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[NTVDM]
Use a helper function for stopping the VDM (in case we add other steps for that), instead of just setting the flag to TRUE. svn path=/branches/ntvdm/; revision=62378
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8656d3a5f6
commit
e53f7b173c
7 changed files with 37 additions and 28 deletions
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@ -75,7 +75,7 @@ Quit:
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if (!Success)
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{
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/* We failed everything, stop the VDM */
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VdmRunning = FALSE;
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EmulatorTerminate();
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}
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break;
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@ -170,7 +170,7 @@ VOID EmulatorException(BYTE ExceptionNumber, LPWORD Stack)
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Opcode[9]);
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/* Stop the VDM */
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VdmRunning = FALSE;
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EmulatorTerminate();
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return;
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}
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@ -198,7 +198,7 @@ VOID EmulatorSimulate(VOID)
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CpuCallLevel, MaxCpuCallLevel);
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/* Stop the VDM */
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VdmRunning = FALSE;
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EmulatorTerminate();
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return;
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}
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CpuCallLevel++;
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@ -219,6 +219,12 @@ VOID EmulatorUnsimulate(VOID)
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CpuSimulate = FALSE;
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}
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VOID EmulatorTerminate(VOID)
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{
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/* Stop the VDM */
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VdmRunning = FALSE;
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}
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VOID EmulatorInterrupt(BYTE Number)
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{
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/* Call the Fast486 API */
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@ -236,13 +242,13 @@ VOID EmulatorSetA20(BOOLEAN Enabled)
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A20Line = Enabled;
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}
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VOID WINAPI EmulatorDebugBreakBop(LPWORD Stack)
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static VOID WINAPI EmulatorDebugBreakBop(LPWORD Stack)
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{
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DPRINT1("NTVDM: BOP_DEBUGGER\n");
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DebugBreak();
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}
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VOID WINAPI EmulatorUnsimulateBop(LPWORD Stack)
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static VOID WINAPI EmulatorUnsimulateBop(LPWORD Stack)
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{
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EmulatorUnsimulate();
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}
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@ -443,7 +449,7 @@ WINAPI
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VDDTerminateVDM(VOID)
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{
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/* Stop the VDM */
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VdmRunning = FALSE;
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EmulatorTerminate();
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}
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PBYTE
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@ -119,16 +119,19 @@ UCHAR WINAPI EmulatorIntAcknowledge
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VOID EmulatorException(BYTE ExceptionNumber, LPWORD Stack);
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BOOLEAN EmulatorInitialize(HANDLE ConsoleInput, HANDLE ConsoleOutput);
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VOID EmulatorExecute(WORD Segment, WORD Offset);
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VOID EmulatorInterrupt(BYTE Number);
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VOID EmulatorInterruptSignal(VOID);
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VOID EmulatorStep(VOID);
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VOID EmulatorSimulate(VOID);
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VOID EmulatorUnsimulate(VOID);
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VOID EmulatorCleanup(VOID);
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VOID EmulatorTerminate(VOID);
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VOID EmulatorInterrupt(BYTE Number);
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VOID EmulatorInterruptSignal(VOID);
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VOID EmulatorSetA20(BOOLEAN Enabled);
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BOOLEAN EmulatorInitialize(HANDLE ConsoleInput, HANDLE ConsoleOutput);
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VOID EmulatorCleanup(VOID);
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#endif // _EMULATOR_H_
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/* EOF */
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@ -214,8 +214,8 @@ static VOID WINAPI PS2WritePort(ULONG Port, BYTE Data)
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case 0xFC:
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case 0xFE:
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{
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/* Stop the simulation */
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VdmRunning = FALSE;
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/* Stop the VDM */
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EmulatorTerminate();
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break;
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}
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}
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@ -243,8 +243,8 @@ static VOID WINAPI PS2WritePort(ULONG Port, BYTE Data)
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/* Check if bit 0 is unset */
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if (!(Data & (1 << 0)))
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{
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/* CPU disabled - end simulation */
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VdmRunning = FALSE;
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/* CPU disabled - Stop the VDM */
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EmulatorTerminate();
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}
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/* Update the A20 line setting */
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@ -450,7 +450,7 @@ static BOOL VgaAttachToConsole(PCOORD Resolution)
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if (!Success)
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{
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DisplayMessage(L"RegisterConsoleVDM failed with error %d\n", GetLastError());
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VdmRunning = FALSE;
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EmulatorTerminate();
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return FALSE;
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}
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@ -982,7 +982,7 @@ static BOOL VgaEnterTextMode(PCOORD Resolution)
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if (!VgaAttachToConsole(Resolution))
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{
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DisplayMessage(L"An unexpected error occurred!\n");
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VdmRunning = FALSE;
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EmulatorTerminate();
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return FALSE;
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}
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@ -1045,7 +1045,7 @@ static VOID VgaChangeMode(VOID)
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if (!VgaEnterTextMode(&Resolution))
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{
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DisplayMessage(L"An unexpected VGA error occurred while switching into text mode.");
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VdmRunning = FALSE;
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EmulatorTerminate();
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return;
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}
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}
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@ -1055,7 +1055,7 @@ static VOID VgaChangeMode(VOID)
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if (!VgaEnterGraphicsMode(&Resolution))
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{
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DisplayMessage(L"An unexpected VGA error occurred while switching into graphics mode.");
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VdmRunning = FALSE;
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EmulatorTerminate();
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return;
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}
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}
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@ -124,12 +124,11 @@ CreateVdmMenu(HANDLE ConOutHandle)
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hConsoleMenu = ConsoleMenuControl(ConsoleOutput,
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ID_SHOWHIDE_MOUSE,
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ID_VDM_QUIT);
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if (hConsoleMenu != NULL)
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{
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VdmMenuPos = GetMenuItemCount(hConsoleMenu);
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AppendMenuItems(hConsoleMenu, VdmMainMenuItems);
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DrawMenuBar(GetConsoleWindow());
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}
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if (hConsoleMenu == NULL) return;
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VdmMenuPos = GetMenuItemCount(hConsoleMenu);
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AppendMenuItems(hConsoleMenu, VdmMainMenuItems);
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DrawMenuBar(GetConsoleWindow());
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}
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static VOID
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@ -200,7 +199,7 @@ BOOL WINAPI ConsoleCtrlHandler(DWORD ControlType)
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default:
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{
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/* Stop the VDM if the user logs out or closes the console */
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VdmRunning = FALSE;
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EmulatorTerminate();
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}
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}
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return TRUE;
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@ -256,7 +255,8 @@ DWORD WINAPI PumpConsoleInput(LPVOID Parameter)
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break;
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case ID_VDM_QUIT:
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VdmRunning = FALSE;
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/* Stop the VDM */
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EmulatorTerminate();
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break;
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default:
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@ -188,7 +188,7 @@ Quit:
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{
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DPRINT1("Invalid VDD DLL Handle: %d\n", Entry);
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/* Stop the VDM */
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VdmRunning = FALSE;
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EmulatorTerminate();
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return;
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}
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@ -214,7 +214,7 @@ Quit:
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{
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DPRINT1("Invalid VDD DLL Handle: %d\n", Entry);
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/* Stop the VDM */
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VdmRunning = FALSE;
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EmulatorTerminate();
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return;
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}
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