Fix machine gun bug

This commit is contained in:
mathiascode 2019-12-21 00:23:12 +02:00
parent d7e59d5dc3
commit 671ac2798e

View file

@ -7,11 +7,12 @@ import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.World;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.entity.TippedArrow;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.ProjectileHitEvent;
@ -38,8 +39,9 @@ public final class WeaponMachineGun implements Listener {
machineGunActive.add(playerUUID);
final int maxBulletCount = 20;
for (int i = 0; i < maxBulletCount; i++) {
new BukkitRunnable() {
private int i;
@Override
public void run() {
final Player player = event.getPlayer();
@ -47,8 +49,50 @@ public final class WeaponMachineGun implements Listener {
final World world = player.getWorld();
final Vector velocity = eyeLocation.getDirection().multiply(12);
final TippedArrow arrow = player.launchProjectile(TippedArrow.class);
final Arrow arrow = player.launchProjectile(Arrow.class);
arrow.setCustomName("WeaponMachineGunBullet");
arrow.setShooter(player);
arrow.setVelocity(velocity);
final float volume = 1.0F;
final float pitch = 63.0F;
world.playSound(
eyeLocation,
Sound.ENTITY_GENERIC_EXPLODE,
volume,
pitch
);
i++;
if (i >= maxBulletCount) {
this.cancel();
}
}
}.runTaskTimer(JavaPlugin.getPlugin(Main.class), 0, 1);
machineGunActive.remove(playerUUID);
}
event.setCancelled(true);
}
}
/* Make shooter invulnerable to weapon projectiles */
@EventHandler
private void onProjectileCollide(final ProjectileCollideEvent event) {
if (event.getEntityType() == EntityType.ARROW) {
final Projectile projectile = event.getEntity();
if ("WeaponMachineGunBullet".equals(projectile.getCustomName())) {
final Entity collidedWith = event.getCollidedWith();
if (collidedWith.getType() == EntityType.PLAYER
&& projectile.getShooter() instanceof Player
&& ((Player) projectile.getShooter()).getUniqueId().equals(collidedWith.getUniqueId())) {
event.setCancelled(true);
} else if (collidedWith instanceof LivingEntity) {
final int duration = 90000;
final int amplifier = 3;
final boolean ambient = true;
@ -62,43 +106,7 @@ public final class WeaponMachineGun implements Listener {
particles
);
arrow.setCustomName("WeaponMachineGunBullet");
arrow.addCustomEffect(harm, true);
arrow.setShooter(player);
arrow.setVelocity(velocity);
final float volume = 1.0F;
final float pitch = 63.0F;
world.playSound(
eyeLocation,
Sound.ENTITY_GENERIC_EXPLODE,
volume,
pitch
);
}
}.runTask(JavaPlugin.getPlugin(Main.class));
}
machineGunActive.remove(playerUUID);
}
event.setCancelled(true);
}
}
/* Make shooter invulnerable to weapon projectiles */
@EventHandler
private void onProjectileCollide(final ProjectileCollideEvent event) {
if (event.getEntityType() == EntityType.TIPPED_ARROW) {
final Projectile projectile = event.getEntity();
if ("WeaponMachineGunBullet".equals(projectile.getCustomName())) {
final Entity collidedWith = event.getCollidedWith();
if (collidedWith.getType() == EntityType.PLAYER
&& projectile.getShooter() instanceof Player
&& ((Player) projectile.getShooter()).getUniqueId().equals(collidedWith.getUniqueId())) {
event.setCancelled(true);
((LivingEntity) collidedWith).addPotionEffect(harm, true);
}
}
}
@ -106,7 +114,7 @@ public final class WeaponMachineGun implements Listener {
@EventHandler
private void onProjectileHit(final ProjectileHitEvent event) {
if (event.getEntityType() == EntityType.TIPPED_ARROW) {
if (event.getEntityType() == EntityType.ARROW) {
final Projectile projectile = event.getEntity();
if ("WeaponMachineGunBullet".equals(projectile.getCustomName())) {