games/doom: fix ouchface not being shown when it should be (thanks qu7uux)

due to a typo in st_stuff.c:ST_updateFaceWidget(), doomguy mistakenly never
looks shocked when taking more than 20 damage, but rather when he gains more
than 20 health while being hit.
this is a cosmetic bug in all old versions of doom's executables, but it seems
appropriate to fix.
simple test: fire a rocket at a nearby wall, taking enough damage.
This commit is contained in:
cinap_lenrek 2015-07-30 20:00:43 +02:00
parent b579acef97
commit 5161442171

View file

@ -801,7 +801,7 @@ void ST_updateFaceWidget(void)
// being attacked
priority = 7;
if (plyr->health - st_oldhealth > ST_MUCHPAIN)
if (st_oldhealth - plyr->health > ST_MUCHPAIN)
{
st_facecount = ST_TURNCOUNT;
st_faceindex = ST_calcPainOffset() + ST_OUCHOFFSET;
@ -854,7 +854,7 @@ void ST_updateFaceWidget(void)
// getting hurt because of your own damn stupidity
if (plyr->damagecount)
{
if (plyr->health - st_oldhealth > ST_MUCHPAIN)
if (st_oldhealth - plyr->health > ST_MUCHPAIN)
{
priority = 7;
st_facecount = ST_TURNCOUNT;