doom: fix -warp argument parsing bug
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@ -917,13 +917,11 @@ void D_DoomMain (void)
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p = M_CheckParm ("-warp");
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if (p && p < myargc-1)
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{
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if (gamemode == commercial)
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startmap = atoi (myargv[p+1]);
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else
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{
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startepisode = myargv[p+1][0]-'0';
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startmap = myargv[p+2][0]-'0';
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}
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startmap = atoi (myargv[p+1]);
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if (gamemode != commercial){
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startepisode = startmap / 10;
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startmap %= 10;
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}
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autostart = true;
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}
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