Restore the console to normal size while no DOS task is running and keep track
of the cursor position.
Adapted from a patch by Hermès Bélusca-Maïto.
svn path=/branches/ntvdm/; revision=63119
Use VdmRunning to keep the state of the whole VDM, not a VDM task.
Add an event whose signaled state determines the state of the VDM task.
Use FILE_SHARE_READ when opening executables.
svn path=/branches/ntvdm/; revision=63116
Make our BaseSrvGetNextVDMCommand and GetNextVDMCommand a bit more Windows-compatible,
and modify NTVDM accordingly.
svn path=/branches/ntvdm/; revision=63098
Don't define STANDALONE by default.
Don't quit ntvdm after it becomes the last process on the console if a DOS app is still running.
svn path=/branches/ntvdm/; revision=63024
Rewrite DosCreateProcess, separating the loading code into DosLoadExecutable.
Implement INT 21h function AH = 0x4B (Create Process).
svn path=/branches/ntvdm/; revision=62972
Fix few DPRINTs. The DOS program starting code (common for STANDALONE and OS-integrated modes) can be moved into a helper function later on.
svn path=/branches/ntvdm/; revision=62688
Use a helper function for stopping the VDM (in case we add other steps for that), instead of just setting the flag to TRUE.
svn path=/branches/ntvdm/; revision=62378
- Finally get rid of console output handles in the BIOS.
- Move console text buffer copy from BIOS back into VGA memory (~= revert part of r61542), but do it ONLY when attaching the VGA emulation to the console.
- Fix cursor positioning in BIOS & VGA (work in progress).
- Initialize PS/2 after having setting basic console modes.
- Showing/hiding mouse cursor (see the option in the console menu) is done in while() loops to be sure the cursor is really shown/hidden (based on the return value of ShowConsoleCursor).
svn path=/branches/ntvdm/; revision=62373
Get rid of ConsoleInput handles in the BIOS; setting input console modes should be done in the emulator.c module itself (when setting user interface modes), and if a mouse is present, handle it in the ps2.c module.
Next step will be to get rid of ConsoleOutput handle in the BIOS.
svn path=/branches/ntvdm/; revision=62359
Start to implement EmulatorSimulate / EmulatorUnsimulate (used by VDDSimulate16 and VDDUnsimualte16). This piece of code can be better written, but it works for what I'm going to commit next.
svn path=/branches/ntvdm/; revision=62282
- Remove an unneeded assignment (cmos.c)
- Reorganize BIOS code: put our 32-bit bios in a dedicated directory; start to introduce a way to load other bioses (WIP).
svn path=/branches/ntvdm/; revision=62235
- Define and export VDDSimulate16 and host_simulate.
- Move the big emulation loop from ntvdm.c to clock.c, and the console input pump thread from ps2.c to ntvdm.c.
Indeed:
* Moving the emulation loop out of the main initialization function will be helpful if one wants to modify how emulation is done,
* The console input pump thread deals also with console UI bits that have nothing to do with keyboard/mouse/ps-2. Instead, the pump thread will dispatch keyboard and mouse events to the ps/2 controller.
- Implement a custom menu in the console's system menu to be able to parametrize ROS VDM (work-in-progress); at the moment only a menu item to show/hide mouse pointer, and another one allowing us to quit properly the VDM are implemented. The menu code was taken from the GUI frontend in winsrv.dll. Only english and french translations available at the moment.
svn path=/branches/ntvdm/; revision=61902
- Enable experimental sound support (only PC speaker for the moment, aka. uses beep.sys).
- Introduce a #define WORKING_TIMER which aim is to disable the currently problematic approximate performance counter value calculation done in order not to call QueryPerformanceCounter each time.
The problem is that we then compute a number of clock ticks for the PIT, which becomes negative, and therefore everything starts to hang.
Disabling this code and calling each time QueryPerformanceCounter, fixes everything; we gain in precision but we loose in performance...
A definitive fix must be found, [TheFlash] !!
This fixes sound (and hangs) in Advanced NetWars, Dangerous Dave, ElitePlus and Rescue Rover (the games that I've tested so far).
svn path=/branches/ntvdm/; revision=61875
- Break the DOS source file into the "DOS BIOS" (also known in other places as ibmbio or io or...), which is in fact some kind of hardware abstraction layer, and the "DOS BDOS" kernel (also known in other places as ibmdos.com or msdos.sys or...).
- Add in DEM the possibility of loading the DOS from another files (WIP).
svn path=/branches/ntvdm/; revision=61846
- Start to refactor the DOS sources:
Introduce the DEM (DOS Emulation) support library that is used by our built-in DOS, and that is used (via BOPs) by windows NT DOS (files: ntio.sys and ntdos.sys).
- Export some of DEM functions; stub most of them and implement the remaining ones (with existing code that we had in dos.c before).
svn path=/branches/ntvdm/; revision=61838
- Shut up some DPRINTs in io.c and ntvdm.c
- I forgot to update the call to PitClock in the previous revision...
svn path=/branches/ntvdm/; revision=61816
- Move all the hardware initialization to EmulatorInitialize (since emulator.c can be viewed as support functions for emulating a PC motherboard) --> PS2 and VGA go there.
- Break bios.c into bios.c and kbdbios.c (the keyboard bios module) (according to the IBM documentation as well as other emulator sources or SeaBIOS or...).
- Move Exception handling from int32.c to emulator.c, because it's something tight to the emulator, not to the interrupt system by itself (yet it happens that INT 00h to 07h are commonly set to some exception handlers). In the bios.c, initialize those vectors with the default exception handler.
- Handling IRQs is done fully in bios.c now: introduce PicSetIRQMask and EnableHwIRQ helper functions (adapted from their equivalents from SeaBIOS) that allows the bios to set (and activate in the PIC) a given IRQ with its corresponding handler. Also introduce PicIRQComplete that serves as a PIC IRQ completer (i.e. sends the EOI to the right PIC(s)).
- Continuing on that, at the moment I set dumb default PIC IRQ handlers for IRQ 08h - 0Fh and IRQ 70h - 77h).
- By default I disable all the IRQs; there are then set on-demand with EnableHwIRQ.
- Rework the POST (aka. BiosInitialize function):
* the memory size is now get from the CMOS (as well as the extended memory size via INT 12h, AH=88h),
* then we initialize the interrupts,
* then platform hardware (ie. the chips) are initialized,
* and finally the keyboard and video bioses.
- As said before, move memory sizes into the CMOS.
- Simplify video bios initialization.
svn path=/branches/ntvdm/; revision=61796
Declare some VDM memory services.
[NTVDM]
- Almost all of the XXXInitialize functions just return TRUE always, so VOIDify them instead (since they always succeed).
- Move almost all of the hardware initialization inside EmulatorInitialize.
- Move pure console initialization/mode-saving/cleanup code into ConsoleInit/Cleanup functions in ntvdm.c instead of in bios.c.
svn path=/branches/ntvdm/; revision=61588
- Move some PS/2 initialization from bios.c to ps2.c
- NULLify interrupt entries which are in fact pointers to data tables.
- Add a framework for adding I/O port handlers.
svn path=/branches/ntvdm/; revision=61107
- BIOS: Reorganize a bit the header, and close the input thread before closing the input handle (and not after).
- INT32: Fix a comment.
- CMOS: Put CMOS data into a structure called CMOS_MEMORY, introduce READ/WRITE_CMOS_DATA macros for simplifying code. Save CMOS memory into a file (à la Windows' NTVDM), which is loaded at startup.
svn path=/branches/ntvdm/; revision=60913
- Add a missing "goto Cleanup;"
- Add DPRINT1s at the beginning and the end of ntvdm, so that one can easily localize in debug logs where one started it. Suggested by Vampyre ;)
svn path=/branches/ntvdm/; revision=60860
Implement the CMOS and Real Time Clock (RTC).
Improve the performance of the PIT and RTC (correctly this time).
svn path=/branches/ntvdm/; revision=60854
Revert a previous incorrect fix for the PIT.
Modify the PitDecrementCount function to take a parameter instead
of it being called multiple times (which is slower).
svn path=/branches/ntvdm/; revision=60816
BOP numbers are 1 byte and map to a function (over 255). But one can pass additional "parameters" to those functions by adding extra bytes, however such functions must advance "by hand" the instruction pointer.
[NTVDM]
- Take into account our previous remark for the BIOS interrupt stubs, and comment them.
- Rework EmulatorBiosOperation (move almost all of its existing code into subfunctions in bop.c) so that one can call many other BOP functions in the future (WIP). The BOP number (still called) EMULATOR_INT_BOP (of value 0xFF) is used for internal 16 --> 32 bit switching for our 32bit bios.
- It appears that the IoRead/WriteCallback and IdleCallback must not be NULL for using fast486. I'm committing a temporary fix that I will definitely fix in a subsequent commit.
svn path=/branches/ntvdm/; revision=60812
Improve performance by computing the resolution required by the PIT,
and then using the standard tick count instead of performance counters
when that resolution is low.
svn path=/branches/ntvdm/; revision=60783
Separate external interrupts from interrupt signals (which are
interrupts whose number is not known until they can be serviced,
just like hardware interrupts on a real CPU).
[NTVDM]
Improve the PIC emulation code (IRQ priorities, etc...).
Instead of checking for interrupts in the main loop, move the
PS/2 input parsing to a different thread.
Improve BIOS keyboard IRQ handling.
svn path=/branches/ntvdm/; revision=60761
Use DOS_CMDLINE_LENGTH instead of MAX_PATH.
Fix bug in DosInitializePsp which allowed writing past the end of the Program Segment Prefix (PSP).
svn path=/branches/ntvdm/; revision=59693
- Use up to 256 parameters for programs (as suggested by the parsing while loop), but don't hardcode this values in many other places.
- The passed command line to ntvdm should be as long as MAX_PATH.
svn path=/branches/ntvdm/; revision=59691
- Enable TESTING by default until the correct way to load ntvdm is found.
- Calculate the character height instead of hardcoding in the BDA.
svn path=/branches/ntvdm/; revision=59678
- Don't leak console input/output handles when opening them in BiosInitialize.
- Deinitialize the emulator in the reverse order it was initialized.
- Simplify VgaGetVideoBaseAddress and VgaGetVideoLimitAddress and use the former one in VgaTranslate[Read-Write]Address.
- Use only unicode Win32 APIs where it's needed.
svn path=/branches/ntvdm/; revision=59659
Implement Video Graphics Array (VGA) support.
Replace the old BIOS video code with new code that uses the VGA.
svn path=/branches/ntvdm/; revision=59648
Add a compile-time option (not default) to run ntvdm manually with the target executable as a parameter.
Fix screen clearing bug.
Rewrite several INT 10h functions to work for all video pages.
svn path=/branches/ntvdm/; revision=59497