extras/src/main/java/pw/kaboom/extras/commands/CommandEnchantAll.java
Allink 88298b7007
Enforce stricter sender type checks across all player-only commands
Previously it was possible to bypass the "ConsoleCommandSender" check by running the command in a command block, and causing the server to throw an exception in console. Exceptions are bad.
2023-04-02 00:25:41 +01:00

41 lines
1.4 KiB
Java

package pw.kaboom.extras.commands;
import net.kyori.adventure.text.Component;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import javax.annotation.Nonnull;
public final class CommandEnchantAll implements CommandExecutor {
public boolean onCommand(final @Nonnull CommandSender sender,
final @Nonnull Command command,
final @Nonnull String label,
final String[] args) {
if (!(sender instanceof final Player player)) {
sender.sendMessage(Component
.text("Command has to be run by a player"));
return true;
}
final ItemStack item = player.getInventory().getItemInMainHand();
if (Material.AIR.equals(item.getType())) {
player.sendMessage(Component
.text("Please hold an item in your hand to enchant it"));
return true;
}
for (Enchantment enchantment : Enchantment.values()) {
item.addUnsafeEnchantment(enchantment, Short.MAX_VALUE);
}
player.sendMessage(Component
.text("I killed Martin."));
return true;
}
}