extras/src/main/java/pw/kaboom/extras/commands/CommandKaboom.java

51 lines
1.9 KiB
Java

package pw.kaboom.extras.commands;
import java.util.concurrent.ThreadLocalRandom;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
public final class CommandKaboom implements CommandExecutor {
public boolean onCommand(final CommandSender sender, final Command command, final String label,
final String[] args) {
final Player player = (Player) sender;
boolean explode = ThreadLocalRandom.current().nextBoolean();
if (explode) {
final Location location = player.getLocation();
final World world = player.getWorld();
final int explosionCount = 20;
final int power = 8;
world.createExplosion(location, power, true, true);
for (int i = 0; i < explosionCount; i++) {
final double posX = location.getX() + ThreadLocalRandom.current().nextInt(-15, 15);
final double posY = location.getY() + ThreadLocalRandom.current().nextInt(-6, 6);
final double posZ = location.getZ() + ThreadLocalRandom.current().nextInt(-15, 15);
final Location explodeLocation = new Location(world, posX, posY, posZ);
final int power2 = 4;
world.createExplosion(explodeLocation, power2, true, true);
explodeLocation.getBlock().setType(Material.LAVA);
}
player.sendMessage("Forgive me :c");
} else {
player.getInventory().setItemInMainHand(new ItemStack(Material.CAKE));
player.sendMessage("Have a nice day :)");
}
return true;
}
}