![]() the pause function is different from just accessing the menu: it pauses both single and multiplayer games, stops music and sound, and is recorded in demos (does not cause a desync, unlike menu access). this uses Kprint rather than Kbreak because Kbreak is e.g. Kctl+pause on some keyboards. |
||
---|---|---|
.. | ||
doc | ||
games/lib | ||
include | ||
lib | ||
man | ||
src |