5161442171
due to a typo in st_stuff.c:ST_updateFaceWidget(), doomguy mistakenly never looks shocked when taking more than 20 damage, but rather when he gains more than 20 health while being hit. this is a cosmetic bug in all old versions of doom's executables, but it seems appropriate to fix. simple test: fire a rocket at a nearby wall, taking enough damage. |
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386 | ||
68000 | ||
68020 | ||
acme | ||
adm/timezone | ||
alpha | ||
amd64 | ||
arm | ||
lib | ||
mips | ||
power | ||
power64 | ||
rc | ||
sparc | ||
sparc64 | ||
sys | ||
.hgignore |