- Added translation for:
- [W32TIME]
- [MODE]
- [TIMEOUT]
- [MODEMUI]
- [ARPING]
- [FRAGINATOR]
- and more
- Updated existing translation
- [WINNLS] Update cht (zh-TW) and zhh (zh-HK)
- [DOC] Update rules in Chinese translation notes.txt
- Wine translation sync
Some of the punctuation use in WIne has been converted to half-width,
so the punctuation will no longer synced.
- Add handling for 'RIFF' formats (for animated cursors). This makes explorer able to display animated cursors.
- Fix crash in extracting icons/cursors.
CORE-16287
- Call UserDereferenceObject function in UserCreateInputContext.
- Don't call UserDereferenceObject against input context at the other places.
CORE-11700
KVM and VBox tests was failing since d5deacd
- Check NULL at UserFreeInputContext and UserDestroyInputContext functions.
- Move UserMarkObjectDestroy into the UserDestroyInputContext function.
CORE-11700
- Modify NtUserCreateInputContext prototype.
- Add UserCreateInputContext helper function.
- Implement NtUserCreateInputContext function by using UserCreateInputContext.
- Call UserCreateInputContext(0) in InitThreadCallback function to create the default input context.
CORE-11700
Converted from Cantonese to HK-Style Written Chinese.
Also assign zh-HK translations to the ReactOS Chinese
translation team in the CODEOWNERS file.
Reviewed-by: He Yang <1160386205@qq.com>
Reviewed-by: Stanislav Motylkov <x86corez@gmail.com>
Reviewed-by: Hermès Bélusca-Maïto <hermes.belusca-maito@reactos.org>
CORE-17561
Set the API_BITMAP flag for bitmaps created by EngCreateBitmap().
This avoids failure when created bitmap is passed to NtGdiSelectBitmap(), since it checks for this flag and fails if it isn't set.
Otherwise, if failure occurs, the bitmap is hot handled properly.
Setting this flag outside of that function is not an option at all, because it is a public (exported) function, and in many cases it's called directly by the caller (in case with MS DDraw stack, it can be called also by dxg.sys from dxgthk!EngCreateBitmap, which directly calls win32k!EngCreateBitmap).
In particular, it allows Windows XP/2003 DirectDraw stack (ddraw.dll & dxg.sys) to properly work in ReactOS (in software emulation mode), even on real hardware. So now, a lot of DirectX 1-7 apps and games (whose can work withoug hardware acceleation), are working properly with ddraw.dll + dxg.sys replacement! Also Justin Miller (DarkFire01) confirmed that even Direct3D software emulation now also works correctly on real hardware!
- Use the REGION_Complexity() function to get the actual region complexity instead of just number of rectangles.
- Don't use prgnRao at all, because it is always uninitialized when passed to the function. So in condition between prgnRao and prgnVis, the 2nd one always succeeds.
- Update the comment accordingly.
- Additionally, add a DPRINT to the end of the function, which displays the returned value.
This allows to properly enable and use DirectDraw and Direct3D hardware acceleration with the following MS DirectX components: ddraw.dll, d3d8.dll, d3d9.dll and dxg.sys. As in VM, same on real hardware.
But note that now the bugcheck 0x50 (PAGE_FAULT_IN_NONPAGED_AREA) occurs when executing fullscreen DDraw apps, after switching display mode. It's unhidden by this fix.
Addendum to 855bf46.
CORE-17561
- Use SendMessageTimeout instead of SendMessage.
- Use SwitchToThisWindow instead of BringWindowToTop.
- Use ShowWindowAsync instead of ShowWindow.
- Use SWP_ASYNCWINDOWPOS for SetWindowPos.
CORE-17894
This reverts commit ecf3416f49.
This commit was meant to fix CORE-17688. While its effectively fixed
the problem, it introduced another regression CORE-17719.
In the mean time, commit c05a45e17e fixed
things properly.
CORE-17719
- Add IntIsWindowFullscreen function to judge whether the window is fullscreen.
- Add IntCheckFullscreen function to notify HSHELL_RUDEAPPACTIVATE if fullscreen.
- Add IntCheckFullscreen call in UpdateShellHook function.
- Add IntCheckFullscreen call in co_WinPosSetWindowPos function.
CORE-16130
- Extend PATH_WidenPath function as PATH_WidenPathEx with the path argument.
- Use PATH_WidenPathEx and PATH_FillPathEx functions to implement wide pen drawing in PATH_StrokePath function.
- Add the code to IntGdiLineTo, IntRectangle, IntGdiPolygon, and IntGdiPolyline in order to stroke the path when the effective wide pen.
FIXME: Boundary rectangle.
CORE-2527, CORE-8366
This became a requirement, following a previous CMake update.
Otherwise the built EXEs would not export their intended functions.
Addendum to commit d8e92b5a (see PR #1335)
CORE-15406
[LOADCONFIG] The GCC rant had nothing to do with GCC, but everything with CMake...
[SPOOLSV] Add the missing exported stubs.
It actually should look like '\\.\DISPLAY<n>' (since it comes from user mode),
which the function expects, and not '\\Device\\Video<n>', like done in the
kernel mode. Otherwise, passing wrong name causes a mismatch.
Fix the problem with video device access (failure with status 0xc0000022 when
trying to open it). Hence, it also fixes the following debug log spam:
'err: Could not open device \Device\Video0, 0xc0000022'.
Addendum to 77e891b8. CORE-17719 CORE-17786