Fix weapon name issue
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c6bb24a243
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d7e59d5dc3
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@ -29,16 +29,16 @@ public final class CommandWeapons implements CommandExecutor {
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final Player player = (Player) sender;
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final Inventory inventory = Bukkit.createInventory(null, 18, "Weapons");
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addWeapon(inventory, Material.ANVIL, "\\\\u00A7rAnvil Dropper");
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addWeapon(inventory, Material.SPECTRAL_ARROW, "\\\\u00A7rArcher");
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addWeapon(inventory, Material.FIRE_CHARGE, "\\\\u00A7rArmageddon");
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addWeapon(inventory, Material.MAGMA_CREAM, "\\\\u00A7rBlobinator");
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addWeapon(inventory, Material.EGG, "\\\\u00A7rGrenade");
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addWeapon(inventory, Material.BLAZE_POWDER, "\\\\u00A7rLaser");
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addWeapon(inventory, Material.STICK, "\\\\u00A7rLightning Stick");
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addWeapon(inventory, Material.GOLDEN_HORSE_ARMOR, "\\\\u00A7rMachine Gun");
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addWeapon(inventory, Material.BLAZE_ROD, "\\\\u00A7rNuker");
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addWeapon(inventory, Material.IRON_HORSE_ARMOR, "\\\\u00A7rSniper");
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addWeapon(inventory, Material.ANVIL, "§rAnvil Dropper");
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addWeapon(inventory, Material.SPECTRAL_ARROW, "§rArcher");
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addWeapon(inventory, Material.FIRE_CHARGE, "§rArmageddon");
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addWeapon(inventory, Material.MAGMA_CREAM, "§rBlobinator");
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addWeapon(inventory, Material.EGG, "§rGrenade");
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addWeapon(inventory, Material.BLAZE_POWDER, "§rLaser");
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addWeapon(inventory, Material.STICK, "§rLightning Stick");
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addWeapon(inventory, Material.GOLDEN_HORSE_ARMOR, "§rMachine Gun");
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addWeapon(inventory, Material.BLAZE_ROD, "§rNuker");
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addWeapon(inventory, Material.IRON_HORSE_ARMOR, "§rSniper");
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player.openInventory(inventory);
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}
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return true;
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@ -11,7 +11,7 @@ public final class WeaponAnvilDropper {
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public static void leftClick(final Material item, final String name, final PlayerInteractEvent event) {
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if (item == Material.ANVIL
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&& "\\\\u00A7rAnvil Dropper".equals(name)) {
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&& "§rAnvil Dropper".equals(name)) {
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final int min = -2;
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final int max = 2;
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@ -19,7 +19,7 @@ import com.destroystokyo.paper.event.entity.ProjectileCollideEvent;
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public final class WeaponArcher implements Listener {
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public static void leftClick(final Material item, final String name, final PlayerInteractEvent event) {
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if (item == Material.SPECTRAL_ARROW
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&& "\\\\u00A7rArcher".equals(name)) {
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&& "§rArcher".equals(name)) {
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final Player player = event.getPlayer();
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final World world = player.getWorld();
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@ -19,7 +19,7 @@ import com.destroystokyo.paper.event.entity.ProjectileCollideEvent;
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public final class WeaponArmageddon implements Listener {
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public static void leftClick(final Material item, final String name, final PlayerInteractEvent event) {
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if (item == Material.FIRE_CHARGE
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&& "\\\\u00A7rArmageddon".equals(name)) {
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&& "§rArmageddon".equals(name)) {
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final Player player = event.getPlayer();
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final World world = player.getWorld();
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@ -25,7 +25,7 @@ import pw.kaboom.weapons.Main;
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public final class WeaponBlobinator implements Listener {
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public static void leftClick(final Material item, final String name, final PlayerInteractEvent event) {
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if (item == Material.MAGMA_CREAM
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&& "\\\\u00A7rBlobinator".equals(name)) {
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&& "§rBlobinator".equals(name)) {
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final Player player = event.getPlayer();
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final Location eyeLocation = player.getEyeLocation();
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final Vector velocity = eyeLocation.getDirection().multiply(8);
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@ -17,7 +17,7 @@ import org.bukkit.event.player.PlayerInteractEvent;
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public final class WeaponGrenade implements Listener {
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public static void rightClick(final Material item, final String name, final PlayerInteractEvent event) {
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if (item == Material.EGG
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&& "\\u00A7rGrenade".equals(name)) {
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&& "§rGrenade".equals(name)) {
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event.setCancelled(true);
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final Player player = event.getPlayer();
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@ -19,7 +19,7 @@ public final class WeaponLaser {
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public static void rightClick(final Material item, final String name, final PlayerInteractEvent event) {
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if (item == Material.BLAZE_POWDER
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&& "\\\\u00A7rLaser".equals(name)) {
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&& "§rLaser".equals(name)) {
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final Player player = event.getPlayer();
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final Location eyeLocation = player.getEyeLocation();
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final Vector direction = eyeLocation.getDirection();
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@ -13,7 +13,7 @@ public final class WeaponLightningStick {
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public static void leftClick(final Material item, final String name, final PlayerInteractEvent event) {
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if (item == Material.STICK
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&& "\\\\u00A7rLightning Stick".equals(name)) {
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&& "§rLightning Stick".equals(name)) {
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final int maxDistance = 100;
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final Location lookLocation = event.getPlayer().getTargetBlock((Set<Material>) null, maxDistance).getLocation();
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final World world = event.getPlayer().getWorld();
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@ -31,7 +31,7 @@ public final class WeaponMachineGun implements Listener {
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public static void rightClick(final Material item, final String name, final PlayerInteractEvent event) {
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if (item == Material.GOLDEN_HORSE_ARMOR
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&& "\\\\u00A7rMachine Gun".equals(name)) {
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&& "§rMachine Gun".equals(name)) {
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final UUID playerUUID = event.getPlayer().getUniqueId();
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if (!machineGunActive.contains(playerUUID)) {
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@ -15,7 +15,7 @@ public final class WeaponNuker {
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public static void leftClick(final Material item, final String name, final PlayerInteractEvent event) {
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if (item == Material.BLAZE_ROD
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&& "\\\\u00A7rNuker".equals(name)) {
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&& "§rNuker".equals(name)) {
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final Player player = event.getPlayer();
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final Location eyeLocation = player.getEyeLocation();
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final Vector velocity = eyeLocation.getDirection().multiply(10);
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@ -17,7 +17,7 @@ public final class WeaponSniper {
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public static void leftClick(final Material item, final String name, final PlayerInteractEvent event) {
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if (item == Material.IRON_HORSE_ARMOR
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&& "\\\\u00A7rSniper".equals(name)) {
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&& "§rSniper".equals(name)) {
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final Player player = event.getPlayer();
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final Location eyeLocation = player.getEyeLocation();
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final Vector velocity = eyeLocation.getDirection().multiply(12);
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