games/doom: implement filelength() (thanks quux)
this function is used when playing demos from external lumps. the game just exits without this patch. to test this, download a demo lump from somewhere, and play it with -playdemo %s where %s is the file's name, without the .lmp extension: (note that this one is a doom 2 demo, so it requires doom2.wad) % hget http://doomedsda.us/lmps/945/3/30nm2939.zip | unzip -sv extracting 30nm2939.LMP extracting 30nm2939.txt % mv 30nm2939.LMP 30nm2939.lmp # checking for a lump filename is case sensitive % games/doom -playdemo 30nm2939 the game exits when the demo ends. also, note that this demo will desync on map06 (the crusher), because of an unrelated bug (that's another patch :>) note: filelength() returns vlong, but file lengths for doom lumps are ints. however, this might be used elsewhere (networking), so i'd leave it this way.
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@ -64,19 +64,18 @@ void strupr (char* s)
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while (*s) { *s = toupper(*s); s++; }
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}
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int filelength (int handle)
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vlong
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filelength(int fd)
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{
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USED(handle);
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I_Error ("PORTME w_wad.c filelength");
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return -1;
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/*
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struct stat fileinfo;
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if (fstat (handle,&fileinfo) == -1)
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I_Error ("Error fstating");
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vlong l;
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Dir *d;
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return fileinfo.st_size;
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*/
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d = dirfstat(fd);
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if(d == nil)
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sysfatal("dirfstat: %r");
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l = d->length;
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free(d);
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return l; /* lump file lenghts in doom are ints */
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}
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