games/doom: don't spawn midi process when opening /dev/audio failed (thanks qwx)
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@ -450,7 +450,7 @@ void I_PlaySong(musicinfo_t *m, int loop)
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char name[64];
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char name[64];
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int n;
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int n;
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if(M_CheckParm("-nomusic"))
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if(M_CheckParm("-nomusic") || audio_fd < 0)
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return;
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return;
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I_ShutdownMusic();
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I_ShutdownMusic();
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if(pipe(mpfd) < 0)
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if(pipe(mpfd) < 0)
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