Commit graph

618 commits

Author SHA1 Message Date
Mark Jansen
560fdd150a [SDK] Add script to check includes with modified struct packing 2021-06-19 16:30:21 +02:00
Victor Perevertkin
34593d933b
[FORMATTING][NTOS][HAL][DRIVERS][SDK] Fix trailing spaces 2021-06-11 15:33:08 +03:00
Jérôme Gardou
79b2d9c2ff [TXT2NLS] Rewrite the tool
With support for multibyte codepages & glyph tables
CORE-17571
2021-05-19 22:50:29 +02:00
Jérôme Gardou
1549f0837f [SDK] Turn txt2nls into a host tool 2021-05-19 22:50:29 +02:00
Jérôme Gardou
0f723105c6 [CMAKE] Allow compiling amd64 port with GCC on Windows
Dedicated to Daniel
2021-05-19 14:13:51 +02:00
Dmitry Borisov
6e33c8ffd3
[PEFIXUP] Fixup of resource sections in GCC builds. (#3594)
Make resource sections discardable for kernel-mode drivers and DLLs.
2021-05-10 00:36:38 +02:00
Hermès Bélusca-Maïto
9e0a3cdf6c
[PEFIXUP] Add support for overriding the attributes of specific PE sections. (#3598)
Use a syntax identical to the one from the EDITBIN tool:
--section:name[=newname][,[[!]{CDEIKOMPRSUW}][A{1248PTSX}]]

https://docs.microsoft.com/en-us/cpp/build/reference/section-editbin?view=msvc-160
2021-05-09 01:39:21 +02:00
Hermès Bélusca-Maïto
eb29a33169
[PEFIXUP] Section names are case-sensitive, so we can just use strncmp() instead of the non-standard strncasecmp() for names comparisons. (#3598) 2021-05-05 19:15:02 +02:00
Hermès Bélusca-Maïto
ea26767353
[PEFIXUP] Avoid multi-level nesting of code with the error handling done at the very end. Use size_t variables for file sizes. (#3598) 2021-05-05 19:15:01 +02:00
Hermès Bélusca-Maïto
88b933330d
[PEFIXUP] Only recalculate the PE checksum if the image is not from a reproducible build (original checksum == 0). (#3598) 2021-05-05 19:15:01 +02:00
Hermès Bélusca-Maïto
7ad33940c2
[PEFIXUP] Use vfprintf() with the va_args list. (#3598) 2021-05-05 19:14:57 +02:00
Jérôme Gardou
a8255233f8 [SPEC2DEF] Fix imports of C++ stdcall exports
Too much mangling mangles it too much
2021-05-03 22:00:57 +02:00
Jérôme Gardou
ba74a05a17 [PSEH] Add implementation for GCC amd64
Also, put include directory next to the library and use
target_include_directories(.. INTERFACE ..) to get this right.
This is because :
 - Having includes & implementation in two different places buggers me
 - This makes sure that there is no "if it compiles everything is fine" behaviour from anyone
   because now even static libraries need it for GCC amd64 build
Also add __USE_PSEH2__ define for the non SEH-aware compilers out there and use it in a few headers
where we define macros involving __try
2021-04-28 13:10:23 +02:00
Jérôme Gardou
37bc01f42b [CMAKE] Introduce a GCC plugin for helping with amd64 SEH implementation
\#pragma REACTOS SEH(except)
\#pragma REACTOS SEH(finally)
What it does is counting the number of SEH __try blocks and emit the proper assembly statements at function prologue
It also checks for mixing C++ & SEH exception handling, which wouldn't work
2021-04-28 13:10:23 +02:00
Jérôme Gardou
1d1a21a920 [SDK] Make sure we build pefixup with AMD64 definitions 2021-04-28 13:10:23 +02:00
Konrad Dybcio
d5421d5a3d
[HHPCOMP] Add ARM64/AArch64 types
These were missing... not anymore!

Addendum to 4c7b71ac. CORE-17518

Signed-off-by: Konrad Dybcio <konrad.dybcio@somainline.org>
2021-04-25 21:08:17 +03:00
Serge Gautherie
28dadda8be [CMAKE] Properly generate all Bison and Flex files at build time
This fully reverts 09c4d0a.

Addendum to 5375e33.
CORE-15991
2021-04-03 21:50:08 +03:00
Eric Kohl
6b04e46304 [WIDL] Do not transfer an explicit primitive binding handle to the server
This enables us to run WIDL-generated code on Windows XP again.
This patch has already been sent upstream.
2021-03-28 16:20:10 +02:00
Konrad Dybcio
4c7b71ac4f
[HHPCOMP] Add ARM (32-bit) types (#3548)
ARM32 seems to use the same type defines as i386 and friends.
Let's allow the thing to be compiled again!

CORE-17517

Signed-off-by: Konrad Dybcio <konrad.dybcio@somainline.org>
2021-03-24 09:32:11 +03:00
Jérôme Gardou
e55123a6a2 [CMAKE] Add the kernel module type
Take this as an occasion to use target_link_options more
2021-03-23 11:18:43 +01:00
Jérôme Gardou
5489efcb1a [SDK:TOOLS] Add --driver option to pefixup
For now, this adds IMAGE_SCN_MEM_DISCARDABLE to the INIT section, and IMAGE_SCN_MEM_NOT_PAGED to sections which are not named PAGE or .reloc
2021-03-23 11:18:43 +01:00
Serge Gautherie
55b93aecdc
[CMAKE] target_compile_definitions() calls: Remove (now) useless '-D' (#3490)
Documented as automatically removed, since CMake 3.12.4 at least.
https://cmake.org/cmake/help/v3.12/command/target_compile_definitions.html
2021-03-03 04:16:02 +01:00
Hervé Poussineau
c6730a4a87 [RSYM/x64] Allow binaries without symbol table 2021-02-22 14:42:04 +01:00
Hervé Poussineau
4c930799f1 [RSYM/x64] Make command line compatible with x86 version
x86 version needs input and output file names as arguments, even if is called with
input file name = output file name.
x86 version also accepts a -s argument to the root path of ReactOS sources

Make x64 version take the same arguments.
2021-02-22 14:21:43 +01:00
Hervé Poussineau
77d69c68b8 [OBJ2BIN] Add support for IMAGE_REL_I386_REL16
Also return error in case of unknown relocation type.
2021-02-22 14:21:43 +01:00
Jérôme Gardou
236b5f77ab [WINESYNC]: d3dx9 is now in sync with wine-staging wine-6.0-rc5 2021-02-04 16:37:07 +01:00
winesync
0e1975b6aa [WINESYNC] d3dx9_36: Implement ID3DXSkinInfoImpl_UpdateSkinnedMesh.
This patch fixes last problem of bug 32572.

wine-staging patch by Christian Costa <titan.costa@gmail.com>
2021-02-04 16:37:07 +01:00
winesync
489e520163 [WINESYNC] d3dx9_36: Filter out D3DCompile warning messages that are not present with D3DCompileShader. (try 4)
This patch fixes vertex processing issue of bug 33770.

The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.

By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
  - warning X3206: 'dot': implicit truncation of vector type
  - warning X3206: implicit truncation of vector type
  - warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.

These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.

The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.

Try 2:
  - only filter out lines containing "X3206:" in case d3dcompiler_43 has localization

Try 3:
  - use move in place instead of copying the buffer

Try 4:
  - filter simplification by Sebastian and remove 'mul' testing left-out in search string

wine-staging patch by Christian Costa <titan.costa@gmail.com>
2021-02-04 16:37:07 +01:00
winesync
7a7364d0ad [WINESYNC] d3dx9_36: Improve D3DXSaveTextureToFile to save simple texture to dds file.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
2021-02-04 16:37:07 +01:00
winesync
959c06f9b3 [WINESYNC] d3dx9_36: Add support for FOURCC surface to save_dds_surface_to_memory.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
2021-02-04 16:37:07 +01:00
winesync
181ffe0779 [WINESYNC] d3dx9: Implement D3DXComputeTangent
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>

wine-staging patch by Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
2021-02-04 16:37:07 +01:00
winesync
1dfb089b4b [WINESYNC] d3dx9_*: Add D3DXSHProjectCubeMap stub
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46284

wine-staging patch by Andrey Gusev <andrey.goosev@gmail.com>
2021-02-04 16:37:07 +01:00
winesync
5687b22005 [WINESYNC] d3dx9_36: Add semi-stub for D3DXOptimizeVertices.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
2021-02-04 16:37:07 +01:00
winesync
81b6936ac8 [WINESYNC] d3dx9_36/tests: Add additional tests for special cases.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
2021-02-04 16:37:07 +01:00
winesync
51b19f6605 [WINESYNC] d3dx9_36/tests: Add initial tests for D3DXDisassembleShader.
wine-staging patch by Sebastian Lackner <sebastian@fds-team.de>
2021-02-04 16:37:07 +01:00
winesync
7e6d9c5b39 [WINESYNC] d3dx9_36: Implement D3DXDisassembleShader. (v2)
Changes in v2 (by Christian Costa):
  * More generic code for D3DXDisassembleShader.

wine-staging patch by Christian Costa <titan.costa@gmail.com>
2021-02-04 16:37:07 +01:00
winesync
62f40620f1 [WINESYNC] d3dx9_36: Improve stub for ID3DXEffectImpl_CloneEffect.
wine-staging patch by Sebastian Lackner <sebastian@fds-team.de>
2021-02-04 16:37:07 +01:00
winesync
7c02c861b1 [WINESYNC] d3dx9_36: Add format description for X8L8V8U8 for format conversions.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
2021-02-04 16:37:07 +01:00
winesync
7a64c4dcc9 [WINESYNC] d3dx9: Return D3DFMT_A8R8G8B8 in D3DXGetImageInfoFromFileInMemory for 32 bpp BMP with alpha.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
2021-02-04 16:37:07 +01:00
winesync
93a4e84feb [WINESYNC] d3dx9: Avoid closing invalid handles.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50373
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id e27a95e92097a601baa9b0e9dd6fcc5013c863fa by Akihiro Sagawa <sagawa.aki@gmail.com>
2021-02-04 16:37:07 +01:00
winesync
1f6645eb19 [WINESYNC] d3dx9: Correctly handle sprites array reallocation.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 34c0055cfcb84e32d13556b7ec841d01acf5fe96 by Matteo Bruni <mbruni@codeweavers.com>
2021-02-04 16:37:07 +01:00
winesync
d7f9f9f6e8 [WINESYNC] d3dx9: Remove unreachable DT_SINGLELINE handling from ID3DXFont_DrawText.
Signed-off-by: Sven Baars <sbaars@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id a097f54ea1e7e75b78842ceb835f5db5f08fea06 by Sven Baars <sbaars@codeweavers.com>
2021-02-04 16:37:07 +01:00
winesync
06bd040614 [WINESYNC] d3dx9: Implement clipping of glyphs in ID3DXFont_DrawText.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49546
Signed-off-by: Sven Baars <sbaars@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 84cbf6a49dfe75b9fd497b2c3ef7e922857bb618 by Sven Baars <sbaars@codeweavers.com>
2021-02-04 16:37:07 +01:00
winesync
9567bb87bd [WINESYNC] d3dx9: Fully initialize the glyph position.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49376
Signed-off-by: Sven Baars <sbaars@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 2481e617bbd529a297266ad53b1afe1d96e9af89 by Sven Baars <sbaars@codeweavers.com>
2021-02-04 16:37:07 +01:00
winesync
31f063ffbf [WINESYNC] d3dx9: Don't release textures when D3DXSPRITE_DO_NOT_ADDREF_TEXTURE is specified.
Signed-off-by: Sven Baars <sbaars@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 9eda5c043047fd117441473651b2089b80a4ed80 by Sven Baars <sbaars@codeweavers.com>
2021-02-04 16:37:07 +01:00
winesync
fe25fbb5fe [WINESYNC] d3dx9/tests: Use wide-char string literals.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id bffe111672972cb26c319c029ca469520742c720 by Michael Stefaniuc <mstefani@winehq.org>
2021-02-04 16:37:07 +01:00
winesync
868f57e6b2 [WINESYNC] d3dx9: Simplify D3DXSphereBoundProbe() a bit.
Spurred by a patch by Alex Henrie.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 18ae539c914a9b5a89f63d8cf9c2a21273eccc6c by Matteo Bruni <mbruni@codeweavers.com>
2021-02-04 16:37:07 +01:00
winesync
4c48bb18fd [WINESYNC] d3dx9/tests: Add a few D3DXLoadSurfaceFromSurface() tests with different rects.
Signed-off-by: Robin Kertels <robin.kertels@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id ea7cf679150f790d2e375d99ee226ea4881b490a by Robin Kertels <robin.kertels@gmail.com>
2021-02-04 16:37:07 +01:00
winesync
a5f345390c [WINESYNC] d3dx9: Ignore filter in D3DXLoadSurfaceFromSurface() when rects match.
This allows us to use IDirect3DDevice9_StretchRect
and avoid GPU synchronization.
It massively improves performance in Dead Space 1 which
calls LoadSurfaceFromSurface every frame before presenting.

Signed-off-by: Robin Kertels <robin.kertels@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 625622ad4182061ee3111032ab0ae4a494b74e73 by Robin Kertels <robin.kertels@gmail.com>
2021-02-04 16:37:07 +01:00
winesync
4d0164c0a0 [WINESYNC] d3dx9: Implement ID3DXSkinInfo_Clone().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48779
Signed-off-by: Gijs Vermeulen <gijsvrm@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 35a4093eff75e5bf7fee0dc8d2a708d960b03768 by Gijs Vermeulen <gijsvrm@gmail.com>
2021-02-04 16:37:06 +01:00