0f;
return (viewport->clip.right - viewport->clip.left
+ viewport->clip.top - viewport->clip.bottom) / 4.0f;
}
static D3DVALUE WINAPI d3drm_viewport1_GetField(IDirect3DRMViewport *iface)
@ -837,7 +933,10 @@ static D3DVALUE WINAPI d3drm_viewport2_GetBack(IDirect3DRMViewport2 *iface)
TRACE("iface %p.\n", iface);
return viewport->back;
if (!viewport->d3d_viewport)
return -1.0f;
return viewport->clip.back;
}
static D3DVALUE WINAPI d3drm_viewport1_GetBack(IDirect3DRMViewport *iface)
@ -855,7 +954,10 @@ static D3DVALUE WINAPI d3drm_viewport2_GetFront(IDirect3DRMViewport2 *iface)
TRACE("iface %p.\n", iface);
return viewport->front;
if (!viewport->d3d_viewport)
return -1.0f;
return viewport->clip.front;
}
static D3DVALUE WINAPI d3drm_viewport1_GetFront(IDirect3DRMViewport *iface)
@ -892,6 +994,9 @@ static HRESULT WINAPI d3drm_viewport2_GetDirect3DViewport(IDirect3DRMViewport2 *
TRACE("iface %p, viewport %p.\n", iface, viewport);
if (!viewport)
return D3DRMERR_BADVALUE;
if (!viewport_object->d3d_viewport)
return D3DRMERR_BADOBJECT;

View file

@ -25,7 +25,7 @@ dll/directx/wine/amstream # Synced to WineStaging-3.9
dll/directx/wine/d3d8 # Synced to WineStaging-3.3
dll/directx/wine/d3d9 # Synced to WineStaging-3.3
dll/directx/wine/d3dcompiler_43 # Synced to WineStaging-4.18
dll/directx/wine/d3drm # Synced to WineStaging-4.0
dll/directx/wine/d3drm # Synced to WineStaging-4.18
dll/directx/wine/d3dx9_24 => 43 # Synced to WineStaging-4.0
dll/directx/wine/d3dxof # Synced to WineStaging-3.17
dll/directx/wine/ddraw # Synced to WineStaging-3.3