Made IDirect3DDevice9::GetAvailableTextureMem() less error prone, based on feedback from GreatLord

svn path=/trunk/; revision=33304
This commit is contained in:
Gregor Brunmar 2008-05-05 19:32:41 +00:00
parent 6e103fd392
commit 18eec41ac4

View file

@ -95,6 +95,7 @@ static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9
memset(&ddGetAvailDriverMemoryData, 0, sizeof(ddGetAvailDriverMemoryData));
ddGetAvailDriverMemoryData.lpDD = (LPDDRAWI_DIRECTDRAW_GBL)&This->DeviceData[0].pUnknown6BC->hDD;
ddGetAvailDriverMemoryData.ddRVal = DDERR_GENERIC;
if (DDHAL_DRIVER_HANDLED == (*This->DeviceData[0].D3D9Callbacks.DdGetAvailDriverMemory)(&ddGetAvailDriverMemoryData))
{