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88298b7007
Previously it was possible to bypass the "ConsoleCommandSender" check by running the command in a command block, and causing the server to throw an exception in console. Exceptions are bad.
41 lines
1.4 KiB
Java
41 lines
1.4 KiB
Java
package pw.kaboom.extras.commands;
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import net.kyori.adventure.text.Component;
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import org.bukkit.Material;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import javax.annotation.Nonnull;
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public final class CommandEnchantAll implements CommandExecutor {
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public boolean onCommand(final @Nonnull CommandSender sender,
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final @Nonnull Command command,
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final @Nonnull String label,
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final String[] args) {
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if (!(sender instanceof final Player player)) {
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sender.sendMessage(Component
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.text("Command has to be run by a player"));
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return true;
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}
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final ItemStack item = player.getInventory().getItemInMainHand();
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if (Material.AIR.equals(item.getType())) {
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player.sendMessage(Component
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.text("Please hold an item in your hand to enchant it"));
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return true;
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}
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for (Enchantment enchantment : Enchantment.values()) {
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item.addUnsafeEnchantment(enchantment, Short.MAX_VALUE);
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}
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player.sendMessage(Component
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.text("I killed Martin."));
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return true;
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}
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}
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