plan9fox/sys
cinap_lenrek 5161442171 games/doom: fix ouchface not being shown when it should be (thanks qu7uux)
due to a typo in st_stuff.c:ST_updateFaceWidget(), doomguy mistakenly never
looks shocked when taking more than 20 damage, but rather when he gains more
than 20 health while being hit.
this is a cosmetic bug in all old versions of doom's executables, but it seems
appropriate to fix.
simple test: fire a rocket at a nearby wall, taking enough damage.
2015-07-30 20:00:43 +02:00
..
doc /sys/doc: permissions for cleanps, mkdirlist, mkfilelist 2012-10-20 19:09:54 +02:00
games/lib fortunes: go away. 2015-07-22 21:35:50 -04:00
include ape: add stdint.h, fix SSIZE_MAX and add SIZE_MAX to limits.h 2015-07-13 02:36:48 +02:00
lib authsrv: remove unused opasstokey 2015-06-09 23:53:07 +02:00
man stream(3): fix reference 2015-07-19 03:34:08 +02:00
src games/doom: fix ouchface not being shown when it should be (thanks qu7uux) 2015-07-30 20:00:43 +02:00