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Adding dxtn.dll to reactos it is need for mesa opengl to use compress texture.
for some issue this library are not build default, it need the patent flag be set
NSWPAT="1", This library are need it for opengl compress texture. But it will
not be in the official build, only for thus doing own build and activate the
patent flag, will be avail use compress texture. I have spoken with
Aleasky about this library.
svn path=/trunk/; revision=30332
Rename struct DeviceInfoElement to struct DeviceInfo
Add a link to DeviceInfoSet in each DeviceInfo structure (not used yet)
svn path=/trunk/; revision=30324
- delete new file object from background contextmenu code as this code this should be implemented as context menu extension
svn path=/trunk/; revision=30300
stub : KsiCreateObjectType
all functions are call to KsiCreateObjectType, so they are not really implement.
Old code from 2004, it have not been cleanup for KsiCreateObjectType, the new ks.h header I wrote is now ready for this code.
This module can not be merge to trunk until the new ks.h is ready.
svn path=/branches/reactx/; revision=30295
- Move string implementation (in "header" files) into /string dir.
- Copy over libcntpr-specific implementations into _nt.c files (for now, later they could do with a define).
- libcntpr's is now almost fully syncronized and could be merged into the tree except for "except" directory.
svn path=/trunk/; revision=30283
- add some slightly hackish code to get the thing working.
- you should now be able to connect to Windows machines using your choice of IP address, resolution and bpp.
svn path=/trunk/; revision=30274