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![]() - Use the REGION_Complexity() function to get the actual region complexity instead of just number of rectangles.
- Don't use prgnRao at all, because it is always uninitialized when passed to the function. So in condition between prgnRao and prgnVis, the 2nd one always succeeds.
- Update the comment accordingly.
- Additionally, add a DPRINT to the end of the function, which displays the returned value.
This allows to properly enable and use DirectDraw and Direct3D hardware acceleration with the following MS DirectX components: ddraw.dll, d3d8.dll, d3d9.dll and dxg.sys. As in VM, same on real hardware.
But note that now the bugcheck 0x50 (PAGE_FAULT_IN_NONPAGED_AREA) occurs when executing fullscreen DDraw apps, after switching display mode. It's unhidden by this fix.
Addendum to
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.. | ||
drivers | ||
gdi | ||
include | ||
printing | ||
reactx | ||
user | ||
CMakeLists.txt | ||
napi.h | ||
pch.h | ||
sys-stubs.S | ||
w32ksvc.db | ||
w32ksvc.h | ||
win32k.h | ||
win32k.rc | ||
win32k.spec | ||
win32kp.h |