games/doom: add bug compatibility switches (thanks qu7uux)
these emulate bugs present in select versions of the released doom executables. they are required to correctly play demos recorded with these but affect the gameplay, so should be otherwise disabled. -nobounce: lost souls don't bounce off floors and ceilings like intended due to a misplaced check; this is fixed from ultimate doom on, but doom and doom2 are still affected. -noztele: in final doom 1.9, things' altitude was erroneously not set to the floor's height after teleporting. this was fixed in later versions of the executables. examples of desyncing demos: (plutonia.wad, without -noztele) http://doomedsda.us/lmps/946/2/30pl2646.zip (doom2.wad, without -nobounce) http://doomedsda.us/lmps/945/3/30nm2939.zip
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4 changed files with 16 additions and 6 deletions
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@ -90,6 +90,9 @@ boolean drone;
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boolean singletics = false; // debug flag to cancel adaptiveness
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/* bug compatibility with various versions of doom */
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boolean noztele;
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boolean nobounce;
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//extern int soundVolume;
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@ -736,6 +739,10 @@ void D_DoomMain (void)
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respawnparm = M_CheckParm ("-respawn");
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fastparm = M_CheckParm ("-fast");
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devparm = M_CheckParm ("-devparm");
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if (M_CheckParm ("-noztele") && gamemode == commercial)
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noztele = 1;
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if (M_CheckParm ("-nobounce") && (gamemode == commercial || gamemode == registered))
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nobounce = 1;
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if (M_CheckParm ("-altdeath"))
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deathmatch = 2;
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else if (M_CheckParm ("-deathmatch"))
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@ -60,6 +60,8 @@
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// follow a player exlusively for 3 seconds
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#define BASETHRESHOLD 100
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extern boolean noztele;
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extern boolean nobounce;
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//
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@ -285,10 +285,7 @@ void P_ZMovement (mobj_t* mo)
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{
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// hit the floor
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// Note (id):
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// somebody left this after the setting momz to 0,
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// kinda useless there.
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if (mo->flags & MF_SKULLFLY)
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if (!nobounce && mo->flags & MF_SKULLFLY)
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{
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// the skull slammed into something
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mo->momz = -mo->momz;
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@ -310,6 +307,9 @@ void P_ZMovement (mobj_t* mo)
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}
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mo->z = mo->floorz;
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if (nobounce && mo->flags & MF_SKULLFLY)
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mo->momz = -mo->momz;
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if ( (mo->flags & MF_MISSILE)
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&& !(mo->flags & MF_NOCLIP) )
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{
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@ -102,7 +102,8 @@ EV_Teleport
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if (!P_TeleportMove (thing, m->x, m->y))
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return 0;
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thing->z = thing->floorz; //fixme: not needed?
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if(!noztele)
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thing->z = thing->floorz;
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if (thing->player)
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thing->player->viewz = thing->z+thing->player->viewheight;
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