games/doom: fix switch textures swapping in ultimate doom (thansk qu7uux)
gamemode is set according to the name of the main wad (cf. d_main.c), i.e.: - doom1.wad: (shareware doom1, ep1 only) gamemode == shareware - doom.wad: (registered doom1, ep1-3) gamemode == registered - doomu.wad: (ultimate doom, ep1-4) gamemode == retail - doom2.wad, plutonia.wad, tnt.wad: gamemode == commercial most doom.wad's distributed online are, in fact, ultimate doom. if your ultimate doom wad is correctly named doomu.wad, some switches in episodes 2-4 won't swap their texture when toggled, because p_switch.c:P_InitSwitchList() is only checking for registered doom1. easy way to test: demo2 in either registered or ultimate doom: the player flips a switch right at the beginning of the demo; if the main wad is called doomu.wad, the switch won't change its texture. % games/doom -playdemo demo2 if you rename the wad to doom.wad or alter d_main.c:IdentifyVersion, the switch will swap its texture like it should.
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@ -112,7 +112,7 @@ void P_InitSwitchList(void)
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episode = 1;
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if (gamemode == registered)
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if (gamemode == registered || gamemode == retail)
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episode = 2;
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else
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if ( gamemode == commercial )
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