mirror of
https://github.com/kaboomserver/weapons.git
synced 2024-05-29 08:21:21 +00:00
46 lines
1.8 KiB
Java
46 lines
1.8 KiB
Java
package pw.kaboom.weapons.commands;
|
|
|
|
import org.bukkit.Bukkit;
|
|
import org.bukkit.Material;
|
|
import org.bukkit.command.Command;
|
|
import org.bukkit.command.CommandExecutor;
|
|
import org.bukkit.command.CommandSender;
|
|
import org.bukkit.command.ConsoleCommandSender;
|
|
import org.bukkit.entity.Player;
|
|
import org.bukkit.inventory.Inventory;
|
|
import org.bukkit.inventory.ItemStack;
|
|
import org.bukkit.inventory.meta.ItemMeta;
|
|
|
|
public final class CommandWeapons implements CommandExecutor {
|
|
private void addWeapon(final Inventory inventory, final Material material, final String name) {
|
|
final ItemStack item = new ItemStack(material, 1);
|
|
final ItemMeta itemMeta = item.getItemMeta();
|
|
|
|
itemMeta.setDisplayName(name);
|
|
item.setItemMeta(itemMeta);
|
|
inventory.addItem(item);
|
|
}
|
|
|
|
public boolean onCommand(final CommandSender sender, final Command cmd, final String label, final String[] args) {
|
|
if (sender instanceof ConsoleCommandSender) {
|
|
sender.sendMessage("Command has to be run by a player");
|
|
} else {
|
|
final Player player = (Player) sender;
|
|
final Inventory inventory = Bukkit.createInventory(null, 18, "Weapons");
|
|
|
|
addWeapon(inventory, Material.ANVIL, "\\\\u00A7rAnvil Dropper");
|
|
addWeapon(inventory, Material.SPECTRAL_ARROW, "\\\\u00A7rArcher");
|
|
addWeapon(inventory, Material.FIRE_CHARGE, "\\\\u00A7rArmageddon");
|
|
addWeapon(inventory, Material.MAGMA_CREAM, "\\\\u00A7rBlobinator");
|
|
addWeapon(inventory, Material.EGG, "\\\\u00A7rGrenade");
|
|
addWeapon(inventory, Material.BLAZE_POWDER, "\\\\u00A7rLaser");
|
|
addWeapon(inventory, Material.STICK, "\\\\u00A7rLightning Stick");
|
|
addWeapon(inventory, Material.GOLDEN_HORSE_ARMOR, "\\\\u00A7rMachine Gun");
|
|
addWeapon(inventory, Material.BLAZE_ROD, "\\\\u00A7rNuker");
|
|
addWeapon(inventory, Material.IRON_HORSE_ARMOR, "\\\\u00A7rSniper");
|
|
player.openInventory(inventory);
|
|
}
|
|
return true;
|
|
}
|
|
}
|