Final style changes, fix permissions
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ef230a47c4
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src/main/java/pw/kaboom/weapons/modules/player/PlayerReceiveWeapon.java
Executable file → Normal file
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src/main/java/pw/kaboom/weapons/modules/player/PlayerReceiveWeapon.java
Executable file → Normal file
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src/main/java/pw/kaboom/weapons/modules/weapons/WeaponAnvilDropper.java
Executable file → Normal file
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src/main/java/pw/kaboom/weapons/modules/weapons/WeaponAnvilDropper.java
Executable file → Normal file
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src/main/java/pw/kaboom/weapons/modules/weapons/WeaponArmageddon.java
Executable file → Normal file
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src/main/java/pw/kaboom/weapons/modules/weapons/WeaponArmageddon.java
Executable file → Normal file
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src/main/java/pw/kaboom/weapons/modules/weapons/WeaponBlobinator.java
Executable file → Normal file
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src/main/java/pw/kaboom/weapons/modules/weapons/WeaponBlobinator.java
Executable file → Normal file
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src/main/java/pw/kaboom/weapons/modules/weapons/WeaponLightningStick.java
Executable file → Normal file
0
src/main/java/pw/kaboom/weapons/modules/weapons/WeaponLightningStick.java
Executable file → Normal file
12
src/main/java/pw/kaboom/weapons/modules/weapons/WeaponMachineGun.java
Executable file → Normal file
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src/main/java/pw/kaboom/weapons/modules/weapons/WeaponMachineGun.java
Executable file → Normal file
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@ -23,6 +23,7 @@ import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.util.Vector;
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import com.destroystokyo.paper.event.entity.ProjectileCollideEvent;
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import pw.kaboom.weapons.Main;
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public final class WeaponMachineGun implements Listener {
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@ -39,6 +40,7 @@ public final class WeaponMachineGun implements Listener {
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for (int i = 0; i < maxBulletCount; i++) {
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new BukkitRunnable() {
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@Override
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public void run() {
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final Player player = event.getPlayer();
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final Location eyeLocation = player.getEyeLocation();
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@ -51,7 +53,7 @@ public final class WeaponMachineGun implements Listener {
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final int amplifier = 3;
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final boolean ambient = true;
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final boolean particles = false;
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final PotionEffect harm = new PotionEffect(
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PotionEffectType.HARM,
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duration,
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@ -59,15 +61,15 @@ public final class WeaponMachineGun implements Listener {
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ambient,
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particles
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);
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arrow.setCustomName("WeaponMachineGunBullet");
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arrow.addCustomEffect(harm, true);
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arrow.setShooter(player);
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arrow.setVelocity(velocity);
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final float volume = 1.0F;
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final float pitch = 63.0F;
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world.playSound(
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eyeLocation,
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Sound.ENTITY_GENERIC_EXPLODE,
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@ -77,7 +79,7 @@ public final class WeaponMachineGun implements Listener {
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}
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}.runTask(JavaPlugin.getPlugin(Main.class));
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}
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machineGunActive.remove(playerUUID);
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}
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event.setCancelled(true);
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