Follow-up to #5610.
- Add _EnsureWriteBag, _PruneMRUTree, _GetMRUSize and
_GetMRUSlots helper functions.
- Add code into _GetMRUSlot, _FindNearestInheritBag, and Write.
- Add CLSID_MruPidlList and IID_IMruPidlList definitions into
<shlguid_undoc.h>.
- Add IMruPidlList interface into <shlobj_undoc.h>.
CORE-9283
Follow-up to #5590.
- Add CViewStatePropertyBag class.
- Add SHGetViewStatePropertyBag definition.
- Add FreeViewStatePropertyBagCache function and
use it in DllMain to free the cache.
CORE-9283
ACCESS_DENIED_ACE_TYPE, ACCESS_ALLOWED_ACE_TYPE, SYSTEM_AUDIT_ACE_TYPE and
SYSTEM_ALARM_ACE_TYPE belong to the same commonly internal ACE type, aka KNOWN_ACE,
as each of these ACEs have the same structure field offsets.
The only difference are ACCESS_DENIED_OBJECT_ACE_TYPE and ACCESS_ALLOWED_OBJECT_ACE_TYPE
as they have their own internal ACE type variant, the KNOWN_OBJECT_ACE structure.
The general guideline is that public ACE structure variants have to be used elsehwere
such as in UM whilst the kernel has to use the internal known ACE type variants when possible.
The newly updated SAL2 annotations reflect those from Process Hacker.
Also these syscalls must have their function's status code checked, as
most of other Native syscalls have them checked.
Some datagram related dispatcher function types (like PFN_WSK_SEND_TO)
were used before they were declared. This patch moves the use after
the definition.
Follow-up to #5531. These two functions are necessary for INI file property bag support.
- Implement SHGetIniStringW and SHSetIniStringW.
- Strengthen SHPropertyBag testcase of shlwapi_apitest.
CORE-9283
In particular, for a given platform (x86, AMD64...) its definition
depends for uniprocessor vs. multiprocessor NT kernel/HAL (controlled
by the CONFIG_SMP define).
Regarding the ASM-generated headers (from asm/ksx.template.h), since
they are generated once for a given platform, and since UP/MP NT builds
are generated at the same time, these headers need to contain both
SYNCH_LEVEL definitions controlled by CONFIG_SMP, instead of a fixed
value. Therefore we need to employ the geninc RAW(...) construct.
[NDK:X86] Add missing x86 CLOCK1_LEVEL and POWER_LEVEL definitions.
Follow-up to #5511.
- Add CRegPropertyBag class.
- Implement SHCreatePropertyBagOnRegKey function by using CRegPropertyBag.
- Strengthen SHPropertyBag testcase in shlwapi_apitest.
CORE-9283
- Implement SheRemoveQuotesA and SheRemoveQuotesW functions.
- Add She testcase into shell32_apitest.
- Add SheRemoveQuotesA/W into <undocshell.h>.
CORE-9277
SHLimitInputCombo function sets limits on valid characters for a combobox control.
This function works like SHLimitInputEdit, but the target is a combobox instead of a textbox.
CORE-9277
- Implement SHPropertyBag_ReadBSTR, SHPropertyBag_ReadStr, SHPropertyBag_ReadPOINTL,
SHPropertyBag_ReadPOINTS, and SHPropertyBag_ReadRECTL functions.
- Add link to oleaut32 in shlwapi_apitest.
CORE-9283
- Add VariantChangeTypeForRead helper function.
- Implement SHPropertyBag_ReadType, SHPropertyBag_ReadBOOL, SHPropertyBag_ReadBOOLOld, SHPropertyBag_ReadSHORT,
SHPropertyBag_ReadLONG, and SHPropertyBag_ReadDWORD functions.
- SHPropertyBag_ReadInt is an alias to SHPropertyBag_ReadLONG.
CORE-9283
- Implement SHPropertyBag_Delete, SHPropertyBag_WritePOINTL, SHPropertyBag_WritePOINTS, and SHPropertyBag_WriteRECTL functions.
- SHPropertyBag_WriteInt is an alias to SHPropertyBag_WriteLONG.
- Modify shlwapi.spec.
- Modify shlwapi_undoc.h.
- Add SHPropertyBag testcase to shlwapi_apitest.exe.
CORE-9283
This will be needed for compatibility with x86 Windows Vista/7 videoprt.sys builds.
Might be also useful in future for platforms (x86 , ...) where V86 mode is not available or buggy.
CORE-11954, CORE-18185
The "dir /w" command didn't look good due to unaligned columns.
- Add sdk/include/reactos/cjkcode.h header file.
- Add ConGetTextWidthA/W helper functions.
- Add base/shell/cmd/wcwidth.c to implement ConGetTextWidthW.
- Use ConGetTextWidth in DirPrintWideList function.
- Adjust some STRING_DIR_HELP5, STRING_DIR_HELP6 and STRING_DIR_HELP8 resource strings to make the column aligned.
CORE-17591
- Fix IRP handling, add missing IRP handlers
- Specify the device name for DO
- The legacy IRQ descriptor is edge-triggered
- Improve pool tagging
- Place the PNP code in a pageable section
CORE-17256
CORE-17932
[ENG] Implement DirectDraw management in switch display mode functions
(e.g. resolution change, color depth, display frequency etc.):
- Switch DirectDraw instances between the two PDEVs (the current one and
the new one allocated by ourselves) by calling dxg!DxDdDynamicModeChange
function.
- Suspend them before and resume after the display mode switch, by calling
dxg!DxDdsuspendDirectDraw and dxg!DxDdResumeDirectDraw appropriately.
We currently don't have these functions implemented, but MS DXG has, so
it allows to properly manage DirectDraw PDEVs using this driver, similarly
to Windows.
My analysis confirms that these functions are always called in XP/2k3 on
display mode switch, even when there is no any DirectX app running at the
moment. Analyzing their prototypes show that my guesses are correct.
- Initialize hDev and dhpdev members for EDD_DIRECTDRAW_GLOBAL for newly
created surfaces, switch them during mode change and re-initialize after
it also. They are commonly used by DirectDraw stack.
In addition, enable DirectDraw for old and new PDEVs, by calling
dxg!DxDdEnableDirectDraw function.
[NTDDRAW] Additionally, fix usage of DirectDraw lock count in the PDEVOBJ
structure.
- Enable cDirectDrawDisableLocks member for storing its value, instead of
DxDd_nCount, which is marked as ROS-specific.
- Use it in win32k!DxEngGet/SetHdevData for getting/setting DirectDraw
count appropriately.
My analysis also shows that in Windows, the PDEVOBJ::cDirectDrawDisableLocks
method calls DxEngGetHdevData with type 8, which corresponds to our DxDd_nCount.
So there are no doubts that this member is used there.
- Rename DxEngGetHdevData_dd_count alias of type 8 to DxEngGetHdevData_dd_locks,
to match more accurately an actual member name. Update the enumeration
and fix all code parts appropriately.
All these changes allow to properly change display mode during executing
DirectDraw applications, when they try to switch in full-screen mode.
At least a bugcheck that happened before my changes, does no longer appear.
There are still some games that don't run correctly, as if there is no
3D acceleration (which actually exists). This requires further investigations.
- Fix whitespace; add SAL annotations, doxygen documentation...
- Deduplicate the array of description strings corresponding to
IO_QUERY_DEVICE_DATA_FORMAT.
- Unhardcode the "[3]" into 'IoQueryDeviceMaxData': the maximum number
of device data queried.