extras/src/main/java/pw/kaboom/extras/commands/CommandUsername.java
Chipmunk 820b105327
Make the taken username check more accurate (#336)
Instead of using `Bukkit.getPlayer(name)`, now each player is manually iterated over to check if a username is taken. This fixes multiple problems, such as a player not being able to set their name to `a` because a player named `ab` is online, and a player not being able to set their username back to the one they joined with.
2023-02-06 03:10:41 +02:00

80 lines
2.8 KiB
Java

package pw.kaboom.extras.commands;
import com.destroystokyo.paper.profile.PlayerProfile;
import java.util.HashMap;
import java.util.Map;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.command.ConsoleCommandSender;
import org.bukkit.entity.Player;
import javax.annotation.Nonnull;
public final class CommandUsername implements CommandExecutor {
private final Map<Player, Long> lastUsedMillis = new HashMap<>();
@Override
public boolean onCommand(final @Nonnull CommandSender sender,
final @Nonnull Command command,
final @Nonnull String label,
final String[] args) {
if (sender instanceof ConsoleCommandSender) {
sender.sendMessage(Component
.text("Command has to be run by a player"));
return true;
}
final Player player = (Player) sender;
final String nameColor = ChatColor.translateAlternateColorCodes(
'&', String.join(" ", args));
final String name = nameColor.substring(0, Math.min(16, nameColor.length()));
final long millis = lastUsedMillis.getOrDefault(player, 0L);
final long millisDifference = System.currentTimeMillis() - millis;
if (args.length == 0) {
player.sendMessage(Component
.text("Usage: /" + label + " <username>",
NamedTextColor.RED));
return true;
}
if (name.equals(player.getName())) {
player.sendMessage(Component
.text("You already have the username \"" + name + "\""));
return true;
}
if (millisDifference <= 2000) {
player.sendMessage(Component
.text("Please wait a few seconds before changing your username."));
return true;
}
for (Player other : Bukkit.getOnlinePlayers()) {
if (!other.getName().equals(name)) continue;
player.sendMessage(Component
.text("A player with that username is already logged in."));
return true;
}
final PlayerProfile profile = player.getPlayerProfile();
profile.setName(name); // FIXME: Marked for removal
player.setPlayerProfile(profile);
lastUsedMillis.put(player, System.currentTimeMillis());
player.sendMessage(
Component.text("Successfully set your username to \"")
.append(Component.text(name))
.append(Component.text("\""))
);
return true;
}
}