When Themesvc was disabled, some Window titlebar
frames were drawn too thin until the window
was actively resized in y by the user.
That and similar symptoms started to show up after SVN r68904 ==
6dfa71c487
Many thanks to patches author Doug Lyons.
We leave the ticket unresolved still due to explicit request of
James Tabor, who wants to continue working in that context.
I will merge that back into 0.4.13RCs as well.
This fixes shutting down ReactOS under certain circumstances, where
the references were incremented, but no worker thread started.
Also, took the opportunity to clarify the WorkerReferences comparisons
where relevant.
CORE-16446
Many 3D applications crashed with 'WineD3D fake window' msgbox
if they were used in VirtualBox with graphics driver
'VBoxDisp.sys from VM guest additions + installed 3D acceleration'
That was a regression of SVN r75847 == git
3d13ed394e
Contrary we had no such issues with the SW emulation.
The reason for the bug is that
VBoxDisp only supports OpenGL 2.1 (GLSL 120) and WineD3D
tried to use shaders for OpenGL 3.2 (GLSL 150).
This workaround disables the usage in a hard-coded way for
all graphics adapters. Should be ok for now, as ros does not
really support any modern GPU drivers yet.
Proper working runtime detection would be better ofc.
Thx to Doug Lyons & Fabian Maurer
The major change with this rewrite is the support for the mount
manager. Fstub will now assume that most of the devices are PnP
and that they are already registered to the mount manager.
It will thus ask the mount manager to assign the drive letter.
Fstub will keep assigning drive letters non mission critical devices
such as CDs, floppies and other removable devices.
See MountMgr:QueryPoints API test that will now return mount points :-).
Because our disk.sys doesn't do anything related to PnP
(compared to disk_new.sys), forcibly declare our partitions
to the MountMgr so that it can references them and assign
them a DOS drive letter on demand later on.
This is required so that MountMgr can handle devices that are still
using class2 instead of classpnp.
Given we have no unique ID to return, we'll return device path, which
is far from perfect but which is enough for now to have everything
working.
This fixes memory smashing while attempting to volume
reparse index (we were previously trying to copy the
name on itself, in the middle of itself...).
This code won't go farther on FAT, it requires NTFS.
Now, with this, ReactOS can properly boot with MountMgr
handling DOS devices without any crash or code disabled.
Cf: what was written in 7608ac9.
Modifications in class2, disk, and ntoskrnl are still to
be committed to enable all this.
- Properly quit the active loop when we're out of work items;
- Fix timeout duration (setting it to 1s);
- Fix handling the "Unloading" variable in case of a shutdown
so that waiting loop is properly stopped;
- Documented why we're waiting on VolumesSafeForWriteAccess.
This fixes shutting down ReactOS with work items queued.
This is needed here because no one ever sets that event (properly)
created by SMSS though. A. Ionescu was explaining in 2018 that it's
autochk responsibility, but it doesn't seem to be the case in W2K3.
To be investigated.
This fix with all the previous ones and more uncommitted stuff (yet ;-))
allows reaching the first steps towards a NT5 storage stack:
https://twitter.com/HeisSpiter/status/1186199631740506112