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mathiascode 2019-12-15 23:00:59 +02:00
parent 2229e8756e
commit 5c69d4a119
15 changed files with 4653 additions and 52 deletions

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@ -96,7 +96,7 @@ world-settings:
disable-ice-and-snow: false
keep-spawn-loaded-range: 10
keep-spawn-loaded: false
auto-save-interval: 200
auto-save-interval: 20
armor-stands-do-collision-entity-lookups: true
nether-ceiling-void-damage-height: 0
water-over-lava-flow-speed: 5
@ -115,7 +115,7 @@ world-settings:
baby-zombie-movement-speed: 0.5
allow-leashing-undead-horse: false
all-chunks-are-slime-chunks: false
mob-spawner-tick-rate: 100
mob-spawner-tick-rate: 200
max-growth-height:
cactus: 3
reeds: 3

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@ -0,0 +1,376 @@
# To use translations in Lib's Disguises, you must have the purchased plugin
# Found in the disguise options for AreaEffectCloud and uses a Color
"setColor": "setColor"
# Found in the disguise options for AreaEffectCloud and uses a boolean
"setIgnoreRadius": "setIgnoreRadius"
# Found in the disguise options for AreaEffectCloud and uses a WrappedParticle
"setParticle": "setParticle"
# Found in the disguise options for AreaEffectCloud and uses a float
"setRadius": "setRadius"
# Found in the disguise options for Entity and uses a boolean
"setAddEntityAnimations": "setAddEntityAnimations"
# Found in the disguise options for Entity and uses multiple ItemStacks
"setArmor": "setArmor"
# Found in the disguise options for Entity and uses a boolean
"setBurning": "setBurning"
# Found in the disguise options for Entity and uses a String
"setCustomName": "setCustomName"
# Found in the disguise options for Entity and uses a boolean
"setCustomNameVisible": "setCustomNameVisible"
# Found in the disguise options for Entity and uses a boolean
"setFlyingWithElytra": "setFlyingWithElytra"
# Found in the disguise options for Entity and uses a boolean
"setGlowing": "setGlowing"
# Found in the disguise options for Entity and uses a boolean
"setInvisible": "setInvisible"
# Found in the disguise options for Entity and uses a ItemStack
"setItemInMainHand": "setItemInMainHand"
# Found in the disguise options for Entity and uses a ItemStack
"setItemInOffHand": "setItemInOffHand"
# Found in the disguise options for Entity and uses a boolean
"setNoGravity": "setNoGravity"
# Found in the disguise options for Entity and uses a boolean
"setRightClicking": "setRightClicking"
# Found in the disguise options for Entity and uses a boolean
"setSneaking": "setSneaking"
# Found in the disguise options for Entity and uses a boolean
"setSprinting": "setSprinting"
# Found in the disguise options for Object and uses a long
"wait": "wait"
# Found in the disguise options for Entity and uses a boolean
"setViewSelfDisguise": "setViewSelfDisguise"
# Found in the disguise options for Entity and uses a boolean
"setHideHeldItemFromSelf": "setHideHeldItemFromSelf"
# Found in the disguise options for Entity and uses a boolean
"setHideArmorFromSelf": "setHideArmorFromSelf"
# Found in the disguise options for Entity and uses a boolean
"setHearSelfDisguise": "setHearSelfDisguise"
# Found in the disguise options for Entity and uses a boolean
"setHidePlayer": "setHidePlayer"
# Found in the disguise options for Entity and uses a long
"setExpires": "setExpires"
# Found in the disguise options for ArmorStand and uses a EulerAngle
"setBody": "setBody"
# Found in the disguise options for ArmorStand and uses a EulerAngle
"setHead": "setHead"
# Found in the disguise options for ArmorStand and uses a EulerAngle
"setLeftArm": "setLeftArm"
# Found in the disguise options for ArmorStand and uses a EulerAngle
"setLeftLeg": "setLeftLeg"
# Found in the disguise options for ArmorStand and uses a boolean
"setMarker": "setMarker"
# Found in the disguise options for ArmorStand and uses a boolean
"setNoBasePlate": "setNoBasePlate"
# Found in the disguise options for ArmorStand and uses a EulerAngle
"setRightArm": "setRightArm"
# Found in the disguise options for ArmorStand and uses a EulerAngle
"setRightLeg": "setRightLeg"
# Found in the disguise options for ArmorStand and uses a boolean
"setShowArms": "setShowArms"
# Found in the disguise options for ArmorStand and uses a boolean
"setSmall": "setSmall"
# Found in the disguise options for Living Entity and uses a PotionEffectType
"addPotionEffect": "addPotionEffect"
# Found in the disguise options for Living Entity and uses a int
"setArrowsSticking": "setArrowsSticking"
# Found in the disguise options for Living Entity and uses a float
"setHealth": "setHealth"
# Found in the disguise options for Living Entity and uses a double
"setMaxHealth": "setMaxHealth"
# Found in the disguise options for Living Entity and uses a Color
"setParticlesColor": "setParticlesColor"
# Found in the disguise options for Living Entity and uses a boolean
"setPotionParticlesAmbient": "setPotionParticlesAmbient"
# Found in the disguise options for Arrow and uses a boolean
"setCritical": "setCritical"
# Found in the disguise options for Insentient and uses a boolean
"setAI": "setAI"
# Found in the disguise options for Bat and uses a boolean
"setHanging": "setHanging"
# Found in the disguise options for Insentient and uses a MainHand
"setMainHand": "setMainHand"
# Found in the disguise options for Blaze and uses a boolean
"setBlazing": "setBlazing"
# Found in the disguise options for Boat and uses a int
"setBoatShake": "setBoatShake"
# Found in the disguise options for Boat and uses a TreeSpecies
"setBoatType": "setBoatType"
# Found in the disguise options for Boat and uses a float
"setDamage": "setDamage"
# Found in the disguise options for Boat and uses a boolean
"setLeftPaddling": "setLeftPaddling"
# Found in the disguise options for Boat and uses a boolean
"setRightPaddling": "setRightPaddling"
# Found in the disguise options for Spider and uses a boolean
"setClimbing": "setClimbing"
# Found in the disguise options for Ageable and uses a boolean
"setBaby": "setBaby"
# Found in the disguise options for Creeper and uses a boolean
"setIgnited": "setIgnited"
# Found in the disguise options for Creeper and uses a boolean
"setPowered": "setPowered"
# Found in the disguise options for Horse and uses a boolean
"setCanBreed": "setCanBreed"
# Found in the disguise options for ChestedHorse and uses a boolean
"setCarryingChest": "setCarryingChest"
# Found in the disguise options for Horse and uses a boolean
"setGrazing": "setGrazing"
# Found in the disguise options for Horse and uses a boolean
"setMouthOpen": "setMouthOpen"
# Found in the disguise options for Horse and uses a boolean
"setRearing": "setRearing"
# Found in the disguise options for Horse and uses a boolean
"setSaddled": "setSaddled"
# Found in the disguise options for Horse and uses a boolean
"setTamed": "setTamed"
# Found in the disguise options for Zombie and uses a boolean
"setAggressive": "setAggressive"
# Found in the disguise options for Zombie and uses a boolean
"setConverting": "setConverting"
# Found in the disguise options for Item and uses a ItemStack
"setItemStack": "setItemStack"
# Found in the disguise options for Guardian and uses a boolean
"setRetractingSpikes": "setRetractingSpikes"
# Found in the disguise options for Guardian and uses a String
"setTarget": "setTarget"
# Found in the disguise options for EnderCrystal and uses a BlockPosition
"setBeamTarget": "setBeamTarget"
# Found in the disguise options for EnderCrystal and uses a boolean
"setShowBottom": "setShowBottom"
# Found in the disguise options for EnderDragon and uses a int
"setPhase": "setPhase"
# Found in the disguise options for Illager and uses a int
"setSpellTicks": "setSpellTicks"
# Found in the disguise options for FallingBlock and uses a ItemStack
"setBlock": "setBlock"
# Found in the disguise options for Firework and uses a int
"setAttachedEntity": "setAttachedEntity"
# Found in the disguise options for Firework and uses a ItemStack
"setFirework": "setFirework"
# Found in the disguise options for FishingHook and uses a int
"setHooked": "setHooked"
# Found in the disguise options for Horse and uses a ItemStack
"setHorseArmor": "setHorseArmor"
# Found in the disguise options for Horse and uses a Style
"setStyle": "setStyle"
# Found in the disguise options for ItemFrame and uses a ItemStack
"setItem": "setItem"
# Found in the disguise options for ItemFrame and uses a int
"setRotation": "setRotation"
# Found in the disguise options for Llama and uses a DyeColor
"setCarpet": "setCarpet"
# Found in the disguise options for Llama and uses a int
"setStrength": "setStrength"
# Found in the disguise options for Slime and uses a int
"setSize": "setSize"
# Found in the disguise options for Minecart and uses a ItemStack
"setBlockInCart": "setBlockInCart"
# Found in the disguise options for Minecart and uses a int
"setBlockOffset": "setBlockOffset"
# Found in the disguise options for Minecart and uses a boolean
"setViewBlockInCart": "setViewBlockInCart"
# Found in the disguise options for MinecartFurnace and uses a boolean
"setFueled": "setFueled"
# Found in the disguise options for Tameable and uses a boolean
"setSitting": "setSitting"
# Found in the disguise options for Ocelot and uses a Type
"setType": "setType"
# Found in the disguise options for Painting and uses a Art
"setArt": "setArt"
# Found in the disguise options for Parrot and uses a Variant
"setVariant": "setVariant"
# Found in the disguise options for Player and uses a boolean
"setCapeEnabled": "setCapeEnabled"
# Found in the disguise options for Player and uses a boolean
"setDisplayedInTab": "setDisplayedInTab"
# Found in the disguise options for Player and uses a boolean
"setHatEnabled": "setHatEnabled"
# Found in the disguise options for Player and uses a boolean
"setJacketEnabled": "setJacketEnabled"
# Found in the disguise options for Player and uses a boolean
"setLeftPantsEnabled": "setLeftPantsEnabled"
# Found in the disguise options for Player and uses a boolean
"setLeftSleeveEnabled": "setLeftSleeveEnabled"
# Found in the disguise options for Player and uses a boolean
"setRightPantsEnabled": "setRightPantsEnabled"
# Found in the disguise options for Player and uses a boolean
"setRightSleeveEnabled": "setRightSleeveEnabled"
# Found in the disguise options for Player and uses a WrappedGameProfile
"setSkin": "setSkin"
# Found in the disguise options for Player and uses a BlockFace
"setSleeping": "setSleeping"
# Found in the disguise options for PolarBear and uses a boolean
"setStanding": "setStanding"
# Found in the disguise options for PufferFish and uses a int
"setPuffState": "setPuffState"
# Found in the disguise options for Sheep and uses a boolean
"setSheared": "setSheared"
# Found in the disguise options for Shulker and uses a BlockPosition
"setAttachmentPosition": "setAttachmentPosition"
# Found in the disguise options for Shulker and uses a BlockFace
"setFacingDirection": "setFacingDirection"
# Found in the disguise options for Shulker and uses a int
"setShieldHeight": "setShieldHeight"
# Found in the disguise options for Skeleton and uses a boolean
"setSwingArms": "setSwingArms"
# Found in the disguise options for Snowman and uses a boolean
"setDerp": "setDerp"
# Found in the disguise options for SplashPotion and uses a int
"setPotionId": "setPotionId"
# Found in the disguise options for SplashPotion and uses a ItemStack
"setSplashPotion": "setSplashPotion"
# Found in the disguise options for TropicalFish and uses a DyeColor
"setBodyColor": "setBodyColor"
# Found in the disguise options for TropicalFish and uses a Pattern
"setPattern": "setPattern"
# Found in the disguise options for TropicalFish and uses a DyeColor
"setPatternColor": "setPatternColor"
# Found in the disguise options for Turtle and uses a boolean
"setEgg": "setEgg"
# Found in the disguise options for Vex and uses a boolean
"setAngry": "setAngry"
# Found in the disguise options for Villager and uses a Profession
"setProfession": "setProfession"
# Found in the disguise options for Vindicator and uses a boolean
"setJohnny": "setJohnny"
# Found in the disguise options for Wither and uses a int
"setInvulnerability": "setInvulnerability"
# Found in the disguise options for WitherSkull and uses a boolean
"setBlue": "setBlue"
# Found in the disguise options for Wolf and uses a boolean
"setBegging": "setBegging"
# Found in the disguise options for Wolf and uses a AnimalColor
"setCollarColor": "setCollarColor"
# Found in the disguise options for Wolf and uses a float
"setDamageTaken": "setDamageTaken"
# Found in the disguise options for ZombieVillager and uses a boolean
"setShaking": "setShaking"
# Used as a shortcut for setBaby when disguising an entity
"baby": "baby"
# Used as a shortcut for setBaby(false) when disguising an entity
"adult": "adult"

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@ -0,0 +1,520 @@
# To use translations in Lib's Disguises, you must have the purchased plugin
# Name for the AREA_EFFECT_CLOUD disguise
"Area Effect Cloud": "Area Effect Cloud"
# Name for the ARMOR_STAND disguise
"Armor Stand": "Armor Stand"
# Name for the ARROW disguise
"Arrow": "Arrow"
# Name for the BAT disguise
"Bat": "Bat"
# Name for the BLAZE disguise
"Blaze": "Blaze"
# Name for the BOAT disguise
"Boat": "Boat"
# Name for the CAVE_SPIDER disguise
"Cave Spider": "Cave Spider"
# Name for the CHICKEN disguise
"Chicken": "Chicken"
# Name for the COD disguise
"Cod": "Cod"
# Name for the COW disguise
"Cow": "Cow"
# Name for the CREEPER disguise
"Creeper": "Creeper"
# Name for the DOLPHIN disguise
"Dolphin": "Dolphin"
# Name for the DONKEY disguise
"Donkey": "Donkey"
# Name for the DRAGON_FIREBALL disguise
"Dragon Fireball": "Dragon Fireball"
# Name for the DROWNED disguise
"Drowned": "Drowned"
# Name for the DROPPED_ITEM disguise
"Dropped Item": "Dropped Item"
# Name for the EGG disguise
"Egg": "Egg"
# Name for the ELDER_GUARDIAN disguise
"Elder Guardian": "Elder Guardian"
# Name for the ENDER_CRYSTAL disguise
"Ender Crystal": "Ender Crystal"
# Name for the ENDER_DRAGON disguise
"Ender Dragon": "Ender Dragon"
# Name for the ENDER_PEARL disguise
"Ender Pearl": "Ender Pearl"
# Name for the ENDER_SIGNAL disguise
"Ender Signal": "Ender Signal"
# Name for the ENDERMAN disguise
"Enderman": "Enderman"
# Name for the ENDERMITE disguise
"Endermite": "Endermite"
# Name for the EVOKER disguise
"Evoker": "Evoker"
# Name for the EVOKER_FANGS disguise
"Evoker Fangs": "Evoker Fangs"
# Name for the EXPERIENCE_ORB disguise
"Experience Orb": "Experience Orb"
# Name for the FALLING_BLOCK disguise
"Falling Block": "Falling Block"
# Name for the FIREBALL disguise
"Fireball": "Fireball"
# Name for the FIREWORK disguise
"Firework": "Firework"
# Name for the FISHING_HOOK disguise
"Fishing Hook": "Fishing Hook"
# Name for the GHAST disguise
"Ghast": "Ghast"
# Name for the GIANT disguise
"Giant": "Giant"
# Name for the GUARDIAN disguise
"Guardian": "Guardian"
# Name for the HORSE disguise
"Horse": "Horse"
# Name for the HUSK disguise
"Husk": "Husk"
# Name for the ILLUSIONER disguise
"Illusioner": "Illusioner"
# Name for the IRON_GOLEM disguise
"Iron Golem": "Iron Golem"
# Name for the ITEM_FRAME disguise
"Item Frame": "Item Frame"
# Name for the LLAMA disguise
"Llama": "Llama"
# Name for the LLAMA_SPIT disguise
"Llama Spit": "Llama Spit"
# Name for the LEASH_HITCH disguise
"Leash Hitch": "Leash Hitch"
# Name for the MAGMA_CUBE disguise
"Magma Cube": "Magma Cube"
# Name for the MINECART disguise
"Minecart": "Minecart"
# Name for the MINECART_CHEST disguise
"Minecart Chest": "Minecart Chest"
# Name for the MINECART_COMMAND disguise
"Minecart Command": "Minecart Command"
# Name for the MINECART_FURNACE disguise
"Minecart Furnace": "Minecart Furnace"
# Name for the MINECART_HOPPER disguise
"Minecart Hopper": "Minecart Hopper"
# Name for the MINECART_MOB_SPAWNER disguise
"Minecart Mob Spawner": "Minecart Mob Spawner"
# Name for the MINECART_TNT disguise
"Minecart Tnt": "Minecart Tnt"
# Name for the MULE disguise
"Mule": "Mule"
# Name for the MUSHROOM_COW disguise
"Mushroom Cow": "Mushroom Cow"
# Name for the OCELOT disguise
"Ocelot": "Ocelot"
# Name for the PAINTING disguise
"Painting": "Painting"
# Name for the PARROT disguise
"Parrot": "Parrot"
# Name for the PHANTOM disguise
"Phantom": "Phantom"
# Name for the PIG disguise
"Pig": "Pig"
# Name for the PIG_ZOMBIE disguise
"Pig Zombie": "Pig Zombie"
# Name for the PLAYER disguise
"Player": "Player"
# Name for the POLAR_BEAR disguise
"Polar Bear": "Polar Bear"
# Name for the PRIMED_TNT disguise
"Primed Tnt": "Primed Tnt"
# Name for the PUFFERFISH disguise
"Pufferfish": "Pufferfish"
# Name for the RABBIT disguise
"Rabbit": "Rabbit"
# Name for the SALMON disguise
"Salmon": "Salmon"
# Name for the SHEEP disguise
"Sheep": "Sheep"
# Name for the SHULKER disguise
"Shulker": "Shulker"
# Name for the SHULKER_BULLET disguise
"Shulker Bullet": "Shulker Bullet"
# Name for the SILVERFISH disguise
"Silverfish": "Silverfish"
# Name for the SKELETON disguise
"Skeleton": "Skeleton"
# Name for the SKELETON_HORSE disguise
"Skeleton Horse": "Skeleton Horse"
# Name for the SLIME disguise
"Slime": "Slime"
# Name for the SMALL_FIREBALL disguise
"Small Fireball": "Small Fireball"
# Name for the SNOWBALL disguise
"Snowball": "Snowball"
# Name for the SNOWMAN disguise
"Snowman": "Snowman"
# Name for the SPECTRAL_ARROW disguise
"Spectral Arrow": "Spectral Arrow"
# Name for the SPIDER disguise
"Spider": "Spider"
# Name for the SPLASH_POTION disguise
"Splash Potion": "Splash Potion"
# Name for the SQUID disguise
"Squid": "Squid"
# Name for the STRAY disguise
"Stray": "Stray"
# Name for the THROWN_EXP_BOTTLE disguise
"Thrown Exp Bottle": "Thrown Exp Bottle"
# Name for the TIPPED_ARROW disguise
"Tipped Arrow": "Tipped Arrow"
# Name for the TRIDENT disguise
"Trident": "Trident"
# Name for the TROPICAL_FISH disguise
"Tropical Fish": "Tropical Fish"
# Name for the TURTLE disguise
"Turtle": "Turtle"
# Name for the ZOMBIE_HORSE disguise
"Zombie Horse": "Zombie Horse"
# Name for the UNKNOWN disguise
"Unknown": "Unknown"
# Name for the VEX disguise
"Vex": "Vex"
# Name for the VILLAGER disguise
"Villager": "Villager"
# Name for the VINDICATOR disguise
"Vindicator": "Vindicator"
# Name for the WITCH disguise
"Witch": "Witch"
# Name for the WITHER disguise
"Wither": "Wither"
# Name for the WITHER_SKELETON disguise
"Wither Skeleton": "Wither Skeleton"
# Name for the WITHER_SKULL disguise
"Wither Skull": "Wither Skull"
# Name for the WOLF disguise
"Wolf": "Wolf"
# Name for the ZOMBIE disguise
"Zombie": "Zombie"
# Name for the ZOMBIE_VILLAGER disguise
"Zombie Villager": "Zombie Villager"
# Name for the Flying EntityType, this is used in radius commands
"Flying": "Flying"
# Name for the MagmaCube EntityType, this is used in radius commands
"MagmaCube": "MagmaCube"
# Name for the WaterMob EntityType, this is used in radius commands
"WaterMob": "WaterMob"
# Name for the Illager EntityType, this is used in radius commands
"Illager": "Illager"
# Name for the Weather EntityType, this is used in radius commands
"Weather": "Weather"
# Name for the PolarBear EntityType, this is used in radius commands
"PolarBear": "PolarBear"
# Name for the Ageable EntityType, this is used in radius commands
"Ageable": "Ageable"
# Name for the Golem EntityType, this is used in radius commands
"Golem": "Golem"
# Name for the DragonFireball EntityType, this is used in radius commands
"DragonFireball": "DragonFireball"
# Name for the SpectralArrow EntityType, this is used in radius commands
"SpectralArrow": "SpectralArrow"
# Name for the ZombieHorse EntityType, this is used in radius commands
"ZombieHorse": "ZombieHorse"
# Name for the LlamaSpit EntityType, this is used in radius commands
"LlamaSpit": "LlamaSpit"
# Name for the Monster EntityType, this is used in radius commands
"Monster": "Monster"
# Name for the ExperienceOrb EntityType, this is used in radius commands
"ExperienceOrb": "ExperienceOrb"
# Name for the ComplexLivingEntity EntityType, this is used in radius commands
"ComplexLivingEntity": "ComplexLivingEntity"
# Name for the EnderCrystal EntityType, this is used in radius commands
"EnderCrystal": "EnderCrystal"
# Name for the TropicalFish EntityType, this is used in radius commands
"TropicalFish": "TropicalFish"
# Name for the EnderSignal EntityType, this is used in radius commands
"EnderSignal": "EnderSignal"
# Name for the Boss EntityType, this is used in radius commands
"Boss": "Boss"
# Name for the IronGolem EntityType, this is used in radius commands
"IronGolem": "IronGolem"
# Name for the Vehicle EntityType, this is used in radius commands
"Vehicle": "Vehicle"
# Name for the Ambient EntityType, this is used in radius commands
"Ambient": "Ambient"
# Name for the Projectile EntityType, this is used in radius commands
"Projectile": "Projectile"
# Name for the TippedArrow EntityType, this is used in radius commands
"TippedArrow": "TippedArrow"
# Name for the LightningStrike EntityType, this is used in radius commands
"LightningStrike": "LightningStrike"
# Name for the Creature EntityType, this is used in radius commands
"Creature": "Creature"
# Name for the Explosive EntityType, this is used in radius commands
"Explosive": "Explosive"
# Name for the HumanEntity EntityType, this is used in radius commands
"HumanEntity": "HumanEntity"
# Name for the ArmorStand EntityType, this is used in radius commands
"ArmorStand": "ArmorStand"
# Name for the PigZombie EntityType, this is used in radius commands
"PigZombie": "PigZombie"
# Name for the ThrownPotion EntityType, this is used in radius commands
"ThrownPotion": "ThrownPotion"
# Name for the EnderPearl EntityType, this is used in radius commands
"EnderPearl": "EnderPearl"
# Name for the Spellcaster EntityType, this is used in radius commands
"Spellcaster": "Spellcaster"
# Name for the ItemFrame EntityType, this is used in radius commands
"ItemFrame": "ItemFrame"
# Name for the ShulkerBullet EntityType, this is used in radius commands
"ShulkerBullet": "ShulkerBullet"
# Name for the ChestedHorse EntityType, this is used in radius commands
"ChestedHorse": "ChestedHorse"
# Name for the LeashHitch EntityType, this is used in radius commands
"LeashHitch": "LeashHitch"
# Name for the LargeFireball EntityType, this is used in radius commands
"LargeFireball": "LargeFireball"
# Name for the Fish EntityType, this is used in radius commands
"Fish": "Fish"
# Name for the SplashPotion EntityType, this is used in radius commands
"SplashPotion": "SplashPotion"
# Name for the ElderGuardian EntityType, this is used in radius commands
"ElderGuardian": "ElderGuardian"
# Name for the CommandMinecart EntityType, this is used in radius commands
"CommandMinecart": "CommandMinecart"
# Name for the ExplosiveMinecart EntityType, this is used in radius commands
"ExplosiveMinecart": "ExplosiveMinecart"
# Name for the RideableMinecart EntityType, this is used in radius commands
"RideableMinecart": "RideableMinecart"
# Name for the HopperMinecart EntityType, this is used in radius commands
"HopperMinecart": "HopperMinecart"
# Name for the SpawnerMinecart EntityType, this is used in radius commands
"SpawnerMinecart": "SpawnerMinecart"
# Name for the PoweredMinecart EntityType, this is used in radius commands
"PoweredMinecart": "PoweredMinecart"
# Name for the StorageMinecart EntityType, this is used in radius commands
"StorageMinecart": "StorageMinecart"
# Name for the TNTPrimed EntityType, this is used in radius commands
"TNTPrimed": "TNTPrimed"
# Name for the Item EntityType, this is used in radius commands
"Item": "Item"
# Name for the NPC EntityType, this is used in radius commands
"NPC": "NPC"
# Name for the Mob EntityType, this is used in radius commands
"Mob": "Mob"
# Name for the WitherSkull EntityType, this is used in radius commands
"WitherSkull": "WitherSkull"
# Name for the EnderDragonPart EntityType, this is used in radius commands
"EnderDragonPart": "EnderDragonPart"
# Name for the FishHook EntityType, this is used in radius commands
"FishHook": "FishHook"
# Name for the MushroomCow EntityType, this is used in radius commands
"MushroomCow": "MushroomCow"
# Name for the LingeringPotion EntityType, this is used in radius commands
"LingeringPotion": "LingeringPotion"
# Name for the PufferFish EntityType, this is used in radius commands
"PufferFish": "PufferFish"
# Name for the SmallFireball EntityType, this is used in radius commands
"SmallFireball": "SmallFireball"
# Name for the FallingBlock EntityType, this is used in radius commands
"FallingBlock": "FallingBlock"
# Name for the EnderDragon EntityType, this is used in radius commands
"EnderDragon": "EnderDragon"
# Name for the AreaEffectCloud EntityType, this is used in radius commands
"AreaEffectCloud": "AreaEffectCloud"
# Name for the ComplexEntityPart EntityType, this is used in radius commands
"ComplexEntityPart": "ComplexEntityPart"
# Name for the Damageable EntityType, this is used in radius commands
"Damageable": "Damageable"
# Name for the Animals EntityType, this is used in radius commands
"Animals": "Animals"
# Name for the EvokerFangs EntityType, this is used in radius commands
"EvokerFangs": "EvokerFangs"
# Name for the LivingEntity EntityType, this is used in radius commands
"LivingEntity": "LivingEntity"
# Name for the ThrownExpBottle EntityType, this is used in radius commands
"ThrownExpBottle": "ThrownExpBottle"
# Name for the CaveSpider EntityType, this is used in radius commands
"CaveSpider": "CaveSpider"
# Name for the SkeletonHorse EntityType, this is used in radius commands
"SkeletonHorse": "SkeletonHorse"
# Name for the WitherSkeleton EntityType, this is used in radius commands
"WitherSkeleton": "WitherSkeleton"
# Name for the ZombieVillager EntityType, this is used in radius commands
"ZombieVillager": "ZombieVillager"
# Name for the Hanging EntityType, this is used in radius commands
"Hanging": "Hanging"
# Name for the AbstractHorse EntityType, this is used in radius commands
"AbstractHorse": "AbstractHorse"
# Name for the Tameable EntityType, this is used in radius commands
"Tameable": "Tameable"
# Used for the disgiuse radius command to list all entitytypes
"EntityType": "EntityType"
# Used for the disgiuse modify radius command to list all disguisetypes
"DisgiseType": "DisgiseType"

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# To use translations in Lib's Disguises, you must have the purchased plugin
# %s is where text is inserted, look up printf format codes if you're interested
# Reference: BLOWN_DISGUISE
"&cYour disguise was blown!": "&cYour disguise was blown!"
# Reference: EXPIRED_DISGUISE
"&cYour disguise has expired!": "&cYour disguise has expired!"
# Reference: CAN_USE_DISGS
"&2You can use the disguises: %s": "&2You can use the disguises: %s"
# Reference: CANNOT_FIND_PLAYER
"&cCannot find the player/uuid '%s'": "&cCannot find the player/uuid '%s'"
# Reference: CLICK_TIMER
"&cRight click a entity in the next %s seconds to grab the disguise reference!": "&cRight click a entity in the next %s seconds to grab the disguise reference!"
# Reference: CLONE_HELP1
"&2Right click a entity to get a disguise reference you can pass to other disguise commands!": "&2Right click a entity to get a disguise reference you can pass to other disguise commands!"
# Reference: CLONE_HELP2
"&2Security note: Any references you create will be available to all players able to use disguise references.": "&2Security note: Any references you create will be available to all players able to use disguise references."
# Reference: CLONE_HELP3
"&2/disguiseclone IgnoreEquipment&2(&aOptional&2)": "&2/disguiseclone IgnoreEquipment&2(&aOptional&2)"
# Reference: D_HELP1
"&2Disguise another player!": "&2Disguise another player!"
# Reference: D_HELP3
"&2/disguiseplayer <PlayerName> player <Name>": "&2/disguiseplayer <PlayerName> player <Name>"
# Reference: D_HELP4
"&2/disguiseplayer <PlayerName> <DisguiseType> <Baby>": "&2/disguiseplayer <PlayerName> <DisguiseType> <Baby>"
# Reference: D_HELP5
"&2/disguiseplayer <PlayerName> <Dropped_Item/Falling_Block> <Id> <Durability>": "&2/disguiseplayer <PlayerName> <Dropped_Item/Falling_Block> <Id> <Durability>"
# Reference: D_PARSE_NOPERM
"&cYou do not have permission to use the option %s": "&cYou do not have permission to use the option %s"
# Reference: DHELP_CANTFIND
"&cCannot find the disguise %s": "&cCannot find the disguise %s"
# Reference: DHELP_HELP1
"&c/disguisehelp <DisguiseType> &a- View the options you can set on a disguise. Add 'show' to reveal the options you don't have permission to use": "&c/disguisehelp <DisguiseType> &a- View the options you can set on a disguise. Add 'show' to reveal the options you don't have permission to use"
# Reference: DHELP_HELP2
"&c/disguisehelp <DisguiseOption> &a- View information about the disguise options such as 'RabbitType'": "&c/disguisehelp <DisguiseOption> &a- View information about the disguise options such as 'RabbitType'"
# Reference: DHELP_HELP3
"&c/disguisehelp &2%s&a - %s": "&c/disguisehelp &2%s&a - %s"
# Reference: DHELP_HELP4
"&c%s: &a%s": "&c%s: &a%s"
# Reference: DHELP_HELP4_SEPERATOR
"&c, &a": "&c, &a"
# Reference: DHELP_HELP6
"&c%s: &2%s &a%s": "&c%s: &2%s &a%s"
# Reference: DHELP_OPTIONS
"%s options: %s": "%s options: %s"
# Reference: DISABLED_LIVING_TO_MISC
"&cCan't disguise a living entity as a misc disguise. This has been disabled in the config!": "&cCan't disguise a living entity as a misc disguise. This has been disabled in the config!"
# Reference: DISG_ENT_CLICK
"&cRight click an entity in the next %s seconds to disguise it as a %s!": "&cRight click an entity in the next %s seconds to disguise it as a %s!"
# Reference: DISG_ENT_HELP1
"&2Choose a disguise then right click an entity to disguise it!": "&2Choose a disguise then right click an entity to disguise it!"
# Reference: DISG_ENT_HELP3
"&2/disguiseentity player <Name>": "&2/disguiseentity player <Name>"
# Reference: DISG_ENT_HELP4
"&2/disguiseentity <DisguiseType> <Baby>": "&2/disguiseentity <DisguiseType> <Baby>"
# Reference: DISG_ENT_HELP5
"&2/disguiseentity <Dropped_Item/Falling_Block> <Id> <Durability>": "&2/disguiseentity <Dropped_Item/Falling_Block> <Id> <Durability>"
# Reference: DISG_HELP1
"&2Choose a disguise to become the disguise!": "&2Choose a disguise to become the disguise!"
# Reference: DISG_HELP2
"&2/disguise player <Name>": "&2/disguise player <Name>"
# Reference: DISG_HELP3
"&2/disguise <DisguiseType> <Baby>": "&2/disguise <DisguiseType> <Baby>"
# Reference: DISG_HELP4
"&2/disguise <Dropped_Item/Falling_Block> <Id> <Durability>": "&2/disguise <Dropped_Item/Falling_Block> <Id> <Durability>"
# Reference: DISG_PLAYER_AS_DISG
"&cSuccessfully disguised %s as a %s!": "&cSuccessfully disguised %s as a %s!"
# Reference: DISG_PLAYER_AS_DISG_FAIL
"&cFailed to disguise %s as a %s!": "&cFailed to disguise %s as a %s!"
# Reference: DISGUISED
"&cNow disguised as a %s": "&cNow disguised as a %s"
# Reference: DISRADIUS
"&cSuccessfully disguised %s entities!": "&cSuccessfully disguised %s entities!"
# Reference: DISRADIUS_FAIL
"&cCouldn't find any entities to disguise!": "&cCouldn't find any entities to disguise!"
# Reference: DMODENT_HELP1
"&2Choose the options for a disguise then right click a entity to modify it!": "&2Choose the options for a disguise then right click a entity to modify it!"
# Reference: DMODIFY_HELP1
"&2Modify your own disguise as you wear it!": "&2Modify your own disguise as you wear it!"
# Reference: DMODIFY_HELP2
"&2/disguisemodify setBaby true setSprinting true": "&2/disguisemodify setBaby true setSprinting true"
# Reference: DMODIFY_HELP3
"&2You can modify the disguises: %s": "&2You can modify the disguises: %s"
# Reference: DMODIFY_MODIFIED
"&cYour disguise has been modified!": "&cYour disguise has been modified!"
# Reference: DMODIFY_NO_PERM
"&cNo permission to modify your disguise!": "&cNo permission to modify your disguise!"
# Reference: DMODIFYENT_CLICK
"&cRight click a disguised entity in the next %s seconds to modify their disguise!": "&cRight click a disguised entity in the next %s seconds to modify their disguise!"
# Reference: DMODPLAYER_HELP1
"&2Modify the disguise of another player!": "&2Modify the disguise of another player!"
# Reference: DMODPLAYER_MODIFIED
"&cModified the disguise of %s!": "&cModified the disguise of %s!"
# Reference: DMODPLAYER_NODISGUISE
"&cThe player '%s' is not disguised": "&cThe player '%s' is not disguised"
# Reference: DMODPLAYER_NOPERM
"&cYou do not have permission to modify this disguise": "&cYou do not have permission to modify this disguise"
# Reference: DMODRADIUS
"&cSuccessfully modified the disguises of %s entities!": "&cSuccessfully modified the disguises of %s entities!"
# Reference: DMODRADIUS_HELP1
"&2Modify the disguises in a radius! Caps at %s blocks!": "&2Modify the disguises in a radius! Caps at %s blocks!"
# Reference: DHELP_SHOW
"Show": "Show"
# Reference: DHELP_NO_OPTIONS
"&cNo options with permission to use": "&cNo options with permission to use"
# Reference: DCLONE_EQUIP
"ignoreEquip": "ignoreEquip"
# Reference: DCLONE_SNEAKSPRINT
"doSneakSprint": "doSneakSprint"
# Reference: DCLONE_SNEAK
"doSneak": "doSneak"
# Reference: DCLONE_SPRINT
"doSprint": "doSprint"
# Reference: DMODRADIUS_HELP2
"&2/disguisemodifyradius <&aDisguiseType&2(&aOptional&2)&2> <&aRadius&2> <&aDisguise Options&2>": "&2/disguisemodifyradius <&aDisguiseType&2(&aOptional&2)&2> <&aRadius&2> <&aDisguise Options&2>"
# Reference: DMODRADIUS_HELP3
"&2See the DisguiseType's usable by &a/disguisemodifyradius DisguiseType": "&2See the DisguiseType's usable by &a/disguisemodifyradius DisguiseType"
# Reference: DMODRADIUS_NEEDOPTIONS
"&cYou need to supply the disguise options as well as the radius": "&cYou need to supply the disguise options as well as the radius"
# Reference: DMODRADIUS_NEEDOPTIONS_ENTITY
"&cYou need to supply the disguise options as well as the radius and EntityType": "&cYou need to supply the disguise options as well as the radius and EntityType"
# Reference: DMODRADIUS_NOENTS
"&cCouldn't find any disguised entities!": "&cCouldn't find any disguised entities!"
# Reference: DMODRADIUS_NOPERM
"&cNo permission to modify %s disguises!": "&cNo permission to modify %s disguises!"
# Reference: DMODRADIUS_UNRECOGNIZED
"&cUnrecognised DisguiseType %s": "&cUnrecognised DisguiseType %s"
# Reference: DMODRADIUS_USABLE
"&2DisguiseTypes usable are: %s&2.": "&2DisguiseTypes usable are: %s&2."
# Reference: DPLAYER_SUPPLY
"&cYou need to supply a disguise as well as the player/uuid": "&cYou need to supply a disguise as well as the player/uuid"
# Reference: DRADIUS_ENTITIES
"&2EntityTypes usable are: %s": "&2EntityTypes usable are: %s"
# Reference: DRADIUS_HELP1
"&2Disguise all entities in a radius! Caps at %s blocks!": "&2Disguise all entities in a radius! Caps at %s blocks!"
# Reference: DRADIUS_HELP3
"&2/disguiseradius <&aEntityType&2(&aOptional&2)&2> <&aRadius&2> player <&aName&2>": "&2/disguiseradius <&aEntityType&2(&aOptional&2)&2> <&aRadius&2> player <&aName&2>"
# Reference: DRADIUS_HELP4
"&2/disguiseradius <&aEntityType&2(&aOptional&2)&2> <&aRadius&2> <&aDisguiseType&2> <&aBaby&2(&aOptional&2)&2>": "&2/disguiseradius <&aEntityType&2(&aOptional&2)&2> <&aRadius&2> <&aDisguiseType&2> <&aBaby&2(&aOptional&2)&2>"
# Reference: DRADIUS_HELP5
"&2/disguiseradius <&aEntityType&2(&aOptional&2)&2> <&aRadius&2> <&aDropped_Item/Falling_Block&2> <&aId&2> <&aDurability&2(&aOptional&2)&2>": "&2/disguiseradius <&aEntityType&2(&aOptional&2)&2> <&aRadius&2> <&aDropped_Item/Falling_Block&2> <&aId&2> <&aDurability&2(&aOptional&2)&2>"
# Reference: DRADIUS_HELP6
"&2See the EntityType's usable by &a/disguiseradius EntityTypes": "&2See the EntityType's usable by &a/disguiseradius EntityTypes"
# Reference: DRADIUS_MISCDISG
"&cFailed to disguise %s entities because the option to disguise a living entity as a non-living has been disabled in the config": "&cFailed to disguise %s entities because the option to disguise a living entity as a non-living has been disabled in the config"
# Reference: DRADIUS_NEEDOPTIONS
"&cYou need to supply a disguise as well as the radius": "&cYou need to supply a disguise as well as the radius"
# Reference: DRADIUS_NEEDOPTIONS_ENTITY
"&cYou need to supply a disguise as well as the radius and EntityType": "&cYou need to supply a disguise as well as the radius and EntityType"
# Reference: FAILED_DISGIUSE
"&cFailed to disguise as a %s": "&cFailed to disguise as a %s"
# Reference: INVALID_CLONE
"&4Unknown option '%s' - Valid options are 'IgnoreEquipment' 'DoSneakSprint' 'DoSneak' 'DoSprint'": "&4Unknown option '%s' - Valid options are 'IgnoreEquipment' 'DoSneakSprint' 'DoSneak' 'DoSprint'"
# Reference: LIBS_RELOAD_WRONG
"&c[LibsDisguises] Did you mean 'reload'?": "&c[LibsDisguises] Did you mean 'reload'?"
# Reference: LIMITED_RADIUS
"&cLimited radius to %s! Don't want to make too much lag right?": "&cLimited radius to %s! Don't want to make too much lag right?"
# Reference: LISTEN_ENTITY_ENTITY_DISG_ENTITY
"&cDisguised %s as a %s!": "&cDisguised %s as a %s!"
# Reference: LISTEN_ENTITY_ENTITY_DISG_PLAYER
"&cDisguised %s as the player %s!": "&cDisguised %s as the player %s!"
# Reference: LISTEN_ENTITY_ENTITY_DISG_PLAYER_FAIL
"&cFailed to disguise %s as the player %s!": "&cFailed to disguise %s as the player %s!"
# Reference: LISTEN_ENTITY_PLAYER_DISG_ENTITY
"&cDisguised the player %s as a %s!": "&cDisguised the player %s as a %s!"
# Reference: LISTEN_ENTITY_PLAYER_DISG_ENTITY_FAIL
"&cFailed to disguise the player %s as a %s!": "&cFailed to disguise the player %s as a %s!"
# Reference: LISTEN_ENTITY_PLAYER_DISG_PLAYER
"&cDisguised the player %s as the player %s!": "&cDisguised the player %s as the player %s!"
# Reference: LISTEN_ENTITY_PLAYER_DISG_PLAYER_FAIL
"&cFailed to disguise the player %s as the player %s!": "&cFailed to disguise the player %s as the player %s!"
# Reference: LISTEN_UNDISG_ENT
"&cUndisguised the %s": "&cUndisguised the %s"
# Reference: LISTEN_UNDISG_ENT_FAIL
"&c%s isn't disguised!": "&c%s isn't disguised!"
# Reference: LISTEN_UNDISG_PLAYER
"&cUndisguised %s": "&cUndisguised %s"
# Reference: LISTEN_UNDISG_PLAYER_FAIL
"&cThe %s isn't disguised!": "&cThe %s isn't disguised!"
# Reference: LISTENER_MODIFIED_DISG
"&cModified the disguise!": "&cModified the disguise!"
# Reference: MADE_REF
"&cConstructed a %s disguise! Your reference is %s": "&cConstructed a %s disguise! Your reference is %s"
# Reference: MADE_REF_EXAMPLE
"&cExample usage: /disguise %s": "&cExample usage: /disguise %s"
# Reference: NO_CONSOLE
"&cYou may not use this command from the console!": "&cYou may not use this command from the console!"
# Reference: NO_PERM
"&cYou are forbidden to use this command.": "&cYou are forbidden to use this command."
# Reference: NO_PERM_DISGUISE
"&cYou do not have permission for that disguise!": "&cYou do not have permission for that disguise!"
# Reference: NO_PERMS_USE_OPTIONS
"&cIgnored %s options you do not have permission to use. Add 'show' to view unusable options.": "&cIgnored %s options you do not have permission to use. Add 'show' to view unusable options."
# Reference: NOT_DISGUISED
"&cYou are not disguised!": "&cYou are not disguised!"
# Reference: NOT_NUMBER
"&cError! %s is not a number": "&cError! %s is not a number"
# Reference: PARSE_CANT_DISG_UNKNOWN
"&cError! You cannot disguise as &aUnknown!": "&cError! You cannot disguise as &aUnknown!"
# Reference: PARSE_CANT_LOAD
"&cError! This disguise couldn't be loaded!": "&cError! This disguise couldn't be loaded!"
# Reference: PARSE_DISG_NO_EXIST
"&cError! The disguise &a%s&c doesn't exist!": "&cError! The disguise &a%s&c doesn't exist!"
# Reference: PARSE_EXPECTED_RECEIVED
"&cExpected &a%s&c, received &a%s&c instead for &a%s": "&cExpected &a%s&c, received &a%s&c instead for &a%s"
# Reference: PARSE_PARTICLE_BLOCK
"&cExpected &a%s:Material&c, received &a%s&c instead": "&cExpected &a%s:Material&c, received &a%s&c instead"
# Reference: PARSE_PARTICLE_ITEM
"&cExpected &a%s:Material,Amount?,Glow?&c, received &a%s&c instead": "&cExpected &a%s:Material,Amount?,Glow?&c, received &a%s&c instead"
# Reference: PARSE_PARTICLE_REDSTONE
"&cExpected &a%s:Color,Size.0?&c, received &a%s&c instead": "&cExpected &a%s:Color,Size.0?&c, received &a%s&c instead"
# Reference: PARSE_NO_ARGS
"No arguments defined": "No arguments defined"
# Reference: PARSE_NO_OPTION_VALUE
"&cNo value was given for the option %s": "&cNo value was given for the option %s"
# Reference: PARSE_NO_PERM_NAME
"&cError! You don't have permission to use that name!": "&cError! You don't have permission to use that name!"
# Reference: PARSE_NO_PERM_PARAM
"&cError! You do not have permission to use the parameter %s on the %s disguise!": "&cError! You do not have permission to use the parameter %s on the %s disguise!"
# Reference: PARSE_NO_PERM_REF
"&cYou do not have permission to use disguise references!": "&cYou do not have permission to use disguise references!"
# Reference: PARSE_NO_REF
"&cCannot find a disguise under the reference %s": "&cCannot find a disguise under the reference %s"
# Reference: PARSE_OPTION_NA
"&cCannot find the option %s": "&cCannot find the option %s"
# Reference: PARSE_SUPPLY_PLAYER
"&cError! You need to give a player name!": "&cError! You need to give a player name!"
# Reference: PARSE_TOO_MANY_ARGS
"&cError! %s doesn't know what to do with %s!": "&cError! %s doesn't know what to do with %s!"
# Reference: PARSE_INVALID_TIME
"&cError! %s is not a valid time! Use s,m,h,d or secs,mins,hours,days": "&cError! %s is not a valid time! Use s,m,h,d or secs,mins,hours,days"
# Reference: PARSE_INVALID_TIME_SEQUENCE
"&cError! %s is not a valid time! Do amount then time, eg. 4min10sec": "&cError! %s is not a valid time! Do amount then time, eg. 4min10sec"
# Reference: PARSE_USE_SECOND_NUM
"&cError! Only the disguises %s and %s uses a second number!": "&cError! Only the disguises %s and %s uses a second number!"
# Reference: REF_TOO_MANY
"&cFailed to store the reference, too many cloned disguises. Please raise the maximum cloned disguises, or lower the time they last": "&cFailed to store the reference, too many cloned disguises. Please raise the maximum cloned disguises, or lower the time they last"
# Reference: RELOADED_CONFIG
"&a[LibsDisguises] Reloaded config.": "&a[LibsDisguises] Reloaded config."
# Reference: UND_ENTITY
"&cRight click a disguised entity to undisguise them!": "&cRight click a disguised entity to undisguise them!"
# Reference: UNDISG
"&cYou are no longer disguised": "&cYou are no longer disguised"
# Reference: UNDISG_PLAYER
"&c%s is no longer disguised": "&c%s is no longer disguised"
# Reference: UNDISG_PLAYER_FAIL
"&c%s not disguised!": "&c%s not disguised!"
# Reference: UNDISG_PLAYER_HELP
"&c/undisguiseplayer <Name>": "&c/undisguiseplayer <Name>"
# Reference: UNDISRADIUS
"&cSuccessfully undisguised %s entities!": "&cSuccessfully undisguised %s entities!"
# Reference: UPDATE_READY
"&c[LibsDisguises] &4There is a update ready to be downloaded! You are using &cv%s&4, the new version is &cv%s&4!": "&c[LibsDisguises] &4There is a update ready to be downloaded! You are using &cv%s&4, the new version is &cv%s&4!"
# Reference: UPDATE_READY_SNAPSHOT
"&c[LibsDisguises] &4There is a new build of Lib's Disguises! You are using &c#%s&4, the latest build is &c#%s&4!&c\nhttps://ci.md-5.net/job/LibsDisguises/lastSuccessfulBuild/": "&c[LibsDisguises] &4There is a new build of Lib's Disguises! You are using &c#%s&4, the latest build is &c#%s&4!&c\nhttps://ci.md-5.net/job/LibsDisguises/lastSuccessfulBuild/"
# Reference: VIEW_SELF_ON
"&aToggled viewing own disguise on!": "&aToggled viewing own disguise on!"
# Reference: VIEW_SELF_OFF
"&aToggled viewing own disguise off!": "&aToggled viewing own disguise off!"

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@ -0,0 +1,27 @@
# Here you can create your own disguises and disguise into them using the normal disguise commands
# To create them is super simple, you're using it just like you would in a command. The only tricky thing is that it must be valid yaml. TIP: Enclose the strings in '
# Please note that this is parsed exactly like a command, no spaces in your playername.
# The following disguises will work if you remove the '#' at the beginning of the line, this creates a disguise which you can use by /disguise libraryaddict. So simple
# To get the skin signiture, you can find it on mojang's servers. Such as https://sessionserver.mojang.com/session/minecraft/profile/<uuid>?unsigned=false
# Just remember to remove the slashes from the UUID, remember the UUID is the unique code given to a player, just google for a tool to see someone's UUID
# Example: https://sessionserver.mojang.com/session/minecraft/profile/a149f81bf7844f8987c554afdd4db533?unsigned=false
# You can also use placeholders in the disguises to create disguises that have the command users skin
# %user-name% - Replaces %user-name% with the command user's name.
# %user-skin% - Replaces %user-skin% with the command user's skin for use with player disguises.
# %target-name% - Finds first viable name from: Player name, entity custom nametag, then entity type (Pig, Horse, Cow)
# %target-skin% - If target is a player, replaces %target-skin% with their skin for use with player disguises
# If target is not a player, will silently fail
# The below disguise would give a disguised sheep the nametag; Me: libraryaddict, Them: Sheep
# Example: 'cow setCustomName "Me: %user-name%, Them: %target-name%"'
#
# This would give the disguised target a player disguise of their own name, but using the skin of the command user
# Example2: 'player %target-name% setSkin %user-skin%'
Disguises:
# Warrior: 'zombie setArmor DIAMOND_BOOTS,DIAMOND_LEGGINGS,DIAMOND_CHESTPLATE,DIAMOND_HELMET'
# Topsy: 'player Dinnerbone setSkin %target-skin%'

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@ -1,8 +1,8 @@
# Thanks for downloading ViaVersion
# Ensure you look through all these options
# If you need help:
# Discord - https://viaversion.com/discord
# viaversion.com - Discussion tab
# IRC - https://elmer.spi.gt/iris/?nick=&channels=viaversion #viaversion on irc.spi.gt
# Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
#
# ----------------------------------------------------------#
@ -22,50 +22,8 @@ block-disconnect-msg: You are using an unsupported Minecraft version!
# (We don't suggest using reload either, use a plugin manager)
# You can customise the message we kick people with if you use ProtocolLib here.
reload-disconnect-msg: Server reload, please rejoin!
#
#----------------------------------------------------------#
# BUNGEE OPTIONS #
#----------------------------------------------------------#
#
# BungeeCord allows you to have different server versions inside.
# Instead of you entering all the versions of these servers, we can ping them.
#
# What interval would you like us to ping at? (in seconds)
# Use -1 to disable.
bungee-ping-interval: -1
# If the above is enabled, should we save the info to the config (in the section below)
bungee-ping-save: true
# To get a servers protocol, ViaVersion will do the following:
# Look for the server in the following section, then look for the last ping if bungee-ping is enabled
# otherwise use default.
#
# The format for the following is:
# servername: protocolversion
# You can find protocol ids on http://wiki.vg/Protocol_version_numbers
# It will fallback to the default option if none found.
bungee-servers: {}
#
#----------------------------------------------------------#
# VELOCITY OPTIONS #
#----------------------------------------------------------#
#
# Velocity allows you to have different server versions inside.
# Instead of you entering all the versions of these servers, we can ping them.
#
# What interval would you like us to ping at? (in seconds)
# Use -1 to disable.
velocity-ping-interval: -1
# If the above is enabled, should we save the info to the config (in the section below)
velocity-ping-save: true
# To get a servers protocol, ViaVersion will do the following:
# Look for the server in the following section, then look for the last ping if velocity-ping is enabled
# otherwise use default.
#
# The format for the following is:
# servername: protocolversion
# You can find protocol ids on http://wiki.vg/Protocol_version_numbers
# It will fallback to the default option if none found.
velocity-servers: {}
# We warn when there's a error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
suppress-conversion-warnings: true
#
# ----------------------------------------------------------#
# GLOBAL PACKET LIMITER #
@ -105,13 +63,11 @@ hologram-y: -0.96
# In some cases when firing lots of pistons it crashes them.
piston-animation-patch: false
# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
chat-nbt-fix: true
chat-nbt-fix: false
# Experimental - Should we fix shift quick move action for 1.12 clients (causes shift + double click not to work when moving items) (only works on 1.8-1.11.2 bukkit based servers)
quick-move-action-fix: false
# Should we use prefix for team colour on 1.13 and above clients
team-colour-fix: true
# We warn when there's a error converting from pre-1.13 to 1.13, should we suppress these? (Only suggested if spamming)
suppress-1_13-conversion-errors: false
team-colour-fix: false
# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
disable-1_13-auto-complete: false
# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
@ -130,9 +86,11 @@ change-1_14-hitbox: true
fix-non-full-blocklight: true
# Fixes walk animation not shown when health is set to Float.NaN
fix-1_14-health-nan: true
# Should 1.15+ clients respawn instantly / without showing a death screen?
use-1_15-instant-respawn: true
#
# Enable serverside block-connections for 1.13+ clients
serverside-blockconnections: true
serverside-blockconnections: false
# Sets the method for the block connections (world for highly experimental (USE AT OWN RISK) world-level or packet for packet-level)
blockconnection-method: packet
# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)

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