extras/src/main/java/pw/kaboom/extras/commands/CommandSkin.java
Allink cbbc4937d5
Fix & improve skin command, improve username command (#331)
* Use per-player ratelimit for /username

* Improve the skin system

- Migrates skin getting over to Mojang. I do indeed understand that the Mojang API is more ratelimited and generally harder to use, it should be noted that it has an almost 0% chance of error. Compare that to Ashcon which, on some days, has a 50% chance of actually recognizing your account exists
- Uses CompletableFutures and a ExecutorService for making requests
- Renames SkinDownloader class to SkinManager class
- Makes SkinManager class static
- Limits the /skin command per-player
2022-12-27 19:50:02 +02:00

69 lines
2.3 KiB
Java

package pw.kaboom.extras.commands;
import java.util.HashMap;
import java.util.Map;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.command.ConsoleCommandSender;
import org.bukkit.entity.Player;
import pw.kaboom.extras.skin.SkinManager;
import javax.annotation.Nonnull;
public final class CommandSkin implements CommandExecutor {
private final Map<Player, Long> lastUsedMillis = new HashMap<>();
@Override
public boolean onCommand(final @Nonnull CommandSender sender,
final @Nonnull Command command,
final @Nonnull String label,
final String[] args) {
if (sender instanceof ConsoleCommandSender) {
sender.sendMessage(Component
.text("Command has to be run by a player"));
return true;
}
final Player player = (Player) sender;
final long millis = lastUsedMillis.getOrDefault(player, 0L);
final long millisDifference = System.currentTimeMillis() - millis;
if (args.length == 0) {
player.sendMessage(Component
.text("Usage: /" + label + " <username>\n/" + label + "off",
NamedTextColor.RED));
return true;
}
if (millisDifference <= 2000) {
player.sendMessage(Component
.text("Please wait a few seconds before changing your skin"));
return true;
}
lastUsedMillis.put(player, System.currentTimeMillis());
final String name = args[0];
if (name.equalsIgnoreCase("off") || name.equalsIgnoreCase("remove")
|| name.equalsIgnoreCase("disable")) {
SkinManager.resetSkin(player, true);
return true;
}
if (name.equalsIgnoreCase("auto") || name.equalsIgnoreCase("default")
|| name.equalsIgnoreCase("reset")) {
SkinManager.applySkin(player, player.getName(), true);
return true;
}
final boolean shouldSendMessage = true;
SkinManager.applySkin(player, name, shouldSendMessage);
return true;
}
}