Commit graph

302 commits

Author SHA1 Message Date
Aleksandar Andrejevic fdf472cb6e [NTVDM]
Restore the console to normal size while no DOS task is running and keep track
of the cursor position.
Adapted from a patch by Hermès Bélusca-Maïto.


svn path=/branches/ntvdm/; revision=63119
2014-05-02 21:17:05 +00:00
Aleksandar Andrejevic accafb817a [NTVDM]
Initialize the reference counts of the DOS console handles.


svn path=/branches/ntvdm/; revision=63118
2014-05-02 18:49:15 +00:00
Aleksandar Andrejevic e53148d3f5 [NTVDM]
Use VdmRunning to keep the state of the whole VDM, not a VDM task.
Add an event whose signaled state determines the state of the VDM task.
Use FILE_SHARE_READ when opening executables.


svn path=/branches/ntvdm/; revision=63116
2014-05-02 18:24:40 +00:00
Aleksandar Andrejevic 880d3c125f [NTVDM]
Set VdmRunning to TRUE in EmulatorSimulate.


svn path=/branches/ntvdm/; revision=63109
2014-05-02 15:44:47 +00:00
Aleksandar Andrejevic 47c1283bd2 [BASESRV][KERNEL32][NTVDM]
Make our BaseSrvGetNextVDMCommand and GetNextVDMCommand a bit more Windows-compatible,
and modify NTVDM accordingly.


svn path=/branches/ntvdm/; revision=63098
2014-05-01 23:52:36 +00:00
Aleksandar Andrejevic 3031b351e8 [NTVDM]
Don't define STANDALONE by default.
Don't quit ntvdm after it becomes the last process on the console if a DOS app is still running.


svn path=/branches/ntvdm/; revision=63024
2014-04-27 22:38:54 +00:00
Aleksandar Andrejevic 2e1e346378 [NTVDM]
DPRINT1 the error code returned by DosLoadExecutable.


svn path=/branches/ntvdm/; revision=62973
2014-04-26 09:40:55 +00:00
Aleksandar Andrejevic e5df0c4dfe [NTVDM]
Rewrite DosCreateProcess, separating the loading code into DosLoadExecutable.
Implement INT 21h function AH = 0x4B (Create Process).


svn path=/branches/ntvdm/; revision=62972
2014-04-26 08:57:17 +00:00
Aleksandar Andrejevic a8caf51cd0 [NTVDM]
Quit when ntvdm becomes the last process attached to the console.


svn path=/branches/ntvdm/; revision=62892
2014-04-22 20:46:50 +00:00
Hermès Bélusca-Maïto 259f3d86e3 [NTVDM]
Fix few DPRINTs. The DOS program starting code (common for STANDALONE and OS-integrated modes) can be moved into a helper function later on.

svn path=/branches/ntvdm/; revision=62688
2014-04-08 14:57:24 +00:00
Hermès Bélusca-Maïto 67c46a3b02 [NTVDM]
- Just define GetNextVDMCommand and ExitVDM at their correct places.
- Code cleaning.

svn path=/branches/ntvdm/; revision=62687
2014-04-08 14:35:35 +00:00
Aleksandar Andrejevic e5a9861dc9 [NTVDM]
Start implementing the BaseVDM interface.


svn path=/branches/ntvdm/; revision=62686
2014-04-08 00:28:49 +00:00
Aleksandar Andrejevic 4c68eccd0a [NTVDM]
Set the base address to a high address, so that BaseVDM can allocate 16 MB at address 0.


svn path=/branches/ntvdm/; revision=62453
2014-03-08 01:40:08 +00:00
Hermès Bélusca-Maïto 7a52bcd33a [NTVDM]: Add a common helper to sync the BIOS cursor for the active display page, with VGA.
svn path=/branches/ntvdm/; revision=62409
2014-03-03 00:09:22 +00:00
Hermès Bélusca-Maïto 667b254535 [NTVDM]: Improve some DPRINTs.
svn path=/branches/ntvdm/; revision=62407
2014-03-02 23:37:42 +00:00
Hermès Bélusca-Maïto b9b4ce1df4 [NTVDM]
Refactor more code to move common BIOS code from our bios32 into /bios/ .

svn path=/branches/ntvdm/; revision=62406
2014-03-02 22:50:31 +00:00
Hermès Bélusca-Maïto b960a23921 [NTVDM]: Fix INT 10h, AH=8h,9h,Ah ; remove AH=12h because it corresponds to video "alternate function select" (and not scroll window). Stubplement INT 10h, AH=13h.
svn path=/branches/ntvdm/; revision=62381
2014-03-02 18:41:22 +00:00
Hermès Bélusca-Maïto cab63e90c0 [NTVDM]
Definitively fix console resizing when exiting the VDM.

svn path=/branches/ntvdm/; revision=62379
2014-03-02 15:04:56 +00:00
Hermès Bélusca-Maïto e53f7b173c [NTVDM]
Use a helper function for stopping the VDM (in case we add other steps for that), instead of just setting the flag to TRUE.

svn path=/branches/ntvdm/; revision=62378
2014-03-02 14:37:51 +00:00
Hermès Bélusca-Maïto ab9978f190 [NTVDM]
- Finally get rid of console output handles in the BIOS.
- Move console text buffer copy from BIOS back into VGA memory (~= revert part of r61542), but do it ONLY when attaching the VGA emulation to the console.
- Fix cursor positioning in BIOS & VGA (work in progress).

- Initialize PS/2 after having setting basic console modes.
- Showing/hiding mouse cursor (see the option in the console menu) is done in while() loops to be sure the cursor is really shown/hidden (based on the return value of ShowConsoleCursor).

svn path=/branches/ntvdm/; revision=62373
2014-03-02 01:45:57 +00:00
Hermès Bélusca-Maïto b152f5cf43 [NTVDM]
The RegisterConsoleVDM API (undocumented) allows NTVDM to get a VGA-like text framebuffer hold by the console server. This text framebuffer is unique, per-console (so that changing the active text screen buffer doesn't change the text framebuffer) and exists even if you use a graphics screen buffer.
NTVDM can write in this framebuffer, and when a call to InvalidateConsoleDIBits is done, it is painted on the screen.

Since RegisterConsoleVDM is unimplemented on ReactOS, I start an implementation of this API *inside* NTVDM (that will then be moved to kernel32/winsrv when it will work correctly).

I adapt the code of the VGA emulation to support RegisterConsoleVDM.

svn path=/branches/ntvdm/; revision=62371
2014-03-01 20:58:42 +00:00
Hermès Bélusca-Maïto 129e5d0305 [NTVDM]: Rework the code template to be used when we will support mice in ntvdm.
svn path=/branches/ntvdm/; revision=62370
2014-03-01 20:52:46 +00:00
Hermès Bélusca-Maïto 9e1ba5c534 [NTVDM]
Get rid of ConsoleInput handles in the BIOS; setting input console modes should be done in the emulator.c module itself (when setting user interface modes), and if a mouse is present, handle it in the ps2.c module.
Next step will be to get rid of ConsoleOutput handle in the BIOS.

svn path=/branches/ntvdm/; revision=62359
2014-02-28 21:21:41 +00:00
Hermès Bélusca-Maïto e29c05a3d5 [NTVDM]
Be able to load an external DOS BIOS file (at 70:0000) and, in case it is the DOS BIOS file of the NT VDM, load the DOS kernel file ntdos.sys when the ntio.sys calls BOP DOS function 0x11 (and put the kernel at DI:0000).
Work in progress...

svn path=/branches/ntvdm/; revision=62343
2014-02-27 03:08:23 +00:00
Hermès Bélusca-Maïto cb45ae15fa [NTVDM]
- Add BOP 0x12 "BiosGetMemorySize" (same number as the corresponding INTerrupt). Needed by ntio.sys when initializing (see next commit).
- Use ASCII names for bios image and dos kernel files names.
- Use the file helper functions committed before for implementing ROM image file loading.

svn path=/branches/ntvdm/; revision=62342
2014-02-27 03:05:42 +00:00
Hermès Bélusca-Maïto 7c73e239b0 [NTVDM]
Add some utility functions (only file-oriented for now :) ). Will be used in the next commit.

svn path=/branches/ntvdm/; revision=62341
2014-02-27 03:02:11 +00:00
Hermès Bélusca-Maïto ae22dab753 [NTVDM]
- BIOS32: As a demonstration, load a BIOS expansion ROM (the one I've tested is the "OS in PCI expansion ROM" from: https://sites.google.com/site/pinczakko/building-a-kernel-in-pci-expansion-rom ; we don't support PCI thingies at all, but the bootstrap code works correctly).
- Initialize the BIOS32 stack for the callbacks.
- In the common BIOS functions, if we try to load the Windows NTVDM (SoftPC) BIOS (file: bios4.rom), we immediately hit a BOP 0x00 followed by INT 0x19 (bootstrap to run an OS). The BOP 0x00 is the function used by the BIOS to ask NTVDM to initialize the hardware, the IVT with data and so on. Also we finish to load the low part of the NTVDM BIOS in it (file: bios1.rom).
It's work-in-progress, nothing is done, there are lots of debugging code...

Have fun!

(to load a custom bios you need to put its filename as the first parameter of the BiosInitialize call, in the main() function in ntvdm.c).

svn path=/branches/ntvdm/; revision=62333
2014-02-26 01:16:56 +00:00
Hermès Bélusca-Maïto e03a6d7ebb [NTVDM]
- Add utility functions for loading ROM images from files, and running them.
- Add a missing PVOID in the MEM_ALIGN_DOWN macro.

svn path=/branches/ntvdm/; revision=62332
2014-02-26 01:07:09 +00:00
Hermès Bélusca-Maïto 4179d7890c [NTVDM]
- Reduce the size of the trampoline needed to perform 32 ---> 16 bit callbacks.
- Fix some comments, improve DPRINTs.

svn path=/branches/ntvdm/; revision=62331
2014-02-26 01:03:14 +00:00
Hermès Bélusca-Maïto 9542b86934 [NTVDM]
- Move an "enable interrupts" command to where it belongs (i.e. in the BIOS32 initialization code; we do it at the very end). Otherwise some problems appears when trying to load 16-bit bios images.
- Use the new macro REAL_TO_PHYS to convert "real-mode" pointers (valid inside the VM only) into "physical" ones (valid in ROS/Windows/whatever).
- Add BIG HACKs (thanks Aleksander ;) ) in EmulatorRead/WriteMemory for wrapping up high memory addresses to low ones, so that we can load bios images (when you start running code at F000:FFF0).

To test 16-bit bios images: in ntvdm.c, put a valid bios file name in the BiosInitialize(...) call, and disable all DOS calls that happen before EmulatorSimulate().

svn path=/branches/ntvdm/; revision=62314
2014-02-24 00:33:21 +00:00
Hermès Bélusca-Maïto 679980a06c [NTVDM]
- BIOS location must be aligned on 32bit boundaries (or 16, I have to check). This fixes BIOS images loading when they miss a (null) byte to make them (e.g.) 8192 bytes long (example: the BIOS image of windows ntvdm).
- Add useful alignment (and others) macros.

svn path=/branches/ntvdm/; revision=62312
2014-02-23 20:40:09 +00:00
Hermès Bélusca-Maïto 6f5166457c [NTVDM]: We can call now directly the interrupts instead of the internal functions BiosPeekCharacter and VidBiosPrintCharacter (so that if some program hooks them, we behave correctly).
svn path=/branches/ntvdm/; revision=62311
2014-02-23 19:43:31 +00:00
Hermès Bélusca-Maïto b33a34bec1 [NTVDM]
- Use callbacks in BIOS/DOS (and disable int32.c)
- Move DOS bops to dem.c

svn path=/branches/ntvdm/; revision=62306
2014-02-23 16:09:35 +00:00
Hermès Bélusca-Maïto 0c3c1170ab [NTVDM]: Limit the number of CPU recursion calls (not more than 32).
svn path=/branches/ntvdm/; revision=62305
2014-02-23 15:54:20 +00:00
Hermès Bélusca-Maïto 4489198537 [NTVDM]
** WARNING! WARNING! WORK IN PROGRESS!! **
**    MEGA HUGE IRC SPAM IN SIGHT!!     **

Commit a starting point implementation for 16-bit callbacks from 32-bit code that work together with the EmulatorSimulate / EmulatorUnsimulate functions.
That needs HUUUGE reviewing (go to the END to skip details and going to the current drawbacks of the implementation) <-- [TheFlash], Vampyre, others...

How it is intended to work:

1- Add callback.c to the CMakeLists.txt file, and remove int32.c from it.
2- In some 32-bit module that will get called by 16-bit code sooner or later (e.g. bios32 or dos32), include callback.h instead of int23.h.
3- Add a CALLBACK16 MyContext; // definition
4- In some initialization code for this module, call: InitializeContext(&MyContext, custom_segment, custom_offset);
   This allows you to define a zone of memory custom_segment:custom_offset that will be used as a trampoline zone. FIXME/TODO: we can return from this call the size of this zone (not implemented at the moment), so that we can know the zone that will be reserved for calls (it will be used in the following steps).

5- Now you can register e.g. 32-bit interrupt handlers with calls like:
   MyContext.NextOffset += RegisterInt32(MAKELONG(MyContext.NextOffset,
                                                  MyContext.Segment),
                                         IntNumber, Int32Handler, NULL);
Now comes the tricky part: since we want to be able to give precise memory addresses to where to put interrupt stubs (whose addresses will be stored in the IVT) (it's because it happens that some programs expect some few code interrupts to be placed at given places in memory; or one can argue that it is "for IBM bios compatibility"....), we pass a far pointer instead of the context structure as the first parameter. Then, currently the function returns the size of the written code (and it returns too via its last optional parameter).

6- You can do almost the same with RegisterInt16, where now instead of giving a 32-bit interrupt handler, you give the code of a 16-bit interrupt. What changes here is that in the 32-bit case, the 16-bit interrupt code was generated (to call back the 32-bit handler) whereas here you control it fully. For 16-bit interrupt code you need to use IRETs operands.

7- There is a RegisterCallback16 function, which registers at a given place in memory a chunk of 16-bit code. This code is expected to return with RETs. Its accompanying function RunCallback16 is untested at the moment.

8- Now the magic: Calling this code: an example is given in the following (from DosFastConOut fucntion of Dos32):
<code_snip>
   /* Save AX and BX */
   USHORT AX = getAX();
   USHORT BX = getBX();

   setBL(DOS_CHAR_ATTRIBUTE);
   setBH(Bda->VideoPage);
   setAH(0x0E);
   Int32Call(&DosContext, 0x10);

   /* Restore AX and BX */
   setAX(AX);
   setBX(BX);
</code_snip>

   Here (after saving some registers and setting some parameters for the INT 10h being called), we call interrupt 10h with Int32Call(&DosContext, 0x10); // where DosContext is a CALLBACK16 context.
   The call is done "synchronously", i.e. we restart here CPU simulation. The simulation then stops because the generated trampoline code has a suitable BOP_UNSIMULATE instruction.

CURRENT DRAWBACKS:
==================
1- The module which is going to use those callbacks need to know where in memory the code will be placed. Nothing is done "automatically". Otherwise we would have to:
   * maintain a (gobal, and finite) table of callbacks (in some way or another), and/or
   * be able to place the code in some "shadowed" memory zone of the emulator that gets hidden for all the programs emulated BUT the emulator.
2- Linked to the previous second point comes the problem of trampoline code. It is needed because we need to put a BOP_UNSIMULATE operand after the code to stop the 16-bit code simulation and go back to 32-bit. We need also to call e.g. INT 0x10 from 16-bit to be able to run the interrupt that could be hooked by some program. Some may argue that one can first call EmulatorInterrupt(0x10); but then we would have to find a means of stopping the simulation as soon as the interrupt exits...
3- For calling "regular" 16-bit code (with RunCallback16) we need a suitable callback: "call far_pointer; BOP_UNSIMULATE" .
4- Currently we build the trampolines on-the-fly when calling either RunCallback16 or Int32Call, at the memory location given when initializing CALLBACK16 context. If a given 32-bit module calls some 16-bit code that calls in turn a 32-bit function from the SAME module which calls also a 16-bit callback, then the trampoline will be overwritten. In RunCallback16 (and Int32Call) we save it, push a new one and then call the 16-bit code, and then restore the old one after the call. It seems to work fine currently, but I've found a problem, I think, which is the following:
   * Suppose that a 16-bit program calls some VDD function,
   * this VDD function creates a thread,
   * the two running VDD functions then call back the 16-bit program, or trigger an interrupt from whatever nature which both call 32-bit functions from a given 32-bit module (bios, dos). In this situation many problems arise:
     a. Our current implementation of the emulator doesn't support that since you are going to play concurrently with the unique CONTEXT of the emulated CPU... (i.e. flags / registers corruption in sight)
     b. If the 32-bit functions (called concurrently, and which are from the same 32-bit module) call some 16-bit code / interrupt, then they are going to use the same memory zone for the trampoline stub and there are very high risks of corruption. A solution for that would be to generate the trampolines once and for all for each registered 16-bit interrupt stub / 16-bit generic callback, retrieve their addresses and store them in some place (that also get shared amongst all of the 32-bit modules of the NTVDM emulator), so that each (possible concurrent) call go to the trampoline and just make the CPU point at it...

Voilà !

svn path=/branches/ntvdm/; revision=62283
2014-02-21 20:31:56 +00:00
Hermès Bélusca-Maïto 5a3cc5df3c [NTVDM]
Start to implement EmulatorSimulate / EmulatorUnsimulate (used by VDDSimulate16 and VDDUnsimualte16). This piece of code can be better written, but it works for what I'm going to commit next.

svn path=/branches/ntvdm/; revision=62282
2014-02-21 19:27:27 +00:00
Hermès Bélusca-Maïto 9b24de4f64 [NTVDM]: Load a BIOS image in case its name is given in BiosInitialize.
svn path=/branches/ntvdm/; revision=62236
2014-02-17 22:50:41 +00:00
Hermès Bélusca-Maïto 574f922049 [NTVDM]
- Remove an unneeded assignment (cmos.c)
- Reorganize BIOS code: put our 32-bit bios in a dedicated directory; start to introduce a way to load other bioses (WIP).

svn path=/branches/ntvdm/; revision=62235
2014-02-17 22:20:03 +00:00
Hermès Bélusca-Maïto ac8e7f981c [NTVDM]: Silent few DPRINTs.
svn path=/branches/ntvdm/; revision=62018
2014-02-06 20:28:33 +00:00
Hermès Bélusca-Maïto 6a287dfdfe [NTVDM]: German translation by Robert Naumann, thanks!
CORE-7250

svn path=/branches/ntvdm/; revision=61920
2014-02-02 14:01:21 +00:00
Hermès Bélusca-Maïto 3c5b236b5a [NTVDM]
- Sorry !!!!!! The previous translation (Polish, revision 61916 ) was by Wojtek Kozlowski aka. wojo664!! Sorry for having mistaken you with Radek Liska!
- Czesh translation by Radek Liska :D, thanks!
CORE-7250

svn path=/branches/ntvdm/; revision=61917
2014-02-02 00:43:52 +00:00
Hermès Bélusca-Maïto 97eee1dd69 [NTVDM]: Polish translation by Radek Liska, thanks!
CORE-7835 #resolve
CORE-7250

svn path=/branches/ntvdm/; revision=61916
2014-02-02 00:34:48 +00:00
Hermès Bélusca-Maïto 8eb145a87c [NTVDM]: Comment out what-appears-to-be a broken test. Fixes some LIFE.COM program. Need to investigate further...
svn path=/branches/ntvdm/; revision=61908
2014-02-01 22:13:31 +00:00
Hermès Bélusca-Maïto 285d283861 [NTVDM]: Okay, let's clear the VGA memory everytime we change modes... (fixes VGA-->EGA transition in Dave).
svn path=/branches/ntvdm/; revision=61907
2014-02-01 20:55:57 +00:00
Hermès Bélusca-Maïto 6e7f995863 [NTVDM]: Italian translation by Ivan di Francesco, thanks!
CORE-7250

svn path=/branches/ntvdm/; revision=61905
2014-02-01 19:42:49 +00:00
Hermès Bélusca-Maïto d028bd7690 [NTVDM]: Spanish translation by Javier Fernandez, thanks!
svn path=/branches/ntvdm/; revision=61903
2014-02-01 17:22:30 +00:00
Hermès Bélusca-Maïto 105aff1c51 [NTVDM]
- Define and export VDDSimulate16 and host_simulate.
- Move the big emulation loop from ntvdm.c to clock.c, and the console input pump thread from ps2.c to ntvdm.c.
  Indeed:
  * Moving the emulation loop out of the main initialization function will be helpful if one wants to modify how emulation is done,
  * The console input pump thread deals also with console UI bits that have nothing to do with keyboard/mouse/ps-2. Instead, the pump thread will dispatch keyboard and mouse events to the ps/2 controller.
- Implement a custom menu in the console's system menu to be able to parametrize ROS VDM (work-in-progress); at the moment only a menu item to show/hide mouse pointer, and another one allowing us to quit properly the VDM are implemented. The menu code was taken from the GUI frontend in winsrv.dll. Only english and french translations available at the moment.

svn path=/branches/ntvdm/; revision=61902
2014-02-01 16:32:20 +00:00
Hermès Bélusca-Maïto d25d9ea618 [NTVDM]
- Enable experimental sound support (only PC speaker for the moment, aka. uses beep.sys).
- Introduce a #define WORKING_TIMER which aim is to disable the currently problematic approximate performance counter value calculation done in order not to call QueryPerformanceCounter each time.
  The problem is that we then compute a number of clock ticks for the PIT, which becomes negative, and therefore everything starts to hang.
  Disabling this code and calling each time QueryPerformanceCounter, fixes everything; we gain in precision but we loose in performance...
  A definitive fix must be found, [TheFlash] !!

This fixes sound (and hangs) in Advanced NetWars, Dangerous Dave, ElitePlus and Rescue Rover (the games that I've tested so far).

svn path=/branches/ntvdm/; revision=61875
2014-01-29 00:25:43 +00:00
Hermès Bélusca-Maïto f2a98176d6 [NTVDM]: Add debug print for timer ticks to try to find why the emulator sometimes hangs...
svn path=/branches/ntvdm/; revision=61867
2014-01-28 20:39:16 +00:00
Hermès Bélusca-Maïto 03d8479401 [NTVDM]
Part 2 of PIT + sound fix.
- Move port 61h management from speaker.c to the emulator.c module;
- Add PIT OUT callbacks support;
- Add (unimplemented) PitSetGate function (will be used later on).
Still WIP.

svn path=/branches/ntvdm/; revision=61866
2014-01-28 20:24:24 +00:00