From 18eec41ac4439f9ef0bf3c52ddb3155e923286d5 Mon Sep 17 00:00:00 2001 From: Gregor Brunmar Date: Mon, 5 May 2008 19:32:41 +0000 Subject: [PATCH] Made IDirect3DDevice9::GetAvailableTextureMem() less error prone, based on feedback from GreatLord svn path=/trunk/; revision=33304 --- reactos/dll/directx/d3d9/d3d9_device.c | 1 + 1 file changed, 1 insertion(+) diff --git a/reactos/dll/directx/d3d9/d3d9_device.c b/reactos/dll/directx/d3d9/d3d9_device.c index d673041f7cd..7bba84fc245 100644 --- a/reactos/dll/directx/d3d9/d3d9_device.c +++ b/reactos/dll/directx/d3d9/d3d9_device.c @@ -95,6 +95,7 @@ static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 memset(&ddGetAvailDriverMemoryData, 0, sizeof(ddGetAvailDriverMemoryData)); ddGetAvailDriverMemoryData.lpDD = (LPDDRAWI_DIRECTDRAW_GBL)&This->DeviceData[0].pUnknown6BC->hDD; + ddGetAvailDriverMemoryData.ddRVal = DDERR_GENERIC; if (DDHAL_DRIVER_HANDLED == (*This->DeviceData[0].D3D9Callbacks.DdGetAvailDriverMemory)(&ddGetAvailDriverMemoryData)) {