Push 1.13.2 files

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mathiascode 2019-12-14 18:05:13 +02:00
parent b5de2545b8
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15 changed files with 291 additions and 234 deletions

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Permissions:
# By default "libsdisguises.disguise.cow" will allow all options for cow disguise unless another permission has
# defined otherwise.
# If given "libsdisguises.disguise.animals.setburning" then "libsdisguises.disguise.cow" they will still be able to
# use other options like "setbaby". This was provided for backwards compatibility.
# By turning this from 'false' to 'true' the plugin will no longer give them the options unless the player was
# explicitly granted it. Even if by wildcard. The above example means they can only use "setburning"
# To summarize, "libsdisguises.disguise.cow" will no longer let them do any options on the cow disguise unless it
# was added to their permissions
# You can read more about permissions here: https://www.spigotmc.org/wiki/lib-s-disguises-setting-up-permissions/
# The permission used to check OPs who may not have permissions defined, is "libsdisguises.*.*.*" which you can
# negate with your permissions plugin
ExplicitDisguises: false
# Disables commands with the exception of /libsdisguises. Useful if you don't want the plugin to be used by anything
# but a plugin
DisableCommands: false
# The disguise plugin stores all GameProfiles inside a folder called "GameProfiles" as a local cache
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
# However some people may prefer to disable this.
# Even if you disable this, if there was disguises in the cache already then it will use them
SaveGameProfiles: true
# This option is useless if you don't enable SaveGameProfiles!
# If a player has been disguised before and their skin saved into the cache
# When they join the server will automatically update the cache in case they changed their skin
UpdateGameProfiles: true
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
# Players - Are player disguises saved
# Entities - Are entities disguises saved (This is everything that's not a player)
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
# This will enable premium only features for the dev builds.
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
SaveDisguises:
Players: false
Entities: false
# Does the player keep their disguise after they die?
KeepDisguises:
PlayerDeath: true
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
Translations: false
# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
# I have to disable pushing or you will be pushed around by your own self disguise
# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
SelfDisguisesScoreboard: MODIFY_SCOREBOARD
# More options in case you want to disable a specific setting of the scoreboard
Scoreboard:
# Should it modify the scoreboard to turn collisions off?
Collisions: true
# Should it modify the scoreboard teams to disable seeing friendly invisibles?
DisableFriendlyInvisibles: true
# Should the scoreboard warn you if it detects a potential conflict?
# If self disguises are disabled, or the scoreboard is using IGNORE_SCOREBOARD then this does nothing.
WarnConflict: true
# Shall I notify those with the correct permission when there's a LibsDisguises update?
NotifyUpdate: false
# Whats the permission to get the notification?
Permission: 'libsdisguises.update'
# Where should the plugin check for updates?
# SAME_BUILDS - Will check snapshots if you're not using a release build
# RELEASES - Only check for actual releases
# SNAPSHOTS - Only check for new snapshots
UpdatesBranch: SAME_BUILDS
# Whats the max size allowed for command disguiseradius
DisguiseRadiusMax: 50
# Whats the max size allowed for command undisguiseradius
UndisguiseRadiusMax: 50
# Shall the players view their disguises?
# Best used when viewing yourself in 3rd person
ViewSelfDisguises: true
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Shall the disguised hear their disguise sounds or their damage sounds.
# I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: true
# Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
RemoveArmor: true
RemoveHeldItem: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entity's animations are applied otherwise.
AddEntityAnimations: true
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheep's wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
# This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
# Such as prophunt. Its also false because its kind of a retarded feature.
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options.
# This does not take effect on player disguises
ShowNamesAboveDisguises: false
# This supports the above option.
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
NameAboveHeadAlwaysVisible: true
# This modifies the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# Clients will not see any difference in the hitboxes they are attacking, this is a server-sided calculation!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks
# the player is larger than they really are.
# That makes the player unable to approach this building because the server thinks they are trying to glitch inside
# blocks.
# This feature is highly experimental and is guaranteed to cause problems for players who are disguised
ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters.
# This doesn't prevent their targeting you if already targeting when disguised
# They will just ignore you unless provoked.
MonstersIgnoreDisguises: true
# This works only for players, disguised monsters and the like will not be undisguised
# Should the player's disguises be removed if they attacks something?
# Blown Disguise message can be changed in translations
# Message can be hidden with an empty translation
BlowDisguisesWhenAttacking: false
# Should the player's disguises be removed if they're attacked by something?
BlowDisguisesWhenAttacked: false
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
DisguiseEntityExpire: 10
# Another option to choose the same thing for DisguiseClone command
DisguiseCloneExpire: 10
# Max disguises to store at a time with the DisguiseClone command
DisguiseCloneSize: 3
# This controls if a entity's max health is determined by the entity, or by the disguise.
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
# Else it will be 1/20 of the boss bar when they are full health.
# Setting this in LivingWatcher overrides both values.
MaxHealthDeterminedByEntity: true
# This here is a option to turn off misc disguises.
# This means you can not have a living entity disguise as a non-living entity.
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
# This means that the above option will not work as it uses the attribute packet.
MiscDisguisesForLiving: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
ContactMojangServers: true
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
HideDisguisedPlayersFromTab: false
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
ShowPlayerDisguisesInTab: false
# On player disguise, a fake player is added to tablist so the skin can load properly.
# If the viewer sees the player disguise but there's no tablist name, they won't see a skin.
# 2 seconds is normally long enough to load the skin properly, but sometimes the server needs longer
# This is in ticks, there are 20 ticks in every second. 40 ticks = 2 seconds. 200 ticks = 10 seconds.
# This option is ignored if 'ShowPlayerDisguisesInTab' is enabled.
PlayerDisguisesTablistExpires: 40
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
DisableInvisibility: false
# Disguises have a 'setExpires' option which removes the disguise after a set amount of time
# By default, this is set to false which means it expires 9 minutes afterwards, even if they logged off.
# If true, it means they will experience the full 9 minutes, even if they log on for just a minute per day
# Expired message can be hidden with an empty translation message
DynamicExpiry: false
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled:
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
# This also sends a chunk packet at key positions
Bed: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
Collect: true
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
EntityStatus: true
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
Equipment: true
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
# This means that entity metadata will not change, and will only be sent in the spawn packet.
# This is good if performance is extremely in need.
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
# Animations set by use of the api or through the disguise command are still in effect.
Metadata: true
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
Movement: true
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
Riding: true
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
WitherSkull: true
# Added to support a Chinese Minecraft Server which uses their own skin server unless the UUID is not version 4.
# Changing this from 4 to say, 3. Means their server will fetch skins from Mojang instead.
UUIDVersion: 4

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# This value is the version of the plugin that last modified the config file
# Changing this value manually will likely result in data loss and errors!
# Do not change this manually unless specifically told to by the plugin author
version: 6.5
version: 6.6
# Check for new versions of the plugin
# Default: true
@ -157,6 +157,11 @@ database-user-name: ''
# Default: ''
database-user-password: ''
# If the database connection should use SSL
# You should enable this if your database supports SSL
# Default: false
database-use-ssl: false
# =================================================================== #
# GUI ICON SETTINGS #
# This configuration option allows you to change any of the GUI #
@ -234,6 +239,8 @@ gui-icon:
dragon_breath:
- DRAGON_BREATH
- DRAGONS_BREATH
dripping_honey:
- BEE_NEST
dripping_lava:
- LAVA_BUCKET
dripping_water:
@ -256,8 +263,12 @@ gui-icon:
- TNT
falling_dust:
- SAND
falling_honey:
- HONEY_BOTTLE
falling_lava:
- RED_DYE
falling_nectar:
- HONEYCOMB
falling_water:
- BLUE_DYE
firework:
@ -287,6 +298,8 @@ gui-icon:
large_smoke:
- COBWEB
- WEB
landing_honey:
- HONEY_BLOCK
landing_lava:
- ORANGE_DYE
lava:

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global:
# Settings for the automatic version updater
auto updater:
notify: false
download: false
# Number of seconds to wait until a new update is downloaded
delay: 2147483647
metrics: false
# Automatically compile structure modifiers
background compiler: false
# Disable version checking for the given Minecraft version. Backup your world first!
ignore version check:
# Override the starting injecting method
injection method:
# Whether or not to enable the filter command
debug: false
# Whether or not to print a stack trace for every warning
detailed error: false
# The engine used by the filter command
script engine: JavaScript
suppressed reports:

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# Options affecting the basic behavior of iDisguise (including the developer API)
disguise:
# Do disguised players see their own disguise in 3rd person view.
# This only works for player disguises at the moment.
# WARNING: DON'T ENABLE THIS FEATURE IF YOU USE BUNGEECORD, it will crash Minecraft clients.
view-self: false
# Do disguised players keep their disguise when they leave the server
keep-disguise-leave: false
# Do disguised players keep their disguise when you shutdown the server
keep-disguise-shutdown: false
# Modify disguised players' death messages
# e.g. 'RobinGrether tried to swim in lava' -> 'Notch tried to swim in lava' in case RobinGrether is disguised as a player called Notch
modify-message-death: false
# Modify disguised players' join message
# e.g. 'RobinGrether joined the game' -> 'Dinnerbone joined the game' in case RobinGrether is disguise as a player called Dinnerbone
modify-message-join: false
# Modify disguised players' kill message
# e.g. 'Notch was slain by RobinGrether' -> 'Notch was slain by Zombie' in case RobinGrether is disguised as a zombie
modify-message-kill: false
# Modify disguised players' leave message
# e.g. 'RobinGrether left the game' -> 'Herobrine left the game' in case RobinGrether is disguised as a player called Herobrine
modify-message-leave: false
# Modify disguised players' player list entry
# If this is enabled disguised players are NOT shown in the player list except if they are disguised as other players,
# in this case the disguise name is shown instead of the original player name.
# Consider enabling modify-scoreboard-packets as well if you experience problems with scoreboard/nametag plugins.
modify-player-list-entry: false
# Modify scoreboard packets
# This may help scoreboard plugins to work properly with disguised players.
# Furthermore, this option enables compatibility with NametagEdit and ColoredTags.
modify-scoreboard-packets: true
# Show name tags with their original name for disguised players
# Obviously, this option does NOT affect player disguises.
name-tag-shown: false
# Do disguised players sound like actual mobs
# e.g. a player disguised as a cow moos when he is hurt
replace-sound-effects: true
# Change this to true if you use BungeeCord
# Explanation: BungeeCord breaks the standard player disguises, this option fixes that.
bungee-cord: false
# Options affecting the commands and permissions of iDisguise (these do NOT affect the developer API)
commands:
# Restrict some player names so your players cannot disguise as them
# Admins might get 'iDisguise.player.prohibited' permission to bypass this restriction
# The names should be lower case (won't work otherwise)
restricted-player-names:
- player1
- player2
# Do disguised players need to have 'iDisguise.undisguise' permission to be allowed to undisguise
undisguise-permission: false
# Options affecting the update checking feature
updates:
# Check whether an update is available at every server start
# Admins might get the 'iDisguise.update' permission node to trigger an update check whenever they log in and receive a notification if an update is available
check: false
# Automatically download new updates (however a server restart is required for an update to take effect)
download: false

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e7fb4fbf-17cd-440a-a46c-681e0bfaa384 -> pig; visibility=everyone; visibility-param=; custom-name=; custom-name-visible; adult; not-saddled

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reload-complete: §6[iDisguise] Reload complete.
no-permission: §cYou are not allowed to do this.
console-use-other-command: §cUse /odisguise from the server console.
cannot-find-targets: §cNo target entities were found.
wrong-usage-no-name: '§cWrong usage: account name required'
wrong-usage-two-disguise-types: '§cWrong usage: two disguise types given'
wrong-usage-unknown-arguments: '§cWrong usage: the following arguments could not be
identified'
wrong-usage-unknown-arguments2: §7 §o%argument%§7 -> %message%
wrong-usage-see-through: '§cWrong usage: unknown argument §o%argument%'
invalid-name: §cThe given account name is invalid.
event-cancelled: §cAnother plugin prohibits you to do that.
disguise-success-self: §6You disguised as a %type%.
disguise-success-other: §6%player% disguised as a %type%.
disguise-success-multiple: §6%share% out of %total% selected entities disguised as
a %type%.
status-player-self: §6You are disguised as a %type% called %name%.
status-player-other: §6%player% is disguised as a %type% called %name%.
status-self: §6You are disguised as a %type%.
status-other: §6%player% is disguised as a %type%.
status-subtypes: §7(%subtypes%)
status-not-disguised-self: §6You are not disguised.
status-not-disguised-other: §6%player% is not disguised.
outdated-server: §cYour Minecraft version does not support the given disguise type.
undisguise-console: §cYou are not a player so you cannot undisguise.
undisguise-not-disguised-self: §cYou are not disguised.
undisguise-not-disguised-other: §c%player% is not disguised.
undisguise-success-self: §6You undisguised.
undisguise-success-other: §6%player% undisguised.
undisguise-success-multiple: §6%share% out of %total% selected entities undisguised.
help-base: §6§o%command% §6- %description%
help-types: §6%types%
help-types-available: '%type%'
help-types-not-supported: §7§m%type%
help-types-no-permission: §7§m%type%
help-info: §7Use §o%command% §7to read the other pages.
help-player-self: Disguise yourself as a player
help-player-other: Disguise a player as a player
help-random-self: Disguise yourself as a randomly chosen mob
help-random-other: Disguise a player as a randomly chosen mob
help-reload: Reload config and language file
help-see-through-self: Indicate or toggle see-through mode for yourself
help-see-through-other: Indicate or toggle see-through mode for a player
help-status-self: Shows your disguise status
help-status-other: Shows a player's disguise status
help-undisguise-self: Undisguise yourself
help-undisguise-all-new: Undisguise everyone (*), all online players (*o), all players
(*p) or all entities (*e)
help-undisguise-other: Undisguise a player
help-disguise-self: Disguise yourself as a mob with optional subtypes
help-disguise-other: Disguise a player as a mob with optional subtypes
help-subtype: Apply one (or multiple) subtypes
join-disguised: §6You are still disguised. Use §o/disguise status§r§6 to get more
information.
move-as-shulker: §cYou must not move while you are disguised as a shulker.
update-available: '§6[iDisguise] An update is available: %version%'
update-already-downloaded: §6[iDisguise] Update already downloaded. (Restart server
to apply update)
update-downloading: §6[iDisguise] Downloading update...
update-download-succeeded: §6[iDisguise] Download succeeded. (Restart server to apply
update)
update-download-failed: §c[iDisguise] Download failed.
update-option: §6[iDisguise] You can enable automatic updates in the config file.
easter-egg-birthday: §eYAAAY!!! Today is my birthday! I'm %age% years old now.
see-through-status-on-self: §6See-through mode is currently §aenabled §6for you.
see-through-status-on-other: §6See-through mode is currently §aenabled §6for %player%.
see-through-status-off-self: §6See-through mode is currently §cdisabled §6for you.
see-through-status-off-other: §6See-through mode is currently §cdisabled §6for %player%.
see-through-enable-self: §6See-through mode is now §aenabled §6for you.
see-through-enable-other: §6See-through mode is now §aenabled §6for %player%.
see-through-disable-self: §6See-through mode is now §cdisabled §6for you.
see-through-disable-other: §6See-through mode is now §cdisabled §6for %player%.
see-through-entity: §cSee-through mode is only for players.
help-target-uid: §6<account-id> - Select a player by account id
help-target-eid: §6[entity-id] - Select an entity/player by entity id
help-target-vanilla: §6@p/@r/@a/@e/@s[...] - Select entities/players with vanilla
selector
help-target-name-exact: §6"player-name" - Select a player by EXACT account name
help-target-name-match: §6player-name - Match an ONLINE player
help-target-vanilla-tip: '§7Tip: You can use vanilla target selectors in command blocks
like this §o#p/#r/#a/#e/#s[...]'
help-title: §7==== §l%name% §7%version% ==== §l%title% §7(%page%/%total%) ====
help-title-disguise: Disguise
help-title-undisguise: Undisguise
help-title-types: Types
help-title-features: Features
help-title-targets: Targets
help-undisguise-tip: '§7Tip: Append §oignore§7 to the end of the command to bypass
the plugin''s API.'
disguise-alias-bat: ''
disguise-alias-blaze: ''
disguise-alias-cave-spider: cavespider, bluespider, blue-spider
disguise-alias-chicken: chick
disguise-alias-cod: ''
disguise-alias-cow: cattle, ox
disguise-alias-creeper: ''
disguise-alias-dolphin: ''
disguise-alias-donkey: ''
disguise-alias-drowned: ''
disguise-alias-elder-guardian: ''
disguise-alias-ender-dragon: ''
disguise-alias-enderman: endermen
disguise-alias-endermite: ''
disguise-alias-evoker: ''
disguise-alias-ghast: ''
disguise-alias-giant: ''
disguise-alias-guardian: ''
disguise-alias-horse: ''
disguise-alias-husk: ''
disguise-alias-illusioner: ''
disguise-alias-iron-golem: golem
disguise-alias-llama: ''
disguise-alias-magma-cube: magmacube, magma-slime, magmaslime, lava-slime, lavaslime,
lava-cube, lavacube
disguise-alias-mule: ''
disguise-alias-mushroom-cow: mushroom-cow, mooshroom
disguise-alias-ocelot: cat
disguise-alias-parrot: ''
disguise-alias-phantom: ''
disguise-alias-pig: ''
disguise-alias-pig-zombie: pigzombie, pigman, pigmen
disguise-alias-polar-bear: polarbear, bear
disguise-alias-pufferfish: puffer-fish
disguise-alias-rabbit: bunny
disguise-alias-salmon: ''
disguise-alias-sheep: ''
disguise-alias-shulker: ''
disguise-alias-silverfish: ''
disguise-alias-skeletal-horse: ''
disguise-alias-skeleton: ''
disguise-alias-slime: ''
disguise-alias-snowman: ''
disguise-alias-spider: ''
disguise-alias-squid: ''
disguise-alias-stray: ''
disguise-alias-tropical-fish: tropicalfish
disguise-alias-turtle: ''
disguise-alias-undead-horse: undeadhorse, zombie-horse, zombiehorse
disguise-alias-vex: ''
disguise-alias-villager: ''
disguise-alias-vindicator: ''
disguise-alias-witch: ''
disguise-alias-wither: witherboss
disguise-alias-wither-skeleton: ''
disguise-alias-wolf: dog
disguise-alias-zombie: ''
disguise-alias-zombie-villager: zombievillager, infected-villager, infectedvillager
disguise-alias-area-effect-cloud: areaeffectcloud, effect-cloud, effectcloud
disguise-alias-armor-stand: armorstand
disguise-alias-boat: ''
disguise-alias-ender-crystal: endercrystal, crystal
disguise-alias-falling-block: fallingblock, block
disguise-alias-item: item-stack, itemstack
disguise-alias-minecart: cart
version: iDisguise 5.8.2

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@ -36,8 +36,8 @@ messages:
whitelist: The server is temporarily down for maintenance. Please try again later!
unknown-command: Unknown command. Type "/help" for help.
server-full: The server is temporarily down for maintenance. Please try again later!
outdated-client: Your client is outdated. Please join with Minecraft version 1.14.4!
outdated-server: The server is outdated. Please join with Minecraft version 1.14.4!
outdated-client: Your client is outdated. Please join with Minecraft version 1.15!
outdated-server: The server is outdated. Please join with Minecraft version 1.15!
restart: The server is restarting. Please wait...
commands:
spam-exclusions: