extras/src/main/java/pw/kaboom/extras/skin/SkinManager.java
Allink cbbc4937d5
Fix & improve skin command, improve username command (#331)
* Use per-player ratelimit for /username

* Improve the skin system

- Migrates skin getting over to Mojang. I do indeed understand that the Mojang API is more ratelimited and generally harder to use, it should be noted that it has an almost 0% chance of error. Compare that to Ashcon which, on some days, has a 50% chance of actually recognizing your account exists
- Uses CompletableFutures and a ExecutorService for making requests
- Renames SkinDownloader class to SkinManager class
- Makes SkinManager class static
- Limits the /skin command per-player
2022-12-27 19:50:02 +02:00

160 lines
5.3 KiB
Java

package pw.kaboom.extras.skin;
import com.google.gson.Gson;
import java.net.URI;
import java.net.http.HttpClient;
import java.net.http.HttpRequest;
import java.net.http.HttpResponse;
import java.net.http.HttpResponse.BodyHandlers;
import java.util.List;
import java.util.UUID;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin;
import com.destroystokyo.paper.profile.PlayerProfile;
import com.destroystokyo.paper.profile.ProfileProperty;
import net.kyori.adventure.text.Component;
import org.bukkit.scheduler.BukkitScheduler;
import pw.kaboom.extras.Main;
import pw.kaboom.extras.skin.response.ProfileResponse;
import pw.kaboom.extras.skin.response.SkinResponse;
public final class SkinManager {
private static final HttpClient httpClient = HttpClient.newHttpClient();
private static final Gson GSON = new Gson();
private static final ExecutorService executorService = Executors
.newCachedThreadPool();
public static void resetSkin(final Player player, final boolean shouldSendMessage) {
executorService.submit(() -> {
final PlayerProfile playerProfile = player.getPlayerProfile();
playerProfile.removeProperty("textures");
final BukkitScheduler bukkitScheduler = Bukkit.getScheduler();
final Main plugin = JavaPlugin.getPlugin(Main.class);
bukkitScheduler.runTask(plugin, () -> player.setPlayerProfile(playerProfile));
if(!shouldSendMessage) {
return;
}
player.sendMessage(Component.text("Successfully removed your skin"));
});
}
public static void applySkin(final Player player, final String name,
final boolean shouldSendMessage) {
executorService.submit(() -> {
final PlayerProfile profile = player.getPlayerProfile();
final SkinData skinData;
try {
skinData = getSkinData(name).get();
} catch (Exception e) {
if(!shouldSendMessage) {
return;
}
player.sendMessage(Component.text("A player with that username doesn't exist"));
return;
}
final String texture = skinData.texture();
final String signature = skinData.signature();
profile.setProperty(new ProfileProperty("textures", texture, signature));
final BukkitScheduler bukkitScheduler = Bukkit.getScheduler();
final Main plugin = JavaPlugin.getPlugin(Main.class);
bukkitScheduler.runTask(plugin,
() -> player.setPlayerProfile(profile));
if(!shouldSendMessage) {
return;
}
player.sendMessage(Component.text("Successfully set your skin to ")
.append(Component.text(name))
.append(Component.text("'s")));
});
}
public static CompletableFuture<SkinData> getSkinData(final String playerName) {
return CompletableFuture.supplyAsync(() -> {
final UUID uuid;
try {
uuid = getUUID(playerName).get();
} catch (Exception e) {
throw new RuntimeException(e);
}
try {
return getSkinData(uuid).get();
} catch (Exception e) {
throw new RuntimeException(e);
}
}, executorService);
}
public static CompletableFuture<SkinData> getSkinData(final UUID uuid) {
return CompletableFuture.supplyAsync(() -> {
final SkinResponse response = sendRequestForJSON(
"https://sessionserver.mojang.com/session/minecraft/profile/"
+ uuid + "?unsigned=false", SkinResponse.class);
final List<ProfileProperty> properties = response.properties();
for (ProfileProperty property : properties) {
if(!property.getName().equals("textures")) {
continue;
}
return new SkinData(property.getValue(), property.getSignature());
}
throw new RuntimeException("No textures property");
}, executorService);
}
private static <T> T sendRequestForJSON(String url, Class<T> clazz) {
final HttpRequest request = HttpRequest.newBuilder()
.GET()
.uri(URI.create(url))
.build();
final HttpResponse<String> response;
try {
response = httpClient.send(request, BodyHandlers.ofString());
} catch (Exception e) {
throw new RuntimeException(e);
}
return GSON.fromJson(response.body(), clazz);
}
private static CompletableFuture<UUID> getUUID(final String playerName) {
return CompletableFuture.supplyAsync(() -> {
final ProfileResponse parsedResponse = sendRequestForJSON
("https://api.mojang.com/users/profiles/minecraft/" + playerName,
ProfileResponse.class);
final String dashedUuid = parsedResponse
.id()
.replaceAll("(\\w{8})(\\w{4})(\\w{4})(\\w{4})(\\w{12})", "$1-$2-$3-$4-$5");
return UUID.fromString(dashedUuid);
}, executorService);
}
}