extras/src/main/java/pw/kaboom/extras/commands/CommandSpidey.java
Allink 88298b7007
Enforce stricter sender type checks across all player-only commands
Previously it was possible to bypass the "ConsoleCommandSender" check by running the command in a command block, and causing the server to throw an exception in console. Exceptions are bad.
2023-04-02 00:25:41 +01:00

48 lines
1.6 KiB
Java

package pw.kaboom.extras.commands;
import net.kyori.adventure.text.Component;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.util.BlockIterator;
import org.bukkit.util.Vector;
import javax.annotation.Nonnull;
public final class CommandSpidey implements CommandExecutor {
public boolean onCommand(final @Nonnull CommandSender sender,
final @Nonnull Command command,
final @Nonnull String label,
final String[] args) {
if (!(sender instanceof final Player player)) {
sender.sendMessage(Component
.text("Command has to be run by a player"));
return true;
}
final World world = player.getWorld();
final Vector start = player.getEyeLocation().toVector();
final Vector direction = player.getEyeLocation().getDirection();
final int yOffset = 0;
final int distance = 50;
final BlockIterator blockIterator = new BlockIterator(
world,
start,
direction,
yOffset,
distance
);
while (blockIterator.hasNext()
&& (Material.AIR.equals(blockIterator.next().getType())
|| Material.CAVE_AIR.equals(blockIterator.next().getType()))) {
blockIterator.next().setType(Material.COBWEB);
}
return true;
}
}