Commit graph

19 commits

Author SHA1 Message Date
winesync 489e520163 [WINESYNC] d3dx9_36: Filter out D3DCompile warning messages that are not present with D3DCompileShader. (try 4)
This patch fixes vertex processing issue of bug 33770.

The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.

By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
  - warning X3206: 'dot': implicit truncation of vector type
  - warning X3206: implicit truncation of vector type
  - warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.

These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.

The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.

Try 2:
  - only filter out lines containing "X3206:" in case d3dcompiler_43 has localization

Try 3:
  - use move in place instead of copying the buffer

Try 4:
  - filter simplification by Sebastian and remove 'mul' testing left-out in search string

wine-staging patch by Christian Costa <titan.costa@gmail.com>
2021-02-04 16:37:07 +01:00
winesync 7e6d9c5b39 [WINESYNC] d3dx9_36: Implement D3DXDisassembleShader. (v2)
Changes in v2 (by Christian Costa):
  * More generic code for D3DXDisassembleShader.

wine-staging patch by Christian Costa <titan.costa@gmail.com>
2021-02-04 16:37:07 +01:00
winesync 7d1fa6a111 [WINESYNC] d3dx9: Pass D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY when appropriate.
Manual testing shows that the backward compatible compilation is used
in d3dx9 versions below 37.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48302
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 13880f8e6a0a972382de7de04b56bd1a414bef67 by Paul Gofman <gofmanp@gmail.com>
2021-02-04 16:37:05 +01:00
winesync 185fe9cdeb [WINESYNC] d3dx9: Implement D3DXCreateFragmentLinker[Ex]().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=38086
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id fd06827bca416dfec8835f109834ad0729c996a8 by Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
2021-02-04 16:37:05 +01:00
winesync 224d70bd0c [WINESYNC] d3dx9: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 9fb5745a7997bbfe033779650f1193d85369cef2 by Alexandre Julliard <julliard@winehq.org>
2021-02-04 16:37:03 +01:00
Jérôme Gardou edca86dadb [D3DX9_XX] Use a common header for every file 2021-02-04 16:37:01 +01:00
Jérôme Gardou 7b1049c8fd [WINESYNC]: revert wine-staging patchset for d3dx9 2021-02-04 16:37:01 +01:00
winesync e362e098a3 [WINESYNC] d3dx9_36: Filter out D3DCompile warning messages that are not present with D3DCompileShader. (try 4)
This patch fixes vertex processing issue of bug 33770.

The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.

By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
  - warning X3206: 'dot': implicit truncation of vector type
  - warning X3206: implicit truncation of vector type
  - warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.

These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.

The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.

Try 2:
  - only filter out lines containing "X3206:" in case d3dcompiler_43 has localization

Try 3:
  - use move in place instead of copying the buffer

Try 4:
  - filter simplification by Sebastian and remove 'mul' testing left-out in search string

wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
winesync afbc458a7f [WINESYNC] d3dx9_36: Implement D3DXDisassembleShader. (v2)
Changes in v2 (by Christian Costa):
  * More generic code for D3DXDisassembleShader.

wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
Jérôme Gardou 8cc1ec1b82 [WINESYNC]: revert wine-staging patchset for d3dx9 2020-02-26 18:19:18 +01:00
winesync f6c4f5e79c [WINESYNC]d3dx9_36: Filter out D3DCompile warning messages that are not present with D3DCompileShader. (try 4)
This patch fixes vertex processing issue of bug 33770.

The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.

By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
  - warning X3206: 'dot': implicit truncation of vector type
  - warning X3206: implicit truncation of vector type
  - warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.

These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.

The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.

Try 2:
  - only filter out lines containing "X3206:" in case d3dcompiler_43 has localization

Try 3:
  - use move in place instead of copying the buffer

Try 4:
  - filter simplification by Sebastian and remove 'mul' testing left-out in search string

wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
winesync 0ab0dc096d [WINESYNC]d3dx9_36: Implement D3DXDisassembleShader. (v2)
Changes in v2 (by Christian Costa):
  * More generic code for D3DXDisassembleShader.

wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
Jérôme Gardou c530f34e79 [D3DX9_36] Revert wine staged patches 2020-02-26 18:19:18 +01:00
Amine Khaldi e7b199daff [D3DX9_*] Sync with Wine Staging 4.0. CORE-15682 2019-01-25 13:10:23 +01:00
Amine Khaldi 561fd57166 [D3DX9_24 => 43] Sync with Wine Staging 3.9. CORE-14656 2018-05-27 03:54:15 +01:00
Amine Khaldi e5c42da45c [D3DX9_*] Sync with Wine Staging 3.3. CORE-14434 2018-03-08 13:26:47 +01:00
Amine Khaldi 65bd988c40 [D3DX9_24=>43] Sync with Wine 3.0. CORE-14225 2018-01-21 22:24:27 +01:00
Amine Khaldi 85d9a38ac0 [D3DX9_24 => 43] Sync with Wine Staging 2.16. CORE-13762 2017-10-08 11:48:29 +01:00
Colin Finck c2c66aff7d Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers into modules, and delete rossubsys. 2017-10-03 07:45:34 +00:00
Renamed from reactos/dll/directx/wine/d3dx9_36/shader.c (Browse further)